Hello Dev's,
Hope you find time to see this. I appreciate the work you've been doing to manage issues in PvP. Your suggestion might work. Increase medal rewards when damage/healing/guarding happens close to objective areas in warzones (non-arenas) is a good start. Example of other areas. would also include the doors in Voidstar, the gates and orbs in Ancient Hypergates, or near the ball carrier/ball respawn place/endzone in Huttball (same for quesh), etc. I often see players fighting in places far away from objective areas and then bragging about most damage/heals done in the match. For those types of players, maybe adding/increasing medal objectives in arenas that focus on kills/damage/heals only.
In this post, it looks like, at least two types of PvP players are identified...Objective players and personal stat players. It seems that you're heading in the right direction with medal rewards in regular warzones but think adding medals rewards to arena would draw personal stat PvP players to an area better suited for that focus.
Here's a wild thought...Have versions of warzones (Alderaan Civil War, Ancient Hypergates, Huttball, etc.) with objective turned off and make it a like a giant arena where only players who a grouped in a team of 8 can queue up for.
Welp, I'm sure there's pros and cons to this and you'll give it some thought. I figured I'd mention it.
Once again thank you for the work you're doing to improve the game,
Q (aka: Daxiodus)