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Epix

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Everything posted by Epix

  1. Rooting knockback and stun bubble are the real problems. They need to have their duration increased. Also force speed should remove any slows or roots. Need to be able to heal while moving also
  2. Republic is awful, especially on weekends. 5+ deep wearing pve
  3. Still haven't seen Empire win lol. Do you guys' weapons hit for less or?
  4. I've been playing with a laptop touchpad since launch and still haven't lost to Empire. So bad.
  5. At what level does my backblast hit for 8k like the assassin maul?? lvl 55?
  6. Give Flechette round DoT a slow ~50% for duration of the DoT and/or healing debuff. Rework Cool Head. Keeping current benefits but also adding functionality to finish CD on abilities such as: Disappearing Act, Dirty Kick, Dodge, Pugnacity. Must be talented into in Scrapper tree and adds a longer CD to prevent using more than once in a single round of 4v4.
  7. I'm sure we'll get confirmation around the same time we get more class story content.
  8. make the buff also make flame thrower able to be channeled while moving
  9. So true. I'm sure you remember. Everyone on this board and the scrapper board kept trying to tell all the people crying that it wasn't the class - it was the poor design of adrenals, relics and surge that caused us (i play scoundrel) to get hammered with the nerf bat. Also, not only did you put the target at full resolve using a back to back shoot first/hidden strike you also blew your vanish making you incredibly vulnerable after that opening.
  10. Except ops and scoundrels killing people within a stun lock. I miss that !
  11. Why not? Player driven and created cities made that game great and built community. It gave a lot of people a reason to play. More personalized ships would be great but how many other people would actually see them? I think player cities and housing would make a bigger impact overall.
  12. Since I've posted 5 ill just QFE this one. Pretty basic concept IMO.
  13. 3 realistic ones and 2 wishes: - Customization packs purchasable with Cartel Coins. Let people change their appearances and add customization options. Monetize it with putting it on cartel market and free for subbers. - Name changes and server transfers for a price. - Rare mobs with rare mob specific item drops that have unique "on use" abilities or procs that make them unique. - Player housing (not ships). - Player driven and player built cities and/or factional bases that are attackable. Think SWG here. Hate on it all you want, it built community.
  14. When it's a major part of your patch you want most people to be able to get it without too much trouble.
  15. Overall I would give Marauder the edge since it currently dishes out a ton of burst damage, has high survivability as well as a lot of utility in the form of group sprints, temporary vanishes and mobility in the form of leap. This class really has all the tools needed. Assassin does benefit from stealth. Stealth is nice in certain situations and they can also have high survivability if tank spec'd. You have great tools in the form of a snare breaking sprint, vanish, and a pull (think death grip) as well as AoE snare. So great tools and a lot of utility making it another great choice for PvP. I think you'll typically find more dmg output in a Marauder with a slight edge in survivability to the Assassin.
  16. Not doing some of the bonus series quests on planets can put you slightly behind the curve gear wise as well since they typically will grant armor mods and/or blue/orange upgrades as well as a lot of planetary comms to spend on upgrades. Not getting these upgrades can make the next planet more difficult at the beginning.
  17. what are you wearing for a helm slot, and do you have a robe with a hood? either of those might be affecting the appearance of facial features due to graphical errors.
  18. I'd say go back and do bonus series on taris, also do space missions and maybe a few flashpoints to get caught up. Should be around 25ish going into Tat.
  19. when you say all abilities bind to a key what do you mean exactly, im kinda confused, and what do you mean by menus? do you mean to say you only have one toolbar showing currently?
  20. Ilum is a good place to start as it's pretty quiet most of the time. There are also some on Belsavis and Corellia. http://dulfy.net/wp-content/uploads/2012/04/1.2dailieslist.jpg check that link for a complete list http://www.swtor.com/community/showthread.php?t=409021 check that link for a general guide on gearing and walkthroughs for the dailies if you scroll down a bit
  21. really depends on how efficient you are and whether you're taking the time to do all the content on the way up, which i recommend took about 30-40 hours on average, could be more if you take your time and do everything
  22. think you just have to target the wounded ones and use it from the UI or from your mission items tab in inventory.
  23. Anything after Rakata for PvE and after Battlemaster for PvP. That means War Hero gear and campaign gear have bonuses tied to the armoring mods.
  24. Make sure you're using it on "wounded republic soldiers" the others are not wounded and are unaffected by the medpac
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