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MarkMaximus

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Posts posted by MarkMaximus

  1. I play sent heavily as I like the type of mdps combat but getting abilities that do not work as well as others is getting annoying fast. My guarded by the force used to protect me in slime or fire but now does nothing, meanwhile, other abilities like bubbling or dodge allow them to survive with no problem. I can't leap across slime but I can be pulled by a sin or PT into slime, yet another annoying confusion as to what is working and not working. I also can't leap into the higher level to score in Quesh huttball but guardians and juggs can friendly leap to their own teammates or sorcs and sages can also pull from up there. That should be universally the same. Need to fix this.
  2. If you want to win *a* conquest but don't care which one, and you're a small guild, then you have two options:

    * Recruit more players. Not more characters, but more players. It is permissible to seek to recuit the guildless.

    * Choose your conquest carefully.

     

    If you recruit more players then you are no longer a small guild. /Sigh Someone is not getting the point.

  3. The last time there was a non-Iokath crafting conquest, my tiny guild crushed all comers. We scored at least twice what any other guild scored on any planet. But it's a tiny guild so by your logic we should not be able to win.

     

    So what happened? We did what it takes to win. No, we don't have the numbers to win "normal" conquests,(1) but if you pick your battles and prepare correctly, you can win some of them.

     

    (1) Crudely put:

    * *this* list of activities is once-per-legacy, so a guild needs lots of accounts to be able to score lots of points at those things.

    * *this* list of activities is repeatable (e.g. Heroic missions, Flashpoints, etc.), so to score fast, you need lots of active players in the guild because each player can only do one mission at a time.

    * Crafting (in weeks where crafting is repeatable) requires preparation, but once that preparation is done, the scoring rate of crafting depends on the number of *characters* in the guild, not the number of *players*, if those players are willing to suspend "normal" play in favour of switching around feeding the crafting process.

     

    You just said lots of active players to gain points ...

  4. The way that points are acquired for Conquest only allows larger guilds to win and no way for smaller guilds to win unless for some reason there happens to be just enough planets to do conquest that a smaller guild will be top 10. The way it was before allowed smaller guilds to win because even though there was less players, if those players put enough time in to win, they could. Now, there is no way in hell that a smaller guild can win a planet for conquest. Please make this more fair to all guilds and not just larger guilds. That means crafting should be back on the table as infinite and not just a one time deal for each week, allowing smaller guilds to rival the larger guilds with more people collecting points.
  5. Please add more Whitefang mounts to the lineup. Wouldn't mind a florescent colored Whitefang. Also, some of the mounts when you push CTRL Z have an action to the mount. I would like that an action be added to the animal mounts as well, like a roar for it's action.
  6. Please add more Whitefang mounts to the lineup. Wouldn't mind a florescent colored Whitefang. Also, some of the mounts when you push CTRL Z have an action to the mount. I would like that an action be added to the animal mounts as well, like a roar for it's action.
  7. Too many times have I been playing and have been CCd and not been able to do anything unless I use my stun breaker. If some classes can use CC then all classes should be able to use CC. Also, the stuns are not all the same. The stuns should be the same amount of time otherwise you're giving an advantage of one class over another based on time not being able to fight.
  8. With all the balancing of damage to each DPS it's only fair to also make everyone that has healing as a DPS to make everyone who doesn't have a healing ability also have healing ability as well, to make it fair. Or IMO, get rid of healing for all DPS specs, that way it's fair to all DPS.
  9. I like to propose buying out SH hooks so that it fulfills the requirements of 100% completion without all the hooks that IMO is way too much for what I would like in a SH. The little ones could cost 10 credits, medium ones 50 credits, and large to centerpiece of 100 credits.
  10. I would love to see the sentinel/marauder have attacks like the assassin where you don't have to be up close and personal for all attacks because one false move and you're not hitting anything. Come on. This needs to be fixed.
  11. I am posting this because I have speccd on my sentinel tree the ability to remove movement impairing effects but with the merc or mando electro net I can not use the ability that was speccd from the tree to remove such movement impairing effects. My tree skill should be higher up than regular abilities and I should be able to use that above the regular abilities that prohibit me from using the cleanse. That's why tree skills should be above regular abilities.
  12. With all the cheating in ranked PVP, I would like to see something being done to change this. Make it all solo ranked with the set up more like Odessen warzone. Faction not important as the game would be random with republic or empire on each team. That way no one can make plans ahead of time because everything would be random. That being said I do believe that everything should be balanced. If a heals should queue for one team the other team should have a healer or if a tank queues the other team should have a tank to balance it out. DPS for DPS.
  13. Being able to kill your opponent within the time of your electro net should not be happening. If you have full pvp expertise gear as a melee then you should be able to counter attack and defend to match without dying within seconds of a 1 vs 1 match. Something needs to be done here.
  14. I have finally completed all of the dark vs. light achievements for legendary level but I am annoyed due to the lack of complete armor sets that I have received in the DvsL packs. There were 2 armor sets total that I was able to complete. One that was absolutely worthless to me and the other was an armor set that I already had. Figuring before I reached legendary level I only needed one part left for the Tulak Hord's armor set and I would most likely get that when I achieved legendary level, but no there was no other part of Tulak Hord's armor set in those 30 DvsL packs. I have also received numerous of the same parts to armor sets over and over again. Now I have a lot of parts to armor sets that will most likely never be completed. I am hoping to getting some clarity to not getting complete armor sets. Achieving legendary level should be getting greater rewards for armor sets or at least completing the armor sets that are substantially worth more than others. Also, I would like to know what am I to do with parts to armor sets that I can not complete? Could we also make this event better for people that already have armor sets to getting items they don't have versus items they already have? That would be great for future events as well. How about creating armor sets just for specific events?
  15. Would like that the legacy armor sets not be linked to either Republic or Imperial so I can unlock the outfit look for either faction without it changing to the same faction the legacy armor set has.
  16. Was trying to get the Imperial Legacy Guardian armor set used as an active outfit for my Republic toons as well but when I send over to Republic it changes from Imperial armor set to Republic armor set. I don't want the Republic armor set look. Can this be fixed as to having two sets of armor sets that are not set to Imperial or Republic side? I want the Imperial legacy guardian armor set look for some of the toons that I have.
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