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Drunkscotsmn

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  • Posts

    6
  • Joined

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  • Location
    Alaska
  • Interests
    Gaming, ale'in, geekin' out, clubbing
  1. There are 120 servers or so for US alone. Everyone who got the game on release that did not like the game, has had their 30 free days run up and decided not to continue their subscriptions. I agree that the servers that are consistently low should be merged.
  2. The site could use a cosmetic upgrade, but it has some great information in there! Make your own thread about it if you haven't already. I support you sir.
  3. BRJ thank you for that insight. That clears everything right up. So orange items are purely cosmetic once obtained and if modded correctly do not get replaced until the Artifact/Legendary modable items end-game. Thank you a lot. Sincerely, Drunkscottsman
  4. That is a good point, i'm gonna pick up that lvl 20 PVP commendations orange and un-mod that and my Black Talon robe and see what is the difference.
  5. I just want to clarify some things. Firstly, I know that the Armors ratings and weapons damage are changed by the Armoring, and Hilt/Barrel. I also know that the stats on the item are changed by the Mod alone, enhancement stats not included. That being said, I know that a lvl 13 Orange item and a lvl 20 Orange item have different base Armor/Dmg values completely barebones. My question is, at what level incremenets i.e.~ every 3, 5, 10, 15, or 20 levels etc. Do you need to replace your base orange items? This will answer my other question of, how many "required to use" level differences make a noticeable difference when it comes to the base Armor/Dmg of an orange item? Thank you in advance Sincerely, Drunkscottsman
  6. I received a medal for 2k def./protection in one life. I don't even have any shield skills yet, does the Fortification (+5% Endurance) buff count as protection because you are giving people extra health? If not, how is it possible for a lvl 12 Trooper to get a medal for protection without any hacks or throw a shield on someone skills. If anyone knows that the Fortification skill counts as protecting someone by soaking up damage with that extra 5% health I would appreciate a quick answer in confirming either way if my suspicions are correct or incorrect.
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