I'm honestly not feeling that much of the nerfs. I even made a prediction earlier last month that Flechette Round is likely going to get nerfed somewhere. But I expected it to turn into an enemy target debuff rather than a self buff, because it made no sense that you can benefit from the armor penetration on targets whose armor you didn't just shred to tiny bits. But at least this way we can switch targets, and doing the math out on heavy armored targets, we actually do 7% less damage. I knew flechette round was going to get a nerf so I don't really care about that. It's sad we now do less sustained damage overall now, which in pve mattered a bit more, but Oh well, I'm a pvper so it isn't that big of deal.
The stun nerf worried me at first, but then I heard about the resolve thing so now idc.
Now the Shoot First nerf was kind of dumb imho.. It is our best burst move and the highest I've seen people do with it with relics up is like 4k, and this requires us to be both in stealth and behind the target, where other classes can rip out 4k crits with no real requirement without really trying. If the problem is that people were dying too fast when we opened, then Bioware needs to find a way to kind of bring each class to an equal level so it isn't redundant to play one class over another. But that isn't really the real beef I have. The real beef I have with the Shoot First nerf is that now the gap between Back Blast and Shoot First is closer, which is kind if redundant.
all in all they wanted to fix the fact we were killing people way too fast in pvp with our burst, so if they wanted to nerf shoot first, w/e I won't complain that much. But they at least need to either bring other classes on par as well, or up our sustained damage to make up for it and make us more of a dps use in pve, just my 2 cents