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Vladiso

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Everything posted by Vladiso

  1. Hello there fellow commandos. I know it is a known issue. I know most of you, are aware of the fact that it does not WAI. But perhaps if we make another whine topic about this with detailed information devs will have a bit more to go on in order to fix the issue. In my book this is primary issue to fix for Comms, over the timing of MV. Here is the issue, briefly: Full auto: 3 second channel with damage produced at the end of each second (or so) . Now, granted, if we suffer "pushback" it, as MMO standards are, would rather decrease the time of our to less than 3 seconds, thus eliminating at least last tick of Full Auto. Steadied Aim is what supposed to help alleviate the issue with 75% of incoming damage instances not affecting channeling time of FA. After excessive testing, the results are conclusive. In more than 1000 out of more than 1000 (ie 100%, rather then just 25% or less) instances, incoming damage affected channel time of FA and produced only 2 damage ticks. This is my official petition to devs to get this fixed as it is a backbreaking mechanic that affects class severely (Full Auto, procced, is our priority 1 ability) . To sign the petition, just reply to this post with your Commando name and "Please fix this" in reply box. Please fix this thank you for your time. P.S.: It does, unless I am missing something, WAI for grav round and conc round. I have not tried testing it with charged bolts as the ability is rather useless to Comms.
  2. I would say it is more of a priority rather then chain based sequence. The way i see it its like that: FA (Procced) > HiB (buff x5) > Demo Round [debuf x5] [i am not sure HiB x5 is better than Demo. testing required] > Grav (if debuf < 5) > hammer shot (if ammo < 6) > Grav. Using this priority, grav acts as a filler, while hammer shot acts as resource regeneration.
  3. The way my rotation works (based off priority, of course on a Training Dummy style target, not including trinkets) Proc based channel, selfbuf x5 instand blast, debuf instant blast, cast time blast, resource management filler and resource regen. that is whole 6 buttons to press
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