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Exitusx

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Everything posted by Exitusx

  1. Only the stuns are more powerful now, which is why I'm okay with K.O getting changed. The only reason I was first upset at the K.O nerf was because I knew about resolve, and it wasn't mentioned in the patch notes that it doesn't affect it anymore. Because the idea of a 1.5 second stun setting off resolve is just silly. But it doesn't, so it's okay. But overall our entire class is weaker. As I said before, I knew Flechette Round was going to get nerfed because of how much was jampacked into it. But the Shoot First nerf ON TOP OF the Flechette Round nerf is just going way, way too far. They kind of just whipped out the nerf bat and started swinging away not knowing what they would be hitting and where it would be going. Not only is Shoot First not much better than a Back Blast that offers Upper Hand at this point, it cannot not keep up with other class abilities that can deal significantly more damage at any given time (with a short CD). Before the nerf our non-crits were already significantly weaker because we needed to crit with the Underdog talent for it to be noticeable, so the average non-crit was about 1.7k on a decently geared player, where those other abilities that will deal 4k on critical hits would still deal around 2.5k - 3k non-crit. So basically the only way Shoot First was even on-par with other classes was because of it's increased crit damage to match up. Now that's totally gone, 4k crits will now become 3.2k crits, which I would be okay with if other classes weren't still doing significantly more without that much more effort
  2. So After testing the new patch out, although my gameplay isn't totally broken, and hardly noticed on bad players, I am noticing some significant changes (not in a good way). Due to the reduced armor penetration I'm seeing that my Sucker Punch, Quick Shot, Blaster Whip and Back Blast all deal anywhere between 150-250 less damage than before (non-crit) each (depending on the class). Honestly, I kind of knew that Flechette Round was going to get nerfed. Packing a bleed nearly as strong as Vital Shot and that much armor penetration onto an ability that doesn't respect the global CD AND can be used in stealth is quite a mouthful. When I explained it to my guildies they were shocked how much was just jampacked into a single move. But when I explained Shoot First to them this was their general response: "Why did they nerf that?" Nerfing Shoot First by that much I feel is going too far. I would accept a 10% nerf, but the fact we are losing out on potentially 1000 damage is just a really harsh nerf, especially when other classes could deal the same amount of damage of shoot first at any given time, with no stealth or position requirement. I just feel that it's way too one-sided now.
  3. I'm honestly not feeling that much of the nerfs. I even made a prediction earlier last month that Flechette Round is likely going to get nerfed somewhere. But I expected it to turn into an enemy target debuff rather than a self buff, because it made no sense that you can benefit from the armor penetration on targets whose armor you didn't just shred to tiny bits. But at least this way we can switch targets, and doing the math out on heavy armored targets, we actually do 7% less damage. I knew flechette round was going to get a nerf so I don't really care about that. It's sad we now do less sustained damage overall now, which in pve mattered a bit more, but Oh well, I'm a pvper so it isn't that big of deal. The stun nerf worried me at first, but then I heard about the resolve thing so now idc. Now the Shoot First nerf was kind of dumb imho.. It is our best burst move and the highest I've seen people do with it with relics up is like 4k, and this requires us to be both in stealth and behind the target, where other classes can rip out 4k crits with no real requirement without really trying. If the problem is that people were dying too fast when we opened, then Bioware needs to find a way to kind of bring each class to an equal level so it isn't redundant to play one class over another. But that isn't really the real beef I have. The real beef I have with the Shoot First nerf is that now the gap between Back Blast and Shoot First is closer, which is kind if redundant. all in all they wanted to fix the fact we were killing people way too fast in pvp with our burst, so if they wanted to nerf shoot first, w/e I won't complain that much. But they at least need to either bring other classes on par as well, or up our sustained damage to make up for it and make us more of a dps use in pve, just my 2 cents
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