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drbeat

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Everything posted by drbeat

  1. I find it shocking that random people who have been playing a game for a few hours haven't mastered their classes yet. Shocking I tell you.
  2. It depends heavily on your level, server, and time of day/week. This past weekend, I was running Athiss and Hammer Station almost nonstop as a healer. Now that the weekend has passed and I want to do higher level stuff, I've given up on flashpoints. Having to go back to grinding quests has drained a lot of the fun out of the game for me. I'm sure other people enjoy questing a lot more than I do, but to me it's kind of dull, comparatively.
  3. You will play your Huttball, and you will like your Huttball! Huttball.
  4. My sources prove there are 500 BILLION subscribers. My sources are better than the OP's.
  5. I like the challenge of using it. Sometimes I have to ask people what category an item is in, which promotes community.
  6. The reason is because WoW had automatic queueing for battlegrounds in Vanilla, therefore people have only experienced battlegrounds with queues, and they must therefore be required for battlegrounds to exist. Automatic queueing for dungeons did not exist until years later, when WoW was reaching its peak subscribership, therefore they are not part of the old school nostalgia and must not be necessary. This all makes complete sense to apply an outdated design based on nostalgia from a completely different game to SW:TOR. It really does. I'm not being facetious. It's the only logical design choice.
  7. 6/10. The voice acting and story are very good, in general, but even it begins to get tiresome after a while. I'm up to level 24 on my bounty hunter and I already often find myself presented with a dialog choice, realizing that I have completely tuned out everything the quest giver just said. After a couple hours of questing, all I hear is... Quest Giver: Blah blah blah Bounty Hunter: Where do I come in? Quest Giver: Blah blah blah Bounty Hunter: I'll do it for the credits. Mako: +15 Once you get tired of the best part of the game, the actual gameplay experience feels like a somewhat clunky version of an outdated MMO from 7 years ago. I'll probably play it through to see the story through to the end, but I don't feel the gameplay itself is compelling enough to keep me interested once the story is over.
  8. The Orange Pixel was our version of the Weighted Companion Cube. I loved the long conversations we would have, and I miss it now that its gone. Even though it threatened to stab me.
  9. The person who loots the canisters gets a bunch of masks in his mission inventory. He can then activate those while targeting teammates to give them a buff so they are immune to the gas. It's an annoying mechanic compared to other companion skills where a door just opens.
  10. I've been a little confused by this too. I had a queue when I logged in this morning, but there were only 63 people in the Imperial Fleet, and I couldn't get a group together for Mandalorian Raiders before I got bored spamming and logged off. (Although if I wanted Hammer Station, that would have gone through, I guess I'm too high level?) Presumably there are thousands of people on the overloaded server, but where are they all?
  11. It's the nature of a multiplayer game. You're playing a game with other people, and unfortunately, many people will behave like jerks to strangers when there is no immediate risk of physical injury. At best, you're just pixels on a screen to someone. At worst, somebody's getting a little kick from being a virtual sociopath with no risk of consequence. I imagine this is how a true sociopath actually feels every day: like they are the players in a big video game, and the rest of us are just NPCs.
  12. There is an awful lot of waiting around in the game. Wait in the queue to log in, wait to form a viable group, wait for everyone to show up. Then, of course, someone decides they have to run some errand as soon as everyone finally gets there... Some of that is inevitable, but most of it isn't. And no, instant gratification isn't quick enough for me.
  13. Haters or not, I'm sure most of these things will be in the game before too long. If you're riding the crest of the big leveling wave now, the LFD feature isn't all that necessary. In a few months when all the leveling zones are empty and 90% of the server is sitting in the Imperial Fleet spamming LFG for flashpoints, you'll start to see a change of heart. Skipping all the many group quests in empty zones or begging max levels for run throughs isn't fun. Likewise, when no one is doing big operations at any serious difficulty, no one's going to care about checking combat logs to see why the boss is enraging before DPS can finish it off. The game is off to a very nice start so far. They'll surely be working on adding these conveniences as time permits.
  14. Some kind of group summon would be appreciated, too. I participated in a world boss kill, and by far the most difficult part was just getting all those people in the same spot.
  15. They seem appropriately tuned to me. If you're looking for unPUGgable wipe-fests, low-level flashpoints aren't the right spot.
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