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Abiza

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Posts posted by Abiza

  1. I was thinking this today and I was thinking about the Rebel snow speeders how nice it would be to fly in this MMO

    But I dont feel like this group developers would want something that the player base wants they seem to care about stuff thats not a real contributor to this game. Sry I have gone negative. Oh well just a thought

     

    The speeders we have now can only slowly creep along at an AGONIZING 110% and you want flying? Baby steps my friend, baby steps.

  2. Yes there are many threads on this. I don't blame any new posters for posting the new threads, I blame BW for not reacting to the TONS of threads on this issue. If you go to fan sites and see their forums (TORWars, Darthhater, etc) you will see that this is most talked about issue on those sites as well. There is a strong number of voices asking for this....you must hear them so please do something, Bioware.

     

    This post from Achilius on another thread had some very good suggestions. So we are not just complaining and actually offering solutions, here is his post:

     

    "To throw in my “two cents” on this, there really is no issue with making server transfers available.

    1. “There is so much work to implement server transfers, it will take forever!”

    a. BIOWARE has already done it. The logistics of adding a few extra web page filters to incorporate taking our money from us, offering specific servers to and from which you can transfer is an incredibly minor issue. Most young men and women (teen-age) could write these pages in a matter of hours.

    2. “Oh my! How can we handle the Legacy transfers?” Really?!

    a. Each character’s history should be tracked in its character profile. This history should maintain the character’s level, experience points, missions completed, kills and what their experience points were when they achieved their Legacy on that server; this last factor is important as Legacy Points are not earned until after a player has one character finish Chapter One on one character. Each of these have a number of Legacy Points assigned to them for completing each. This means each character has an assigned amount of Legacy Points they contribute to the overall Legacy. When a character is transferred, their points transfer with them to the new server. Two problems come from this:

    i. What happens to the Legacy they leave? In my own opinion, the Legacy level stays the same where the player originally earned the points so as to not disrupt any Legacy purchases already earned; however, they could reduce the Legacy level and leave the purchased items alone, keeping them available for the characters that remain, but future Legacy purchases would be based on the reduced level.

    ii. What about characters created that earned Legacy Points and then are deleted? When a character that has earned Legacy points is deleted, redistribute that character’s Legacy points to the remaining characters.

    iii. An account cannot benefit from having characters on Jung Ma and some on Harbinger, both servers cannot be played at the same time. Therefore, if a player decides to move his/her characters to one server (the server they play most on) it allows him/her to get credit for the Legacy points they earned on the server they transfer from. That player played those characters, why punish them when they are paying to transfer their characters.

    b. Legacy purchases made that are duplicated are simply lost.

    3. Faction population balance:

    a. For those not in the know, the population balance has already skewed if it is going to skew. People play what they like where they like. Each account will allow only one player to play it at any given time; therefore, the character balance per server cannot be interrupted as the players are able to only to be in one place at a time.

    b. Gear per character – this is pretty much a moot/null point; SWTOR is not focused on PvP as World of Warcraft is.

    4. Server capacity:

    a. If the player already has a character on the server they are trying to transfer to, then there is no increase in server capacity, a player can only play one character at a time.

    I really don’t understand why this process seems to be so difficult. If you see other concerns with the Legacy transfer, present the problem with a solution and not just the problem. Sadly, we will never get credit for our contributions, but the game may move forward in a direction that we hope it will.

    My feelings on why this truly has not happened yet: They have incredibly bigger fish to fry and more than SWTOR to take care of, BIOWARE is a big company with several games and limited resources. As much as a fix like this would make many of us happy, let’s try to give them a little more room and hope they get to us soon."

     

    That was a lot more than two cents... ;)

     

    We know the tech is there. Perhaps they're just so scarred from the original server imbalances that they fear opening this up?

  3. Unless x-server queues are introduced you will never see premade vs premade like you want. Though I do agree with your concerns, with Tor's population there simply aren't enough premades. Queue times for them would become a punishment for being social and grouping up in an mmo.
  4. We spacebar because we've completed the same quest 23498508 times before and could practically recite it word for word. It's not lack of appreciation.

     

    As for the artwork and hidden references EVERYWHERE, I've never stopped taking them in. For real, I'm still finding references in the middle of nowhere a year later.

  5. Just wondering if there are any plans in the works to make expertise reduce chance to be crit and/or crit damage taken? I have 1300~ expertise yet consistently get obliterated on my sage by bunny hoppers. The average damage taken is between 4-5k, which is bad enough since i only have about 17k hps, but i just had a warzone where a Smash crit hit me for 7300+. 7300+...And that's not just to me, but everyone near me too... No other class has anything even nearly approaching that. A look into this would be much appreciated.

     

    Wow, OP! This is new and exciting!

  6. Sorry EAWare but a single planet is not considered an expansion for any mmo. $10 isn't a lot of money but it shouldn't cost anything to subscribers to be honest. You have made a killing with the f2p shop, it's not like you're not making money off this game already! Not to mention you can't even purchase it with CC coins, just seems to me like another nickel and dime grab from your loyal fans.

     

    It's not just a planet.... :rolleyes:

  7. I dont know how you can pay to win against yourself but im sure someone will try and tell me. As for gamebreaker, they are a running joke between me and my mates as we try to see how bad they can say swtor is before shouting 'but hey try rift, its great, its over there'. Anyone would think gamebreaker are being sponsored to promote rift as best they can, ow wait they are.

     

    I tried todo a drinking game for everytime they went well x amd x is bad but in rift its AMAZING, i had to stop as i couldnt see properly on the last show.

     

    THANK YOU!! I'm glad someone else realizes this!

  8. Basically looking for your opinions between a pyro powertech and marauder mainly for PvP purposes. Both are enjoyed equally and I can't decide which I should main for the life of me. Mara is a total blast, sure, but there's sooooo many of them it almost ruins it for me. On the other hand I do enjoy the PT so far.. :confused:
  9. if youre gonna be going solo a lot, powertech. sniper is alright for solo queuing, but really shines in groups. powertech just vomits dps regardless

     

    Thanks for the help..now I'm off to level the PT and try my hardest to fight the urge to go mara. :rolleyes:

  10. depends if you want easy mode or not.

     

    a well played sniper is awesome, but there is a pretty significant learning curve. likewise, a bind and deaf monkey can be successful playing a powertech.

     

    Learning curve isn't something I find dissuadable. Lack of survivabilty while solo queuing is however. I'd consider mara but, well there's just too many of them..despite them being fun. :(

  11. For dps sorcerers, is it really as bad as they say it is these days?

     

    I'm just trying to choose between sniper/sorc right now. I enjoy both equally. I don't need to play a fotm, but I'd prefer to not get my sh-t pushed in during every match up either.

  12. Developers tone down melee in PvP the game has turned into World of Melee Craft!

     

    Seriously if you want ranged to go home just say so, actually cancel all ranged classes and make it melee all the time!

     

    Well played snipers are laughing at you right now.

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