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TutLekump

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  1. Better textures and dx11 support. People tend to think dx11 support will cut performance. It will boost performance, actually. Dx9 is what cuts it down. I run most games in dx10 enabled with twice fps than with dx9.
  2. I changed my settings in ATI catalyst, and made it override application settings. It looks really better now.
  3. Look at the textures of the character's skins when they get a close-up in conversations. It does look like a 2004 game. They downgraded the max texture settings since beta.
  4. It's unbelievable to pay $60 and $15 monthly subscription for a game in 2012 with dx9 graphics. Do something about it, please. The game is great, but it kills me to play it on max settings and still look like I'm playing a 2004 game. I know your reasons, but you can do improvements in the Hero Engine, since you altered it, with or without the updates. If Turbine did it, than you can do it as well. LOTRO is compatible with dx9 hardware AND dx11 hardware, and it looks really good. SWTOR doesn't. I love this game, don't wanna get fed of it because when I play Crysis 2 after SWTOR I feel like I jumped 8 years in time. Thank you, and like I said, I really appreciate your work in this game.
  5. http://www.rlsgeek.com/wp-content/uploads/2008/11/directx-10-xp.jpg Yeah, a fiasco. You can have directx 9, 10, and 11 support in one single game. LOTRO is the proof of that. You don't need a dx11 card to run it, do you? Then losing market because people still use xp isn't an excuse. I don't use xp, I use windows 7, which is 2 generations further and using xp, which is mostly slower than windows 7, is a result of 2 probable situations: clumsiness or poverty. It's a 60 bucks game that demands a decent gpu with a $15 subscription, so situation #2 doesn't look the right one.
  6. Then tell me why do I get 70fps in maxed out settings in Hawx 2 with dx10 and 50fps with the same settings with dx9, in the same game.
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