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Kyuss

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Posts posted by Kyuss

  1. Reasons :-

    1. Better burst dmg from stealth

    2. Almost comparable burst dmg to a shadow even out of stealth

    3. Better sustained dmg compared to shadows out of stealth

    4. Better total crit rate cause of passives as well as better crit rate for important skills

    5. HEALS

    6. Better CCs and they allow to create more combos

    7. An instant DOT at a 30 range which can be hella useful

    8. 30m range on normal attacks

    9. A slow that roots as well!

     

    1. True, which is why they were nerfed.

    2. False, they rely heavily upon a stealth opener -- especially for the initiail CC.

    3. Debatable and currently anecdotal.

    4. True, though crits have devalued for everyone since the surge nerf.

    5. Crap heals unless you spec as a healer, in which one would lose everything else you've mentioned.

    6. They have the same amount of CCs as assassins; knockdown, 4 sec stun... not counting flashbang as it breaks on damage.

    7. True, and it is very useful until it gets dispelled... and keeps you in combat for longer, so no stealth.

    8. The basic 'free' attack is 30m but all other 'ranged' attacks are 10m.

    9. True, though costs 2 talent points in order to root.

  2. ... The problem is that they nerfed the burst on a class that has very low sustained dps ...

     

    Yeah nerfed the burst, then went ahead and nerfed the sustained too because... well... no I don't really know why :confused:

     

    It's about stopping the burst as it enabled much faster kills than BW had antisipated/wanted. I guess one could argue that because Ops' GCD is actually 0.5 they gained too much from 50% armour penetration... it's the fairest way.

     

    :rolleyes:

  3. I've played a fair few WZs tonight -- on a side note, surprised at how many Voidstar/Alderaan games I got -- and think I've given the new changes a good enough go. It's no less enjoyable that prior to the changes but, to me at least, there are some noticable differences:

     

    - I occupy healers (note I said occupy and not kill, can no longer out-damage the heals (yes, incl. interrupts)).

    - I can now bother the ball carrier in Huttball without worrying about his resolve bar so much.

    - I can now well & truly stun lock someone.

    - It takes a lot longer to kill any target, regardless of class, especially healers.

     

    That said, I'm still able to do my job and disrupt the other team fairly easily.

     

    ---Added---

     

    Just to clarrify:

     

    When I say that it takes a lot longer to kill someone, I mean a lot. Now I'm not saying that we could 'global', as so many seem to accuse 'us' of, prior to patch but it wasn't exactly slow; granted. However, it's painfully slow. So slow that many times either my target or myself have just walked away from eachother.

  4. For those saying that 75%+ of the community can't be wrong (ie. that amount agrees that the nerfs are 'good'):

     

    Just because you believe something doesn't mean that it's evidence -- it's rather ignorance. If this were the case, if I believed that the moon is made of cheese, the pure & simple fact that I believe it is enough to make it true.

     

    For those saying that you were 'practically one-shot', ie. taken to ~25% health with your X number of battlemaster pieces:

     

    So, you have ~15k health with a generous amount of expertise, correct? Right, then please explain to me how anyone can hit you for ~12k in one shot. Perhaps you were damaged for that much over 3 GCD's, providing for crits and buffs (which have been nerfed) applying... meaning 4.5 seconds -- 1/3 of which you will definitely be 'free' to retaliate' or possibly even 3.5-4 seconds if you us your CC breaker.

     

    For those saying that BW's metrics (the fabled ability/class scoring techniqué) proves that Concealment/Scrappers were OP:

     

    As mentioned previously by people; how come these proposed class changes were announced only a few days after the real problem was fixed. Yes, with stacking buffs (Biochem) and huge damage from grenades (Cybertech) nerfed and level 50s put into their own bracket damage was reduced by far. But these 'metrics' had enough data gathered in this short period of time to properly & accurately show that Scrapper/Concealment was still overpowered? Either the data used to calculate what needed to change didn't take the new data into consideration, as what should have happened, or BW just didn't bother... bad development and implementation.

     

    ---

     

    Just swinging this back on topic *cough* GK & Lepyr arguing some random crap *cough*

     

    Nice OP and I'm a bit disapointed that this turned into a Concealment vs Lethality thread :/

     

    (edit = grammar)

  5. It's a little OP nin my very humble opinion, especialyl when talented to knockdown and used with Acid Blade... and it gives 1 Tactical Advantage. And this is at the high(er) levels, so imagine it at a much lower level.

     

    I absolutely love it... I waited 36 long levels (well, ok, more like 24 because of the start planet) to get it!

  6. If you go to your 'tech' section on your character sheet and mouse-over 'activation speed', it'll show exactly what Alacrity does... Granted, it isn't as straight-forward to people who don't know what 'alacrity' means xD

     

    Seriously though, for all you WoW'ers, it's basically Haste.

  7. Another thing. When this little useless sith that took her father's place in the council (ppf), prevents me from leaving the planet, did you experience a bug as well? There were 3 options while speaking with her but with no text to choose.

     

    Yup I had that... just pressed one, remembered it and hit esc. Repeated for each of the answers just to make sure I chose the one I wanted!

     

    Bugs... pffft.

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