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Shaky_

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  1. Some thoughts. -Quality daily quests in open areas appetizing people’s desire to go there -Instead of capture the flag, capture the chest. If the chest can be returned to faction/guilds home area, then (potentially) quality loot for all. This may require returning the chest on a path that would take the capturing team though check point areas, which would encourage battle areas. -Bounty/level type system. The combined total levels of the opposing groups get compared and the rewards are adjusted. For example, a group of 4 level 50’s (200 total) beating up a group of 6 level 25’s (150 total) would get diminished rewards. By contrast 3 well equipped level 20’s beating 2 level 35’s would get bonus awards. This would enhance the market and hence the economy for quality lower level gear, and would encourage players to max equip their lower level toons. A variation of this could use the combined pvp ranking of each group for comparison, especially if both groups were level 50s. Any player who provides a de/buff, damage, or heal during the fight would be considered as part of the fighting group. -Have world areas that are fought for and controlled by one faction or the other. These areas, when either individually controlled or some ratio controlled, could provide a small buff to the controlling faction, or some sort of bonus that would incline members of each faction to fight for control. These areas could be spread across the galaxy, on different worlds. A separate pvp queue (galactic pvp queue instead of warzone pvp for instance?) could be set up for people willing to travel to other worlds to fight. When an opposing faction begins to take over an area then a warning or invite could go out to all of the queued defending (as well as the attacking) faction about the risk of losing an area or the opportunity to take one. If the minimum required time to take over an area for control was extended to 10-20 minutes or so, this would give the defending faction time to respond. After control of an area has been established then a cool-down could start such that it cannot change hands again for a period of time, maybe an hour or so. This would eliminate pointless skirmishes that end in stale mates without a conclusion. These areas could be PvE balanced. Rewards for participation could include titles or badges for skirmishes. (galactic defender, Republic rapid response, defender of Hoth, world conquer, etc.).
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