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HeyImTempzz

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Everything posted by HeyImTempzz

  1. Dont get me wrong.. i can deal with being undergeared now. Im not sevearly harmed by being under geared.... BUT when it come to rated, and i will be getting focued by 3+ players as a healer i need the gear... Even more so being a BH healer, and having not kiting and healing abilitys. I dunno why the pvp gear is not use dressed up as a Kolto tank to be perfectly honest. if theres more than 3 people on us were not going to be moving much.
  2. Does anyone else feel that the current gear system is going to make a huge divide in the up and coming "Rated WZ's"? Currently i have been level 50 on My BH for just under a month. (Dinged 20th December) and i have got myself a minimum of 2 bags per day.. since then. And im still not full champions. My friend hit level 50 on the 29th and is now full battlemasters almost... now ofc he is horridly lucky, but being in a competitive PvP guild i feel that im now totaly out of the running for the main WZ team... Im not going to say "Its not fair hes better geared than me" because everyones got the same chance and RNG is good for lucky people... but there is going to be a HUGE divide espesialy on my server with people like my friend in almost full battlemaster... and people like me who are very very behind on gear now. I am realy enjoying the PvP thus far in the game, theres a few things that need ironing out... but my real concern currently is that theres just going to be a huge divide in rated, with people in the top gear or fully geared being able to slay the lower geared. One example of the total horror that can come from champion bags is my friend who has now opened 54 bags... got 19 implants and nothing else. That is cruel no? Im not here to discuss the RNG on the bags. its very clear that its working as intended or at least i guess so. But do you guys a share the same opinion that the current gear system will cause a divide in players (geared and not geared) when we come to rated. and do you feel as maybe competive players you feel that this stops you from being as competive at end game?
  3. So your playing against people who are champions plus and expect to survive.. good point bro.. are you even level 50? nearly EVERYONE on my server now whos getting into the game is full champions or champions / battlemaster... if your out geared how do you expect to have the things your asking for.
  4. Huttball might be if they can sort out the resolve system.
  5. Just a L2P issue i think.. Go re-roll and be another Wanabe PvP player rocking FOTM classes, because there struggling. /thread end
  6. Get pocket healer... win -- 500k Damage club. EDIT: and what you smoking? Where did you get that ops do competertive damage... and have good surv? xD
  7. Anyone know if there are crew skills that make these.. i desprately want to get a good weapon for torian (BH Companion) for help in Illum next patch,
  8. Which is what i feel is the problem also... But with removing consumeables for one, you remove it for all.. and thats a consiquence for all classes... not just the one thats causing problems for people.
  9. You realise that they also said that if you gave constructive ideas about how to sort certain aspects out then there more likely to help people out.. I dont have a problem with the OPs class or Scound. class as a BH healer. But what i dont want to happen is to get to rated, and have 8 v 8 My team vs people who have 8 Ops or 8 Scounds. I gave ideas, i did not whine about them being at overpowered. If you read the thread you'd have noticed this.
  10. Why waste a awsome burst, something thats diffrent to all classes and then make it just like another... If you make defensives and knockbacks useable in stun then all would be perfect... Its like when shammans got thunderstorm in WoW
  11. In my opinions.. Combopoints work, but not with this energy system.. They would mash out 5 combopoints and in doing that have mid burst.. But that would also mean youd change the class.. And that will.nerf heals and leathality... Thts not fair. Cant play a combopoint healer...
  12. JJusr Heal pots are fine.. Just stims etc... And your comment about acid blade is one of the things we said could change...
  13. This thread is about operatives... And the things like using defensives like energy sheild in stun arnt always available... BUT do mean there is another way to survive when breakout/medpac are on cd... This change would also help with the large cc problem in, the game too...
  14. Easy to say.. But then there just a vibro knife using sith warrior without force moves.. And sustainable damage is something I dont want to see for them.. Ofc overall damage is good. But sustained damage woulf mean a total remake of the class and that may be a little hard to ajust too for players... changing class merchanics to this degree would mean theyd have to change tallents... Cooldowns... Defensives added in... Sorry about replys... Doing from phone currently
  15. But you shouldent have too.. I dont want to see it like wow destro locks where specs are totaly unviable for pvp.... I personaly find sages/sorcs more powerful/harder to deal with than ops.. But I wanted to make a thread that gives a nerf... But also helps in other aspects.
  16. Biochem Nerf on the Stims etc yes, but the heals are nice to have if playing solo me thinks... Is the shadowstep there to make up for Opener damage? because my friends say they dont often get kited on there op.
  17. Okay guys, so i was talking with my guild about the nerfs/buffs that we can see coming, were all decent PvP players and as such feel we have a fairly good idea about where the game is at atm. These Ideas are: 1) Make Knockbacks Useable In Stuns? 2) Increase Base HP of all Classes by 2k - 3k? 3) Make Defensives Useable In Stuns? 4) Lower the Armour Pen Of "Acid Blade"? 5) Make The "Jarred Strike" tallent only 50% instead of 100%? These are just a few ideas that would stop the Burst of a Op/Scound. But is also usefull for the CC problems in the game currently... I understand people wont agree with everything, but maybe can take some of these and adapt them to be something that could be changed?
  18. I used to be VR 100 then i took a arrow to the knee
  19. Its anoying because half the others in my pvp guild are full champ some part battlemaster
  20. HeyImTempzz

    Champ Bags.

    So.. if have 22 bags and 1 peice of gear. The peice of gear was a belt these are sad times. Im wondering is it easyer for me to gear via PvE while getting pvp gear, because currently im falling far behind.
  21. If they removed counter classes for PvP there would be no competertive PvP... everyone would be runnign what nhits hardest isntead of which classes have best synergy...
  22. Its not poorly designed. Heavy out of stealth damage, which you survive. you then have to work to win the fight. You talk like you are the only thing to pop CD's and that we are invincible to everything. > Open on Sage. > Trinket Knockback. > Rooted = No Damage > Have no real defensives > Telekinetic Throw Slows us > Reach the Sage at half hp. > full dots on me and therefore cant re-stealth > No burst = slow to break through absorb sheild > no chance of winning the fight... Good sage kills Ops every time.
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