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kalamitis

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  1. If you feel that KO is doing the job, go for it! Since we don't have dual spec in game yet, I would suggest you to have mixed spec, for both PvE and PvP, as having to respec every once in a while, it's a heavy toll to your wealth
  2. I choose Sneaky, not because of the stealth detection but for the 15% speed increase at all times. Speed increase can help me against a raid boss where as KO would not benefit me at all
  3. Hello guys, Sansenoy here This would be a Scoundrel Scrapper DPS Guide about Rotations and Openers. I would add both the video and the text below. There are small difference between the text and the video so, please, check them both. In this guide I want to share with you some different scrapper scoundrel openers and dps rotations. Unlike PvE, sustained dps is not favorite in PvP but rather burst. Burst is the most damage you can do in a small amount of time. Since we don't have the survivability to withstand the frontlines and fight toe-to-toe with other melees Scrapper Scoundrels are perfect for "hit-and-run" and "lone wolf" gameplay. When played properly, they provide some of the highest burst and pressure in the game. As we tend to get focused and we can't take hits, Scoundrels needs to know how to control their cooldowns to either land a kill or force their opponents to react defensively. Another reason for this class/spec being bursty is our energy regeneration system. As our energy doesn't generate steadily and our abilities are quite expensive you'll find yourself in low energy quite fast. If you haven't killed your opponent by the time you hit, zero energy you are screwed. Now let's go over some of the abilities we're going be using and what they do. To begin with my specs. PvE SPEC: http://www.torhead.com/skill-calc#7010cZGhrRdzRdGoZhMoz.2 PvP SPEC: http://www.torhead.com/skill-calc#7010cZGhModdRdGRZhr.2 I would not go through my talents choices, as everyone has his own but to summit up, my PvE choices are about the highest dps possible whereas my PvP spec is about high burst, mobility and utility. CORE ABILITIES UPPER HAND It increases your damage done for 2% and can stack up to 2 times. Upper Hand is granted when you use blaster whip or Shoot First and also when you defeat an opponent. Upper Hand can be spent on 3 abilities. -Sucker Punch, a strong melee attack. -Pugnacity, that increases your energy regeneration. -Blaster volley, an AoE front cone attack. For PvP, Blaster Volley should not be in your rotation and I would recommend to never using it. You should almost always spent Upper Hand in Sucker Punch during a fight. If you spent points on Flying Fists and Round Two, Sucker Punch has chance to regrant Upper Hand when used on bleeding enemies, definitely a nice increase in our burst. Even though Sucker Punch is higher in our dps rotation, Pugnacity should also be used. Spent one point on Surprice Comeback and Pugnacity would also heal you for 2% of your health every 3 seconds. I usually spent the Upper Hand that I gain from a killing blow on Pugnacity but I also activate it when I'm either out of combat or my opponent is out of range. FLECHETTE ROUND It's in the top tier of scrapper tree and is our most important ability. When used, it loads a round to our shotgun causing our next shoot first or back blast to do additional bleeding damage for the next 6 sec and most importantly, it increases our armor penetration by 30% for 15 seconds. When you activate Flechette Round, you get a buff that says that the round is loaded and lasts for 20sec. You have to use Shoot First or Back Blast to benefit from the armor penetration buff and apply the bleed to your opponent. You must always have the armor penetration buff. up and rolling during a fight. That is very important, more important than anything else. In an optional situation you'll open the fight with Flechette Round and Shoot First and then you would easily keep the buff up as it lasts for 15sec and your back blast is in a 12sec CD. General Tips Since Flechette Round buff lasts 20 seconds, but the cooldown on back blast is only twelve seconds, it can be in your best interest to get used to casting this after back blasts in preparation for the next one, rather than immediately before a back blast. This strategy is good for energy management, since it has to be used as much as possible but can fit anywhere in the priority system prior to using the back blast. It cuts down on those moments when you're right at the regen cutoff point and back blast is up, but you don't have a flechette round loaded. SABOTAGE CHARGE It’s on a 30sec CD and can only be used from cover but it hits for a ******** of damage and would increase your burst damage. ROTATION The abilities that you should use in in your basic dps rotation are -Shoot First -Backblast -Sabotage Charge -Sucker Punch -Blaster Whip. Filler abilities -Thermal Grenade -Vital Sho -Quick Shot. For bursty situations I would suggest a higher priority to Thermal Grenade as it has 30meters range and hits up to 5 opponents. Vital Shot is a bleeding damage over time ability that also has a 30meters range. Some people use it on their rotation but I have it rather low in my priority list. As I already said, I prefer a bursty hit and run gameplay and this dot is not ticking hard and fast enough for me. I mostly use it when I’m chasing someone that is out of my melee range or to prevent an assassin or an operative from going back to stealth. As Flechette Round bleed fills the requirements for Flying Fists I don’t really mind leaving Vital Shot out of my rotation. Finally I would suggest to almost never using Quick Shot. It has a small10 meters range, it costs 17 energy and does little damage. I only use it to land a kill when I’m, again, chasing someone that I can’t reach and he is really, really low on health. Now, let’s get over some openers and this is my favorite right here. OPENER Our main opener looks like this: -STEALTH -FLECHETTE ROUND -SHOOT FIRST -SUCKER PUNCH -CROUCH+ SABOTAGE CHARGE. -FLECHETTE ROUND -BACK BLAST -BLASTER WHIP -THERMAL GRENADE -COOL HEAD -DISAPPEARING ACT -FLECHETTE ROUND -SHOOT FIRST Tips Use Cool Head only when your energy is under 60%. Let the bleed from Flechette Round drop from your target and then reapply it with either Shoot First or Back Blast. Cool Head, Disappearing Act, Flechette Round are out of the GCD so act fast. Sabotage Charge is under valuated. Use it on CD! LOCKDOWN Sometimes when you are facing a opponent that you want to kill fast you should try to kill him in a lockdown. Lockdown is the situation when you keep your opponent stunned or incapacitated for a period of time long enough to either land a kill or force him to play very defensively. First of all you should have to spent 2 points on K.O. ability to the the second from the top tier of Scrapper tree. That way, Shoot First would throw down your enemy for 1.5 sec. If your opponent is a tank and you want to take him by surprise and lower his health without giving him a chance to use any of his defensive CD, you should follow your Shoot First with a dirty kick. That way you'll have your opponent stunned for a total of 5 and a half sec. Even though you'll be able to drop his health below 50% in that amount of time, you should have filled his resolved bar and you won't be able to stun him for the next seconds. Generally, I would suggest this rotation against healers or tanks that you know that would be also get focused by an teamplayer. As their resolve bar would be filled and they might have a chance to escape if you are fighting alone, two dps on a lock downed opponent would guarantee the kill. During a fight, you won't be always able to start your rotation from stealth. That doesn't mean that you can't set a burst. While you engage your opponent crouch and use sabotage charge. Use disappearing act, go behind his back and use Flechette Round and Shoot First, followed by a backblast and sucker punch. Shoot First would trigger the charge and in less than 4sec you'll have dealt more than 8k damage. This is an amazing way to finish tough opponents and also a proof that burst is not only beneficial in an opener. PvE ROTATION My goal here is to keep my energy above 60% and only drop below that when my Cool Head is of Cool Down. In PvE, we don't have a rotation but rather a priority list. -Pugnacity should always be up -Flechette Round+Backblast a soon as it's of CD -Vital shot should never fall of our target -Sucker Punch and Blaster Whip. -Sabotage Charge. Our standard attack, Flurry of Bolts should be used whenever you are closely to 60% of your energy. Our opener is the same as in PvP. What’s new in 1.4?! Thanks God, after 3 consecutive patches where we were nerfed to the ground, 1.4 changes would be buffs for Scoundrels Scrappers. Our low mobility and dps would be addressed and we’ll see two big differences. -We can use Disappearing Act every 2 minutes (was 3) and by spec’ing to Flee the Scene the CD is reduced to 1:30 (was 2). That’s definitely a dps increase and an improvement to our survivability. -We finally have a gap closer! By speccing to Fight or Flight the cooldown of Sneak finishes when you exit stealth and allows Sneak to be used out of stealth, increasing movement speed by 50% for 6 seconds. Spec’ing to Flee the Scene reduces its CD on 45sec. This is a huge change for our spec as we had the less mobility in game. Sneak would definitely increase our dps as more time on target=more dps. Plus we have a sprint that can also be used for escaping tought situations and would help us kite our opponent to squeeze a heal. That’s the guide for 1.4 guys. I would keep it updated and rolling and I would love to see some constructional comments down below.
  4. It's 50% and no, they won't give up stealth. For example in NC they can run faster from middle to the right or left when the defender is under attack and they can run first to grab the ball in Huttball and pass it to their tank before they vanish.
  5. You don't get it, do you... I'm saying that you can use the new speed boost with no CD as long as you are out of combat!
  6. It's a 50% speed for 6sec and you'll only be in stealth for 1.5sec (the GCD). Running from a point to another one, especially in Novare Coast or in Hutball, where you want to cover the distance faster it's major and plus in RWZ Hutball, Scoundres/Operatives would go first to cap the ball and pass it to their tank. That's still big, imo
  7. I'm not talking about Sprint, the ability that you get at level 1. It's the new ability that increase your speed by 50% every time you use Sneak. That's 1min CD. If Sneak it's on CD and you come out of stealth, Sneak comes out of CD. If you watch the video you'll see that I I can use the Sneak's 50% speed increase to 100% uptime.
  8. https://www.youtube.com/watch?v=R8wJ9q7sNro HINT: WHEN OUT OF STEALTH, SNEAK INCREASES OUR SPEED BY 50% FOR 6sec. COMING OUT OF STEALTH, TAKES SNEAK OUT OF CD. I know that Sneak resets when you come out of stealth but that means Souncdrels/Operatives can have infinitive movement increase if they just use Sneak, go to stealth, unstealth and use Sneak again as long as they are not in combat. Even thought that's not an advantage in PvE it's huge for PvP. Sprint endlessly means that you can run faster from point to point in CW or NC. Running ahead in Voidstar for fast door caps. I can say that's is major in Hutball as as a ball carrier will probably be in combat. Good PvP would nail it in their gameplay. What do you think?
  9. https://www.youtube.com/watch?v=R8wJ9q7sNro HINT: WHEN OUT OF STEALTH, SNEAK INCREASES OUR SPEED BY 50% FOR 6sec. COMING OUT OF STEALTH, TAKES SNEAK OUT OF CD. I know that Sneak resets when you come out of stealth but that means Souncdrels/Operatives can have infinitive movement increase if they just use Sneak, go to stealth, unstealth and use Sneak again as long as they are not in combat. Even thought that's not an advantage in PvE it's huge for PvP. Sprint endlessly means that you can run faster from point to point in CW or NC. Running ahead in Voidstar for fast door caps. I can say that's is major in Hutball as as a ball carrier will probably be in combat. Good PvP would nail it in their gameplay. What do you think?
  10. Hey guys, I'm a quite new youtuber, I only started making videos during swtor beta and I've just made it on youtube's partner's system. That way, ads would be displayed before or during a video's playback. All of my videos are swtor videos, either guides or pvp montages. The thing is some videos are allowed for monetisation (to display ads) whereas others are not qualified. I can still ask for a review on the videos that are disqualified but then I have to give some online licensing. Can a veteran youtuber that uploads swtor videos give me some help with swtor's licensing? Sometimes, my videos are allowed for monetisation in just 2hours after I have upload them whereas some others need more than a week. Can you please give any tip for faster review time?
  11. Not everyone is a Hardcore PvPer and that's why people that are dedicated in PvP should be rewarded. PT were not popular until a month or two before, most people re rolled to one. Those are fotm that would qq when they're class will get nerfed and would create new threads like "which is the most OP class right now" etc. They are the whiners that are creating doom threads about BW ruinινγ the game. I would suggest to avoid them if you want your sanity . As far as tweaking the republic classes, it was more than true that they were handicaped because of animation issues. Smugglers kick stun made them stop while they were running whereas IA knife stun was done on the move. Consulars project had a travelling time before impact whereas Inquisitors was instant. That was bad designing and is now fixed. WZ match maker is random and it should stay random. It happened to me to be grouped with 5 healer and just last night I was in a group with 8 dps. No tanks no healers. PvP is not PvE where a tank and a healer is mandatory for the gameplay. If you want a balance group do some rated warzone in a well organised team. Random warzones should and must stay random and fun. If you still want a poke-heal and a poke-tank to help you queue with friends and guildies
  12. If you didn't do arenas in wow for arena or rbg gear do rated warzones for rated warzones commendations. If you don't want to do so, just don't force yourself doing that. Play standard wz with your BM gear. It's more casual and most people have BM or worse gear there. You can still faceroll them. Still you had 3 months to get a full WH gear. WH sets were introduce in April, if you didn't play since then that's not BW designer problem. Giving free recruit gear for each fresh lvl 50 it's already a huge boost. In 1.4 or whenever a new tier of PvP gear is introduced you'll see that this gearing system is the best. WoW has this system also and I don't see (sane) people qq.
  13. No one force you to grind for WH gear. Like no one force you to grind for Ruthless Gladiator's Season 11 in WoW (that requires conquest points) when you can buy Ruthless Gladiator's Season 10 with honor. If you want War Hero gear, go do ranked warzones. If you don't want to, keep playing PvP for fun and when you acquire enough ranked warzones commendation you can buy a a War Hero piece. See that as a bonus and not your goal. Since 1.3 and the introduction of Rated Warzones, regular PvP has been more casual as far as I have noticed. There are very few War Hero geared players and almost everyone else, runs with recruit and some BM pieces. Hardcore PvPers should and must be rewarded. I know that some people have a life and a job but MMOs are not casual games. They demand time and devotion, nothing is ever granted. To get the to top you have to play lot's and lot's of hours and WH gear is awarded for exactly those reasons. To reward the effort and the dedication for the people that tried their best and for those that can't play in the same extend, there are other prizes as well. It's not BW fault that you decided to take a break since 1.2. People were still paying their subscription and enjoyed playing the game, that's why they are in front of you. BW's fault was the unpopulated servers that prevented you from playing PvP but finally this is solved and another topic to be discussed. As for Guild Wars 2, I would probably try this game but I won't play it for launch. The exact reasons that I would not get in to it from the start is for the reasons you've posted. It's too casual. That not always bad but approaching casuals it's a cheap way to earn subscribers. Casual gamers are like 18yo boys that go to bars. They go there en masse, take all the spot and fill the place and drink only one beer. When people that want to have fun and would probably spent a little more money are repelled from the bar and go somewhere else. Casuals almost always want easy and accessible content. They are inpatient and detest any kind of grinding. Even though an easy game with zero effort is not a bad thing, it would decrease the skill cap that is required and would turn a game into something really fun to play but unbalanced and simplistic.
  14. Thanks dude. Your signature has the same name with the montage's title!
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