Jump to content

Iriestx

Members
  • Posts

    73
  • Joined

Everything posted by Iriestx

  1. Iriestx

    Is SWTOR dying?

    Played MMOs for 7 years, almost exclusively. I've written/contributed to some WoW mods with several million active users. I don't think dedication is really an issue. What I found was a lack of compelling content at the end game, no available API to improve my game experience and the discontinuation of a story that was the driving force from 1-49 as major disappointments.
  2. Iriestx

    Is SWTOR dying?

    And there's no way I've won gladiator every season, or leveled every class on every faction, or killed every boss in HM in WoW, but I'm finished paying for that game too. It's not about exhausting every dull, tedious piece of content possible, it's about being compelled to play, about looking forward to firing up the game instead of approaching is as a chore that I have to do before I'm allowed to quit. What would I have wanted? I loved the story while leveling. They needed to find a way to extend and continue the story, moving you a little further along every few days, with fresh dialog and plot, after you hit 50. I envisioned a game with months of dialog and story telling ready to be dosed out to players after they hit 50, giving you a background and purpose for those daily and weekly quests. One week it's this dynamic event on Tatooine, next week it's something totally different on Belsavis, holy **** the Republic has laid siege to Nar Shaddar this week and we have to incorporate space missions against players to finish this weekly, etc. Whole portions of planets change for the week, or zones are opened up to correspond with the weekly and daily dynamic event. Doing the same old same old on Ilum every day and week, for no discernible purpose, simply isn't fun. Ideally there would be dozens upon dozens of different and unique daily/weekly quests to go along with the story line. Instead, they just dropped the story and gave me a measly half a dozen, dull as a bowling ball daily and weekly quests.
  3. Iriestx

    Is SWTOR dying?

    It's a sampling from X-fire. Reading comprehension ftw.
  4. Iriestx

    Is SWTOR dying?

    I'll take dynamic events and skill-based progression over needing to schedule my play with 24/9 or 15/7 other people and doing the same scripted crap over and over for a gear-based progression system that resets every 6 months. The whole 'PvE raiding' as MMO content formula is played out.
  5. Iriestx

    Is SWTOR dying?

    Because I've seen more unique, compelling game play and thoughtful, dynamic events packed into a weekend of the press beta footage than I experienced in two months or SWTOR.
  6. Iriestx

    Is SWTOR dying?

    The same half-a-dozen, mind-numbingly dull daily/weekly quests, every day. Get up, go to work, come home and do the same 3 WZs or Ilum every day gets tiresome real fast. It's the equivalent of having three episodes of the same show on your DVR, and watching them over and over every day for months. I knew this game wasn't going to last long when you couldn't even keyword search the auction house.
  7. Iriestx

    Is SWTOR dying?

    The game pulls you in with great story telling from levels 1-49, and the abruptly drops what was compelling and hands you scraps of bland, unimaginative content at 50. I went from being thoroughly wrapped up in the story of 2 characters that I was leveling to riding around in circles for hours with half a dozen other people, looking for crates, for no particular reason besides 'doing my daily.' They needed to find a way to extend and continue the story, moving you a little further along every few days, with fresh dialog and plot, after you hit 50. I envisioned a game with months of dialog and story telling ready to be dosed out to players after they hit 50, giving you a background and purpose for those daily and weekly quests. One week it's this dynamic event on Tatooine, next week it's something totally different on Belsavis, etc. Whole portions of planets change for the week, or zones are opened up to correspond with the weekly and daily dynamic event. Doing the same old same old on Ilum every day and week, for no discernible purpose, simply isn't fun. Ideally there would be dozens upon dozens of different and unique daily/weekly quests to go along with the story line. Instead, they just dropped the story and gave me a measly half a dozen, dull as a bowling ball daily and weekly quests.
  8. Iriestx

    Is SWTOR dying?

    Is it dying? I have no idea, as I don't have their internal subscription numbers. What I do know is that the two servers I played on have steadily declined week after week. I also know that I closed my account last week. There's only so much Huttball and bugged PvE/Ilum that can keep me interested. Personally, I wouldn't bother to keep this game installed, even if it was free-to-play. Watching GW2 press beta videos gave me more enjoyment than my post-50 play did in SWTOR.
  9. You can't actually test anything that's end-game on the test server. You've got a week or less to level from 1 to 50, and then hope enough people did the same thing so you can test the content.
  10. Iriestx

    Ilum broken...again

    Is anybody surprised? Since there's no community testing of any patch, they don't fix what they're supposed to 50% or more of the time. Hell, if they do end up fixing the problem, they also end up breaking half a dozen other unrelated things.
  11. I've seen enough Huttball matches where I'm suddenly down 0-2 or 0-3 where the rats start leaving the WZ, and the people that come in end up turning the game around and winning. Let the bads leave the WZ.
  12. 15 champ items (all relics) in 20 bags last week. 0 champ pieces in 16 bags this week. If I had to guess, I'd say the chance for champ tokens is roughly 5% now.
  13. Daily means you have the opportunity to complete this quest once every day. Daily doesn't mean you're guaranteed to complete this quest every day. You guys have way too big of a sense of entitlement. If you don't have time/skill to complete the daily, then it doesn't get done. If you're struggling with getting the PvP dailys done every day, but really want to get it done every day, either play better, team up or get more free time.
  14. Bioware isn't capable of logging, investigating and punishing people that exploit in PvP. Every day more and more people are realizing this, and starting to exploit to win.
  15. Guy exploited something to get the white crystal recipe. He made a big deal of it all over blogs/reddit and such. Within 12 hours the Devs and Game Masters stopped everything they were doing and make a public scene where they crushed the kid and his account. Shame they can't handle WZ exploiters like that. It appears they don't have the capabilities in place to log and investigate for WZ exploits though. The player base is starting to figure out that they're free to exploit all they want in WZs.
  16. I always give it to the poorest performer because they usually are a fresh 50 with jack for gear. They need every bit of help they can to catch up. The guy in full battlemaster who exploited his way to rank 60 and is rolling everybody because of gear while simultaneously ignoring objectives to farm medals doesn't need any extra commendations.
  17. If only they'd jump on these exploits and bugs like they jumped on the kid that got a white lightsaber. Thousands of players exploiting bugs to ruin PvP? No response. One kid gets a white lightsaber, the entire Bioware development and game master team immediately drops everything they're doing to crush him. Priorities I guess.
  18. To top things off, they can't even patch in fixes to the exploits because end-game content can't be community tested. Hit up the PTS and take a look next time it's around. No premade max levels, no character copy, just rolling a level 1 is your only option. We've got a situation where they can't community test exploit fixes, and Bioware can't log and investigate exploiters. That results in the situation we have now, where people are realizing they're free to exploit and it's becoming the only way to compete.
  19. The systems in place to log these events don't exist. That's why they're not banning people for exploits. Exploiters are quite honestly just laughing at Bioware at this point. They know they can't be caught or punished, so they're 12-queuing and otherwise exploiting the hell out of WZ all they want. The sooner the rest of the community figures out that even with reports, Bioware doesn't have the logs to investigate and ban the better off they'll be. Bioware has created the environment where exploitation goes unpunished, so people are waking up that they're going to have to start exploiting too if they want to compete.
  20. They don't have the logging capabilities in place to be able to go back and verify if somebody was exploiting or not. So when you send the ticket in reporting some bozo that's afk, botting, exploiting, or 12-person queuing, they just toss it in the trash and send you a generic response, if you're lucky. With no proof, they can take no action. So, the player base is starting to figure out that they can exploit all they want. Soon it will be the only way to win.
  21. Be glad they didn't exploit the queue bug, like every other group I face seems to. You could have been facing 12 sorcs.
  22. Then you're looking for Diablo 3.
  23. That's pretty much how all MMOs work.
  24. Maybe if you title the email or trouble ticket "I found a guy with A WHITE LIGHT SABER exploiting in PvP........" they'd actually read it instead of closing it with a generic message and throwing the message in the trash bin?
×
×
  • Create New...