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wolfnorthwind

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  1. I never really and still don't bother with Doc. He had a habit of attracting the attention of adds on fights where the Sentinels limited AoE made aggro control rough. I switched to Scourge and never looked back.
  2. Holy hell guys, this fight is trivial. He does exactly one attack that does any real damage, it has an enormous cast time, and if you interrupt it then he's a piece of cake. He killed me once before I spotted it, and the second time around it took out t7, but when he was on me all I had to do was interrupt it. It's called force blast or something similar. I used a medpack at about 50% and ignored the clones he spawns. Really not a difficult fight.
  3. Sith Blademaster's Vest... drop from Cademimu I think... But It may have been Taral V or Maelstrom Prison... I two-manned all three with a friend and got it on one of them!
  4. T7 is your friend. We're generally far better off paired with a tank companion. Doc is hugely overrated. You don't have Scourge yet, so T7 is your guy. There's one fight where you're forced to use Kira, and it's considered one of the hardest fights in the Sentinel progression. She has great DPS but neither you or her can really take a beating, especially not an extended beating. T7 can, and even if T7 drops blowing your defensives should keep you standing to the end of the fight.
  5. I'm the first to tell people to **** when they cry about how were impossible to play, but we do need work bro, just not necessarily what most people think.
  6. Incorrect. Centring is built by any focus spend... I'll take An MS and a cauterise. Same centring, 3 times the basic damage, plus a burn for healing and focus gen with even more dps. Second slash is a complete waste.
  7. Btw, I'm not promising my math is good, but I peg 2x slash at about 57% chance of resetting cauterise.
  8. Um... It resets the cooldown on cauterise. (thats enough justification for me) Btw 2x slash do not have the same chance - that's not how probability works.
  9. As has been said, burn down the adds then take him out. Keep your companion off him at first, the guy leading your backup is a champion npc and will happily tank him. I had plenty of time left after the fight to deal with the bombs, but I was a couple levels higher than the quest which may have helped.
  10. Their conversations trigger off progress through your class storyline and/or affection. Different companions will have things to say at different affection levels and at different stages in teh narrative. It may just be that Vette's stuff happens later than most others.
  11. You're at full damage in five attacks. Your burns are in full effect within 3 or 4 attacks depending on whether you went in with focus or were starting cold. The self healing is almost completely trivial - Doc is not as useful as T7 or Scourge, as you can burn down a whole mob of enemies in a few seconds. The only real issue is that most trash kills are dead before your burns become meaningful... I don't see what the problem is here... they're dead. Your first non-strong target is dead almost instantly from leap/sweep/pommel anyway - you only have to follow rotation on a strong/elite. Again, your damage peaks after five attacks, which will put 3 stacks of overload and cauterise on your target and max juyo to set you up for master strike. If you're specced right your burns and incoming hits are both recharging your focus bar while you channel the attack and you can follow up immediately with a second set of dots (only needs 5 focus).
  12. What we need IMO is an advanced class passive that seriously reduces the cooldown on our cc breaker. One of the best counters to enemy CC is getting your CC in first. We don't have that counter and so we need to rely on breaks. We get a couple, if we're specced right, but our baseline could be passive buffed for more frequent use. That would even give us a role in PvP opposing the major CC classes such as the Sorcerer, who would view us as a more dangerous target if he can't root/stunlock reliably.
  13. Force push is the only thing that I feel is missing thematically. But frankly if the enemy isn't stood right next to me then somethings wrong. I really dont need an ability that serves only the purpose of stopping me from being able to kill them. We even get a poorly renamed force choke and some of the most visually forcey powers in the game (centering abilities anyone?) Not even Sage's get exploding blue auras of kick-*** (though i do love their force hadokens).
  14. Our DPS is terrifying... I don't see where this idea comes from. What we lack is survivability, which could be fixed by tweaking medium armour so it's a tad closer to heavy.
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