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Fellow-Canadian

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Posts posted by Fellow-Canadian

  1. Come on, man.

     

    Roll 8 seconds. Immunity for 2 seconds after every roll.

    With gear, that drops rull down to 6 seconds with 2 second immunity.

     

    So basically 1/3rd of the time you cannot touch scoundrels.

    If they take damage, evasion time is reduced.

    Then add in healing.

    Then add in their massive burst damage.

     

    Why would anyone play no other class when you can heals a good as healers, your DPS is on the top of every PVP match and 33% of the time you are immune from ALL damage.

     

    Whoever thought up this GOD class should be fired.

     

    It's high time you took away roll immunity and cut healing by 75% (so they are on par with other classes) and make Operatives have to work as hard as other classes for kills. Not just allow them to roll over other classes.

     

    Utter trash game right now for PVP.

     

    I'm gonna assume this is a l2p issue here. Try playing the class so you can learn how to best exploit their weakness.

  2. Ruffian scoundrel / lethality operative is what you want. They can put out an incredible amount of off-healing while still putting out more than a respectable amount of DPS.

     

    It's incredibly difficult to play it at a high level but it's possible to put out nearly the same amount of healing as a true healer and still be top DPS.

  3. I haven't seen any patch notes yet. But from what I gleaned from PTS forum is the 10%crit is gone. From a healing point of view, the loss of crit sucks, but the magic of the set is all in generating stacks quickly for high uptime on supercharge casting immunity. That's intact so I'm kosher with any other changes.
  4. Use it at 4 stacks for best damage. The powerlode tactical isn't rate limited (yet) so it's possible when your poweryield is up to hit 4 stack energy bursts every other gcd. This requires you to be focused heavily of course, but the burst potential is insane.
  5. It becomes really important in PVP to know your rotation so well that you get to a point where your rotation becomes something you can just do automatically with very little thought. You need to take the time to understand your DPS mechanics as thoroughly as possible, so check out what guides you can and do some reading.

     

    The big thing with PVP is you have to put so much focus on PVP things like surviving, situational awareness, peeling for teammates, setting up kills, etc. Not much room for learning how to play the class in that space and still be successful.

     

    As far as your set choice goes.. something to consider: the tactician set is just free damage that happens automatically. The damage is always there and always good. You don't need to think about this set's mechanics at all, so this might be useful if you're new and still learning the ropes. The Debilitator set is something you would use only if you can play the class at a high level. You need to be clever about planning your double stun window to get the most bang for your buck. The CD reduction on roll is sweet, but so much of concealment's defence is dependent on perfect player execution. If you're terrible at rolling to avoid damage, then this set would be a bad pick.

     

    If there is any chance you would go lethality then you would for sure want to get tacticians. Debil for lethality isn't as good as it is for concealment.

  6. If you want to be competitive at the highest levels of PVP you need a comprehensive understanding of every spec in the game. This includes debuffs, defensives and how their burst windows operate. I'd suggest if you want to go down this road to either play every class or read up guides for every class. This way you know exactly how to respond to anything your opponent does.
  7. There are two problems that I see here. If someone can die in 4 seconds then you're doing something horribly wrong. You're not using cooldowns you should be. It also sounds like you're not using the cc breaker correctly. If you're using it on the first stun then of course you're vulnerable to a second one. Two stuns with multiple people attacking you is generally checkmate in most cases. That's totally fine and not supposed to be an encounter you survive. You need to save the cc breaker for the second cc when it puts you at full resolve.

     

    The other thing I see is if you drop the duration of cc you will never kill anybody. At the highest levels of PVP you won't be able to kill someone before a healer will intervene and save them.

     

    You need to anticipate if a double stun is coming and counter it with defensives or peels for your team.

  8. I'm not entirely sure it's you. I levelled up my sniper alt to 75 and geared myself in optimized gear and found myself getting wrecked in PVP. I went with engineering and the damage felt too weak and the survivability was pretty meh. I don't think the class is at the same power level it was at 70. I think the class may have been left behind in the 6.0 arms race.

     

    I will admit that I don't play my sniper often, but perhaps some players with more experience at 75 could confirm my suspicions. It seemed to me like it wasn't worth playing over the other choices for PVP.

  9. I am a sin otp normally but decided to take a look at other classes. In my first arena with burst oper i nearly doubled the dps of the other players. this was pre buff. Don't know how they do in 6.1.1 but its hilarious to watch the strongest pvp class in game getting buffed again...

     

    The damage is strong but the class has a very high skill ceiling. It's incredibly difficult to destroy people so comprehensively unless you are against defenceless bad players. I can't see anybody stepping into this class and on their first try be so dominant. That shouldn't happen playing with competent players.

  10. your reply wasn't any less nerdy than his

     

    What are you taking about? His post was well written and dead right. Burst is king in PVP.

     

    My post was just a meme, but viral elements burst window is flying under the radar for how much damage it is doing.

  11. Ask yourself which of these you want to be:

     

    Option 1, Burst DPS: A masculine killing-blow machine, whose enemies know they're dead as soon as you have them in your sights. They will pop all cooldowns in a futile attempt to escape your deathly gaze, and whimper like an infant to their healer/tank to please save them from this 300 IQ Deity of Death. It is no matter, because your burst chain hits even harder than you lift. When your opponent inevitably hits the ground, a dust cloud appears close to the massacre - his team scatters posthaste, tripping over their former comrade to avoid becoming your next victim. You flag his corpse as an example to your enemies and a reminder to your friends - this is YOUR territory. His girl questions if she chose the right mate as you give her a suggestive glance just before zoning out of the warzone, victorious.

     

    Option 2, Pressure DPS: A pansy cleaver - or even worse - a dot spreader. You are an insect, nibbling away harmlessly while the other team's healer can't wait to see their hps at the end of this easymode game. You'll rack up meaningless fluff damage that produced 1 killing blow and break every cc just like you broke every aspiration your parents had for you. Bonus points if you can achieve 0 objective medals, as these meaningless trinkets would only distract from your purity of purpose: uselessness.

     

    The decision is yours.

     

    /laughs in viral elements tactical

  12. i have seen sniper engineer in pvp and it is doing well, im about to play it my self in near time

    already playing markman and virulence , and i enjoy playing different spec

     

    Well I do see snipers, but I see noticeably less than I used to prior to 6.0. The one's I do see are all playing marksmanship in PVP and I almost never see engineering. I see virulence is the best parsing spec but never felt the spec was good to use versus competent pvpers.

     

    Was your experience playing engineering similar to 5.x? Any better or worse?

  13. I was really fond of engineering at the end of the 5.0 era but now in the 6.x era, I rarely see any snipers. Seems nobody is playing engineering either. I'm thinking about dusting off my alt for PVP but I'm wondering if there a reason why I don't see engineering spec in PVP?

     

    Is it overshadowed by the damage from the other specs? Is the class just not as good anymore? If the spec plays relative to the power level it enjoyed in 5.x then I feel it should still be good in a good spot.

     

    Looking for thoughts if I might be wasting my time here or not.

  14. Maybe the burst damage is a problem at the highest levels of PVP, but I'm just not seeing a problem when I queue for war zones. Most PT players die a lot and as a consequence have some low damage numbers. The damage of AP is good but nearly all the other classes have better defenses that can outlast a PT. I very rarely see somebody playing the class in PVP and only a small handful of those players would I actually recognize as masters of their class. It's the 5% of players here making it work. I think this may be balancing problem if damage gets nerfed too hard. It was a useless spec at 6.0 start because pyrotech totally overshadowed it in damage and defensive passives.
  15. Do NOT use PBS from stealth. If you have the option you want to sap then apply your dots and hots on yourself then open with nut kick. After that you can unload your damage while they are stunned. Biggest problem with ruffian is the ramp up time and setting that up before you break cc is huge.

     

    You want pbs to be lined up right after your dots and sanguinary shot are up. You want to maximize your brutal shots window for best damage. You wreck that window if you open with pbs from stealth.

  16. As you said, you don't care whether it's optimal so enjoy it.

     

    If you're asking if it is a viable idea for endgame then no it isn't. You pay too high of a price for such a gimmicky mechanic. A gimmic that only works in the rarest of circumstances.

     

    Meteor brawler is your best set for damage even after the nerf. You don't need the utility for extra range because you can deal that same amount of damage close up. That point can be spent on something better.

  17. Vanguard

    Fixed an issue where Veteran Ranger set bonus was not getting a benefit from Charged Loaders

    Update to the Veteran Ranger 6pc set bonus: Each Shoulder Cannon rocket has a 75% chance to trigger an additional rocket. When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal damage. This additional rocket can fire once every 10 seconds.

    • Dev note: The Veteran Ranger set was intended to be the more sustain-focused set for the Tactics discipline, and we realized it was underperforming in that regard. We have slightly modified its functionality to improve its effectiveness and give more consistent damage.

     

    This set has a bad quality of life. It's a hard set to get and it's not competitive with meteor brawler at all. The 4pc bonus doesn't last long enough for tactics to fire all their missiles in that short window. You would need to wait another 18 seconds to ion wave again to fire the remaining missiles. 4pc bonus should really be a passive that just increases the damage of missiles and should not be tied to an ability that is never used for single target. The set also doesn't work with the utility that gives you a heal on each missile.

  18. Hello everyone! Warning it's about to be a biggest disappointed ever I had in SWTOR.

    4 set bonus veteran ranger set gives you around 20% dmg on shoulder cannon for 6 sec. CD is 18 sec. Makes it completely useless 4 set in pvp due to other classes can resist or ion wave/searing wave. Range dps if you do not use your CC's can out range once animation of ion wave take place. Bottom line it's one of the most useless set bonuses for pvp.

    6 set bonus. No it's does not Daisy chain off proc. Checked it many many times. Max it can do 14 rockets. And one more thing. Talent heal for rocket. HEAL does not proc off additional rockets. Only 7 rockets will heal you if you AP/Tactics spec.

    Bottom line - one of the most useless set bonuses for pvp in general...

     

    Thank you for confirming my suspicions about this set. I was hoping for some unexpected mechanics like an AOE missile or daisy chains. Utilities not working with the set makes it even worse.

     

    Pretty much just verified for me that meteor brawler is the only set I'm going to need. The set balance in this game is not interesting because you don't have any real choices.

  19. Well for the benefit of people complaining it doesn't work, it will reliably work if you do the ability chain I described.

     

    Do not instant cast fusion missile unless you understand how that can mess with the tracer missile.

     

    Travel times were messed with years ago to make sure HSM was slower than Tracer. Tracer and Fusion would have to be changed to remove projectile speed issues with this mechanic.

     

    The rotation you mentioned works, but it's not just the travel time to consider it's also the distance that you have to factor in. You have to be within 30 metres of all mobs or the Tactical does not proc on everything you debuffed.

     

    I am unaware of any other tactical in the game right now that is more inconvenient to use than this one.

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