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Rainiar

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  1. I will start off and say I loved this game up until I completed the class story for my main. Great game play and well constructed story line, but playing as a level 50 is just a grind fest until you get geared. In every aspect of this game, you will repeatedly do the same type of fighting until you get the gear from it, and its not like you will spend a good amount of time and effort to finish it. It is how fast can I kill this boss so we can get out as soon as possible? Same goes for pvp, you just farm warzones until you complete the first tier of gear, then the next and its the same thing until you max out. I have cleared both raids in one night only taking a few hours in between each of them. It was just a clear so you can get gear to do Hard mode, which that is just for so you can get gear for nightmare... Raiding the same place 3 times over for gear seems pretty pointless to me and I am a person that would like to see progression. Have it take the whole week just to work on a single normal raid but make that gear truly epic, not just a farm until you get to the next tier. Why does this make Swtor look like its going to fail? A good bit of games died due to this and many didn't even start because it was built like it. Wow is crumbling because of this fact (also because they have a panda fetish) where the game has you complete the same instance repeatedly until you go off to do the same in another. TL;DR The game is too comprised of grinding and doing the same thing over and over again, and I would like bioware to rethink this method.
  2. I am curious if anyone has crunched down the numbers which one is better. They both have the same cool downs but it seems Andronikos is a little better for aoe. Anyone know an exact answer?
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