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Razeriel

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  1. People, please express your opinion here. I suspect that on level 50 there are more important problems than this, but nevertheless...
  2. Keep in mind that Valor gains in every PVP zone would also stop overloading places like Ilum. And vice versa - allowing Valor gains only in special places will result in all manner of lags (ping/fps).
  3. Neves, you didn't understand. I was talking generally about this problem. Of course Valor should not be given for killing someone who is 4-5 levels lower than you. Like in other games. And that wasn't whining. That was disappointment from the game experience.
  4. Valor can be obtained in world PVP only on Ilum??? WHY?! Oh my God, why only there?? What is the reason? Whose idea it was? I want to look into the eyes of this person! I am greatly dissapointed..
  5. I've edited my first post, gathering most aspects of the issue. The reasons why Valor for kills should be given in every world PVP zone, on every planet are the following: 1. Preventing the overloading of specific planets/locations. 2. Adding more diversity/interest to the game. Especially on 50 level. 3. Assuming that Valor gains would be scaled accordingly based on the levels of the participants and the party size, this will result in lesser "ganking" of low levels. The higher levels would have more reason to fight their own levels or at least levels close to their own, as it will be rewarded in Valor points. In other words - fair fights would be more profitable. 4. For those who think that this will result in unfair farming of valor — the warzones would still bring more Valor, even with lost battles. That's what I could think of right now. Also, I want to add that in all games (MMO or non-MMO) you get something when you kill an enemy. And when you kill and gain nothing you start to think you are playing some beta-version.
  6. This also concerns Infiltration Tactics. Have to have my eyes on my buff bar to be able to see it.
  7. Not sure if the game needs macros and addons which allow to play(win) more easy. In this situation some people will use it and others - not, and it would be a disbalance situatuon. Or everyone will be forced to use macros/addons to keep up wiht others. Personally, I don't want this kind of "improvement". However, the damage/heal meters would be welcome. It is always another mini-game, a challenge for a damage dealer to try to be the first in a flashpoint/raid. It adds to the interest of playing the game. Th UI addons? Well, if they only change the standard look of the interface, I suppose it would not hurt anyone
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