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Fellow-Canadian

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Everything posted by Fellow-Canadian

  1. I'm gonna assume this is a l2p issue here. Try playing the class so you can learn how to best exploit their weakness.
  2. I have never seen anybody make this complaint before that only exceptional players can heal. I've heard people say DPS is outpacing healing but that's the only criticism I've really seen. There is however a massive impact of having a really good healer on your team versus a bad one. I don't know if that perhaps has skewed some perception here.
  3. Ruffian scoundrel / lethality operative is what you want. They can put out an incredible amount of off-healing while still putting out more than a respectable amount of DPS. It's incredibly difficult to play it at a high level but it's possible to put out nearly the same amount of healing as a true healer and still be top DPS.
  4. I haven't seen any patch notes yet. But from what I gleaned from PTS forum is the 10%crit is gone. From a healing point of view, the loss of crit sucks, but the magic of the set is all in generating stacks quickly for high uptime on supercharge casting immunity. That's intact so I'm kosher with any other changes.
  5. Sorcs having a long range stun is a bad idea. Lightning is hyper mobile for a ranged class as it is.
  6. Use it at 4 stacks for best damage. The powerlode tactical isn't rate limited (yet) so it's possible when your poweryield is up to hit 4 stack energy bursts every other gcd. This requires you to be focused heavily of course, but the burst potential is insane.
  7. It becomes really important in PVP to know your rotation so well that you get to a point where your rotation becomes something you can just do automatically with very little thought. You need to take the time to understand your DPS mechanics as thoroughly as possible, so check out what guides you can and do some reading. The big thing with PVP is you have to put so much focus on PVP things like surviving, situational awareness, peeling for teammates, setting up kills, etc. Not much room for learning how to play the class in that space and still be successful. As far as your set choice goes.. something to consider: the tactician set is just free damage that happens automatically. The damage is always there and always good. You don't need to think about this set's mechanics at all, so this might be useful if you're new and still learning the ropes. The Debilitator set is something you would use only if you can play the class at a high level. You need to be clever about planning your double stun window to get the most bang for your buck. The CD reduction on roll is sweet, but so much of concealment's defence is dependent on perfect player execution. If you're terrible at rolling to avoid damage, then this set would be a bad pick. If there is any chance you would go lethality then you would for sure want to get tacticians. Debil for lethality isn't as good as it is for concealment.
  8. If you want to be competitive at the highest levels of PVP you need a comprehensive understanding of every spec in the game. This includes debuffs, defensives and how their burst windows operate. I'd suggest if you want to go down this road to either play every class or read up guides for every class. This way you know exactly how to respond to anything your opponent does.
  9. There are two problems that I see here. If someone can die in 4 seconds then you're doing something horribly wrong. You're not using cooldowns you should be. It also sounds like you're not using the cc breaker correctly. If you're using it on the first stun then of course you're vulnerable to a second one. Two stuns with multiple people attacking you is generally checkmate in most cases. That's totally fine and not supposed to be an encounter you survive. You need to save the cc breaker for the second cc when it puts you at full resolve. The other thing I see is if you drop the duration of cc you will never kill anybody. At the highest levels of PVP you won't be able to kill someone before a healer will intervene and save them. You need to anticipate if a double stun is coming and counter it with defensives or peels for your team.
  10. I'm not entirely sure it's you. I levelled up my sniper alt to 75 and geared myself in optimized gear and found myself getting wrecked in PVP. I went with engineering and the damage felt too weak and the survivability was pretty meh. I don't think the class is at the same power level it was at 70. I think the class may have been left behind in the 6.0 arms race. I will admit that I don't play my sniper often, but perhaps some players with more experience at 75 could confirm my suspicions. It seemed to me like it wasn't worth playing over the other choices for PVP.
  11. The damage is strong but the class has a very high skill ceiling. It's incredibly difficult to destroy people so comprehensively unless you are against defenceless bad players. I can't see anybody stepping into this class and on their first try be so dominant. That shouldn't happen playing with competent players.
  12. What are you taking about? His post was well written and dead right. Burst is king in PVP. My post was just a meme, but viral elements burst window is flying under the radar for how much damage it is doing.
  13. /laughs in viral elements tactical
  14. Well I do see snipers, but I see noticeably less than I used to prior to 6.0. The one's I do see are all playing marksmanship in PVP and I almost never see engineering. I see virulence is the best parsing spec but never felt the spec was good to use versus competent pvpers. Was your experience playing engineering similar to 5.x? Any better or worse?
  15. I was really fond of engineering at the end of the 5.0 era but now in the 6.x era, I rarely see any snipers. Seems nobody is playing engineering either. I'm thinking about dusting off my alt for PVP but I'm wondering if there a reason why I don't see engineering spec in PVP? Is it overshadowed by the damage from the other specs? Is the class just not as good anymore? If the spec plays relative to the power level it enjoyed in 5.x then I feel it should still be good in a good spot. Looking for thoughts if I might be wasting my time here or not.
  16. Fellow-Canadian

    nerf ap pt

    Maybe the burst damage is a problem at the highest levels of PVP, but I'm just not seeing a problem when I queue for war zones. Most PT players die a lot and as a consequence have some low damage numbers. The damage of AP is good but nearly all the other classes have better defenses that can outlast a PT. I very rarely see somebody playing the class in PVP and only a small handful of those players would I actually recognize as masters of their class. It's the 5% of players here making it work. I think this may be balancing problem if damage gets nerfed too hard. It was a useless spec at 6.0 start because pyrotech totally overshadowed it in damage and defensive passives.
  17. Do NOT use PBS from stealth. If you have the option you want to sap then apply your dots and hots on yourself then open with nut kick. After that you can unload your damage while they are stunned. Biggest problem with ruffian is the ramp up time and setting that up before you break cc is huge. You want pbs to be lined up right after your dots and sanguinary shot are up. You want to maximize your brutal shots window for best damage. You wreck that window if you open with pbs from stealth.
  18. I am hugely sceptical it is competitive with a post-nerf meteor brawler. I'd have to wait and see some numbers come out first. I've only managed to get a single piece myself, so I won't ever find out personally. The 4pc bonus of meteor brawler seems to be better than the entire ranger set.
  19. As you said, you don't care whether it's optimal so enjoy it. If you're asking if it is a viable idea for endgame then no it isn't. You pay too high of a price for such a gimmicky mechanic. A gimmic that only works in the rarest of circumstances. Meteor brawler is your best set for damage even after the nerf. You don't need the utility for extra range because you can deal that same amount of damage close up. That point can be spent on something better.
  20. It became noticeably bad in 6.0 and plasma/pyro damage went through the roof. 6.1 buffs are coming, so it's hard to say where it will land.
  21. This set has a bad quality of life. It's a hard set to get and it's not competitive with meteor brawler at all. The 4pc bonus doesn't last long enough for tactics to fire all their missiles in that short window. You would need to wait another 18 seconds to ion wave again to fire the remaining missiles. 4pc bonus should really be a passive that just increases the damage of missiles and should not be tied to an ability that is never used for single target. The set also doesn't work with the utility that gives you a heal on each missile.
  22. Thank you for confirming my suspicions about this set. I was hoping for some unexpected mechanics like an AOE missile or daisy chains. Utilities not working with the set makes it even worse. Pretty much just verified for me that meteor brawler is the only set I'm going to need. The set balance in this game is not interesting because you don't have any real choices.
  23. Ruffian also gets a monster 30% crit buff to hots after point blank shot.
  24. The rotation you mentioned works, but it's not just the travel time to consider it's also the distance that you have to factor in. You have to be within 30 metres of all mobs or the Tactical does not proc on everything you debuffed. I am unaware of any other tactical in the game right now that is more inconvenient to use than this one.
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