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stridemachine

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Everything posted by stridemachine

  1. Agreed. I'd gladly wait a few minutes longer for balanced teams.
  2. This guy gets it. I'd also like to add another scenario that creates premades: Guildie #1: Anyone want to queue for wzs? Guildie #2: Sure Guildie #3: why haven't you invited me already Guildie #4: invite plz Likely, these four will organize themselves into one of the efficient compositions all you hate so much, and why do they do it? Because: Guildie#1: Odds of us getting a healer with 4 spots already taken are pretty low so I'll go heals Guildie#2: I can switch to heals after a few if you want Guildie#1: I'd appreciate a guard as well, No one peels for heals nowadays and I'm not the best at healing tbh lol Guildie#4: I can spec tank np lol Of course you'll run into the socially deprived who like to taunt the other team, but to claim such behavior is exclusive to bads is ridiculous - just look at professional sports and you'll see countless instances. In fact, trash talking is almost an accepted facet of the professional sports world. Even the NFL has rules about "rubbing" it in after touchdowns by limiting celebrations.
  3. What defines a premade? 4 people? 3? If i want to queue with my wife does that make us a premade? Do 2 people together stand any more of a chance against a premade than a group of solo queuers? And what happens if 3 people queue together and every other group consists of 4 people? Are they out of luck for pvp? How do you backfill in the event of a d/c?
  4. I realize you're frustrated with premades, but as others have said, I believe team composition plays a bigger part in match outcomes than just the presence of a premade. As Grim said, premades of all dps certainly aren't unsurmountable. The lack of role specific matchmaking seems to be the biggest problem. In the past bioware has been hesitant to mess with match making in any way, likely because they were worried about queue times, but the solution is already out there: make every warzone cross faction. The servers have already been merged into "megaservers; population should no longer be an issue. The queue system is already in place for ranked warzones.
  5. /signed Revert the nerf and bump up cxp completion rewards across the board, or make GC level legacy wide
  6. Update on this: those mats also drop from the weekly pvp crate. I imagine there are more sources out there as well.
  7. Good points --crafting mats for top tie gear is pretty crazy. However, isn't 224 gear already in the game from 4.0? Are you referring to a higher level? If so, what level gear is necessary for anything short of NIM?
  8. I get it: change isn't always good and Bioware's choices are a step backward in many respects. Yes BW screwed up hard by raising the level cap without introducing new raids and FP's. And yes i agree that GC level should be legacy.. I'm just pointing out that everything in this game is doable with crafted gear (except NIM apparently). And yes, getting the components and schematics will take time -- again another bad design choice by Bioware because of level cap raise without new content -- but with everyone on the server leveling their GC level, opening boxes and completing various dailies (not to mention the universal mastery stat decreasing the range of schematics needed), raid level gear will be available soon. If you rely on optimal stat allocation and set bonus to complete HM's then unfortunately, you will have problems.
  9. I'll concede to your knowledge of NIM content. To clarify, are you claiming that NIM cannot be beaten with crafted gear? Would you support the statement that all other content can be beaten with crafted gear? Granted, we're still in early access so we haven't seen all the crafting schematics, but I'm willing to bet that crafters will be pumping out near top tier level gear at about the same cadence of a player regearing for NIM in previous expansions. Fair statements?
  10. According to this thread about Bolster: - Do you even need to grind the new gear? Gear largely doesn't matter. Of course you could also keep your 208 armorings and swap in crafted mods and enhancements.
  11. Crafted gear is the solution Sorry I'm a little slow....how does any of that refute the validity of crafted gear? Are you saying you need BIS gear to do NIM? Because according to Musco you can craft up to jusr 2 ilevel below the top rated gear:
  12. Yes, there is a lot of fail involved with 5.0. Bioware has made several head-scratching decisions and have said little to address player concerns. They absolutely could do a better job of informing players of upcoming class changes, CXP rates for various activities, etc. The lack of new endgame content, daily zones, warzone maps and the inattention to GSF is criminal considering they just dropped an "expansion." Yes, grinding 300 GC levels per character is insane (why not legacy? seriously). Everyone knows about the screwups, failures and what-could-have-beens. What I've also noticed is lot of misinformation floating around the forums about 5.0, and while the blame for this falls on Bioware for their lack of communication, the spread of misinformation is fueling the most forum rage seen since the great companion nerf of 4.x. Hopefully, we the players can help dispel some of the confusion before the servers empty completely. People will still be mad; few are capable of changing their viewpoint, but perhaps we can save a few of the fence-sitters. To that effect, please post misunderstandings (and clarifications if you have them) here. Misconceptions/Clarifications: * I need top tier gear for progression raiding and Command Crates are the only source of gear. - Crafters can make gear comparable to top tier Command Crate gear. The main difference is the lack of a set bonus. Surely progression raiders can manage without set bonuses? *Our guild can't gear up new players fast enough to join our raiding teams because (reasons). -See above. Have a returning player who wants to join your raid team? Craft him a set of gear easily good enough to complete any raid out there, or buy it off the GTN. *PVP gives a lot more CXP compared to Ops, heroics, quests, etc. - Most people fail to realize that killing any mob elite or higher grants CXP.. Additionally, some of those activities drop crafting mats and CXP xp boxes. So while PVP warzones may grant about 600 cxp for completion vs finishing a story mode op reward of about 400-500, don't forget about all the bonus cxp gained by kiling elites and above. *Grinding CXP is killing the game - You're right. If you log on merely to progress your GC level, then yes the game will die (for you). Many people have already grinded 10+ GC levels after the first 1-2 days, which can easily cause burn out if that is your sole focus. Try this: rather than look at GC crates as the only means to progress, view them as bonus rewards for activities you already do. Crafted gear can get you where you want to be in the game. I realize most people can't see past the legendary color coding absent from their character sheet, but lacking such gear is not the end of your favorite activity. **ps: If I'm wrong on any point please feel free to /slap me and point it out! .
  13. IMO Bioware is removing loot commendations because people stockpile them in anticipation of the next tier of gear, which forces Bioware to jump through hoops to prevent players from becoming fully geared with the latest gear the moment they log on. Every expansion has the same thinly veiled demand for the maximum amount of new commendations forum posts disguised as innocent concern over "What happens to all the "x" commendations I have stockpiled?" Do these people really believe any gaming company would just hand out the next tier of gear the moment the expansion drops? Whether or not this new crate system is the correct answer remains to be seen.
  14. This quote from Eric makes it sound like he's talking about Ranked rewards: "Instead of requiring prior Season Ranked Tokens in 5.0, each of the cosmetic items will now cost credits and have a minimum Valor requirement."
  15. Something like that would be better than nothing.
  16. It's not actually my point at all... It was just one of many reasons someone MAY be biased toward a certain server. Not sure why you guys are so hung up on that...
  17. Oh ok since it doesn't apply to you it doesn't apply to anyone. And grats to biowars, seems they're making a nice chunk of change off this.
  18. Ideally, yes, but what about the folks who move a bunch of characters? Or the people who tried/try to galvanize others to move to server X: they have a vested interest that rules them out. Add to that the people advertising their home server as "the place to be" and you get a very skewed picture. And no one wants to admit they moved to the wrong server, even if the cost is low. As I previously said, current pops aren't a safe indicator either, because of the newness of everything. Wait a month and evaluate.
  19. I don't think you're going to get an honest answer to the question of "best server" from people who has spent money transferring characters. They want to belive they've made a smart purchase, even if it means they have to convince themselves of it by convincing others. Also, of course pops are high right now - everyone's excited about new blood on the servers. The real evaluation will come a month from now when everything has settled down.
  20. I think everyone is too quick to dismiss marauders nowadays; just like with mercenary's, it's become fashionable to declare that marauders are useless in pvp. However, marauders have been buffed more than any other class since 3.0 dropped; carnage has ridiculous burst, rage has great burst plus 6 seconds of CC immunity every 24 seconds (30 sec internal CD), and arguably, annihilation's adjustments were great for PVP (not so much in PVE, however). Every spec is viable for regs. Team Ranked is a different situation though. Madness/Hatred dot pressure comps have no counter. So while the case can be made that marauders are useless for ranked, the same can be said for virtually every other dps in the game. If teams are queuing anything other than madness/hatred comps then yes, marauders are viable, however, competitive players do what's necessary to win so good luck seeing that happen. Yolo's are a broken mess that should never have been implemented; it's entirely luck-of-the-draw divided by FOTM. In essencs, classes most capable of taking care of themselves (ie. self-heals) with consistent, high damage, non castable ranged damage have a huge advantage. Sorcs rule Yolo's and will be the undisputed overlords once 3.3's buffs hit the live servers.
  21. lol i love how a one in a million "all the stars aligning" to achieve 15k damage = glass cannon. At least the glass part is correct
  22. Can confirm this has happened to me many times. Perhaps server lag causes it? No idea really
  23. Douchebaggery is rampant because the new transfers feel the need drum their chests in some vain attempt to display their dominance. They believe that because they come from server X, they are vastly superior pvp'ers to the "scrubs" on their new server. Coincidentally, this belief is often shared by small minded kids who think a server designation (ie PVE, PVP, RP) has something to do with the quality of pvp'ers on a given server.
  24. Thanks for the videos. It's a nice demonstration of melting when anyone looks at you while constantly running for your life (of which I'm quite familiar). Fun videos nonetheless.
  25. What happened to the promised video? I wants to see!!! If you're having trouble choosing matches to showcase, why not put up two or three videos featuring multiple matches?
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