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verfolne

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  1. Nobody is going to force you to buy this. I would like the option myself, I'd probably open it to anyone tbh. It would make the game a whole lot more accessible for new or returning casuals like me.
  2. Given how toxic and rage filled the pvp community in this game is, I think trolls are both to be expected (making people rage is what makes trolls tick) and to some degree deserved. I've met far too many people in this game who seem to think it's their right and duty to harass players they deem less skilled than themselves.
  3. I'd rather they take the GW2 route - everyone gets the same stat budgets and you can customize how you spend yours within certain parameters. Your rewards are cosmetics and glory, nothing else. Or, if you insist on having gear progression, have it minimal - say 5% difference between top end and entry level.
  4. Immortal isnt really lacking for AOE. As long as you have aegis up your crushing blow will be (a smallish) AOE + knockdown. Leveled as immortal up to 50s with dps companion, was about the same speed as going dps + heal companion or slightly slower.
  5. verfolne

    My Selma...

    We're not people, we're bloodthirsty incarnations of war and destruction. That said, I want a mailbox too.
  6. Major League Huttball. Make it happen bioware.
  7. While I agree the balance between 55-59s and the rest is pretty bad, I think it's almost as much about expectations as anything else. I've been playing my jugg since lvl 30 (now 46) in pvp as often as the queue allows, and still having fun. I just stick with the necessary, but less glamorous jobs like guarding nodes, being a taunt/guardbot, peeling/cc or harassing healers. I don't expect to kill much or do a lot of damage, but I can still be somewhat useful and have fun while doing it. Fixing the bolster weirdness would probably be the best solution to providing a balance between a level playing field and reasonably fast queues.
  8. I haven't seen any of these on my operative? Care to point them out for me?
  9. Arena might be fun, but I still think huttball is going to be the most competitive and fun pvp minigame in swtor. Especially if they restrict the team setup to one of each AC to avoid stacking FoTM classes.
  10. Depends on WZ really. For huttball tanks of all flavours and sorcs/sages are leaps and bounds above the rest, operatives/scoundrels being the worst (but by no means useless). For voidstar sorcs/sages and mercs/commandos are great due to their aoes on the usual cluster****s, as are the stealth classes for ninjaing against incompetent teams. For alderaan pretty much any class have a useful role to play.
  11. Random thought: Give operatives/scoundrels one (or both) of the following: a) An ability, only useable from stealth, that steals the ball from the opposing ball carrier and resets it. On a longish cooldown, 1-2 mins. b) An ability that swaps your position with that of an enemy player, also on a longish cd. Would give the AC some much needed utility in huttball, and a) would be a good counter to tank + 3 healers premades.
  12. It's an area denial tool in pvp, not primarily damage one. It has lots and lots of uses for a creative agent.
  13. Should just restrict rated teams to 1 of each AC. Problem solved.
  14. I swear playing tracer missile spec damages your brain. I'm a decent pvp'er with most classes, but playing my arsenal merc lowbie alt makes me do stupid **** constantly.
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