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Daralith

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Posts posted by Daralith

  1. I have a geared 50 sentinel (watchman), 50 powertech (shield spec/pyrotech), and 50 scoundrel(dmg). I'm looking forward to playing both in the patch, but for now I wanted an alt to level ~30-50 or so in WZ. Right now I'm torn between the following classes and need help choosing:

     

    Commando

     

    I love the art and style of the commando class, but I am a bit timid about the low skill cap (low entertainment value?) of the dps specs. Having a first true ranged class would be nice though.

     

    Sorcerer

    I think I'd enjoy the play style of the sorcerer the most because of the number of tools it has, but I'm less interested in the art/style and the dps spec seems a bit underwhelming in terms of doing anything more then 'pad' damage (sustained, low aoe dmg).

     

    Assassin

    I have the same feelings about the art/style of the class, but being tank specd with a lot of damage is appealing (powertech is a bit limited in how much damage it can do while tank specd). I've seen pictures of 700k dmg/100k tank/80k healing which is ridiculous. I'm concerned about the class being a one trick pony and feeling underwhelming compared to my ridiculously overpowered sentinel.

     

    Sniper

    I've heard the story for snipers is phenomenal, but I am incredibly timid about the limited mobility. I am a competitive pvper (multi rank 1 glad in wow) and the class seems the least flexible. I'm afraid that there's not much to the class besides finding a good spot and burning through the rotation. e.g. I'm afraid of little LOS abuse and the other tricks that make wow pvp so competitive for the class.

  2. BH or IA. End of story. BioWare seems to love Imperial non-Force users.

     

    Really? I thought the BH story was terrible after A1.

     

    I had no attachment to any of the characters in A2/A3 which made the bounties feel less epic. The whole plot in A3 and its resolution was so brief and not very 'heroic' feeling.

     

    I've also leveled smuggler and sentinel to 50.

     

    Smuggler by far had the worst story of the three, but the best dialogue. Sentinel was my favorite because every act felt significant, with A2 being a little slow in the build up for A3.

  3. I know I shouldn't but I have to ask, inferior class damage compared to who?

     

    It's perfectly understandable to ask. In my opinion, the limited utility a damage spec powertech brings makes them less efficient than most other DPS classes. The damage of every damage class is good, but damage PT doesn't bring anything else to the table of interest.

     

    Operatives - higher burst damage, innate run speed bonus, better capacity to interrupt damage, offhealing, combat stealth

    Marauders - highest melee uptime, non-dispellable snare, great group utility (speed buff, defense buff, dmg buff)

    Snipers & Mercenaries - Limited by line of sight, but incredibly high damage all based from range, knockbacks,

    DPS Juggernauts - 7k aoe cleaves, charge, intervene, intercept

    DPS Sorcerers - potentially as useless, large amounts of damage and utility, but typically not the kill leader (less meaningful damage than other dps counterparts), knockbacks

    DPS Assassins - strong out of stealth bursting, force speed ability, stealth, knockbacks

     

    Pyrotech - Survivability mechanism is heavy armor, lacks run speed bonus/closer, grapple is great for environmental damage/defense in HB, long cd stun (dart), short aoe stun (carbonize), ranged capacity but needs melee for full effectiveness.

     

    edit: consistency

     

    I'd also argue that Snipers and DPS sorcerers also have limited usefulness. Snipers immobility with cover is easy to exploit and sorcerers do a lot of small damage with a lack of true interrupts, making them not strong killers, but good at padding damage.

  4. Is it as useful to drop different heat tiers as Rail Shot costing nothing and refunding 8 heat?

     

    Did I mention that Rail Shot cools down much more frequently than Heat Blast with proper talenting?

     

    Heat management for the ST/Pyro spec is absolutely unreal. There are times when you are mashing Flame Burst, Rails Shot, and Rocket Punch nonstop and worried about hitting 0 heat.

     

    Still not quite as much damage as Pyrotech, and not as Bursty, but it is as damn close as anyone with Jet Charge is going to get. Amazing spec that I fall a little bit more in love with every day.

     

    If survivability is of the utmost importance, then you'd spend more points into shield tech. In that case, there's no point to skip the talent. If you're willing to sacrifice a bit of shielding and skip flame surge, then I don't see anything wrong with your idea. I definitely prefer your tree over a retractable blade StormGut style.

  5. Yes, I said Zealous Leap and Dispatch cost 3 AP. AP is another word for Focus/Rage. If you're focus starved too often in a group setting then there's something wrong.

     

    http://www.torhead.com/skill-calc#500cRZhZGr0rdrRdhR.1

     

    With this spec, you have Zealous Leap. With each Force Leap and Zealous Leap, every Blade Storm is free. Sunder gains 2 in Soresu. Freezing Force is free. Combat Focus gives 8 AP every minute, then you have things like Force Throw and Stasis that gain as well, etc.

     

    Focus is a non-issue for this spec as well.

     

    What happened to the videos of your juggernaut? I wanted to see the dps from the non cleave spec

     

    Edit: The alderaan ones, not those huttball clips.

  6. A Commando getting Focused ... dies... in 5-6 seconds

    A Mecanary getting focused dies as fast

    A Sorcerer does the same...

     

    a JG/SJ can take 30 seconds focused fire of 3-4 players and still take down 2

    due to having the best defensive cooldowns in the game..

     

    i have a lvl 50 Vanguard... and he feels so squishy compared to my 29 Jedi Guardian ..

     

    LvL 50 Sith Assasin coundlt put a scratch on me...

    LvL 45 Imperial Agent running away from me in a 1on1 and getting mowed down

     

    my sweep crits for 2.6k-2.8k on lvl 29 .. and i dont even have the +30% damage increase

    for my sweep + only Force Stasis and im still ending up Top damage or atleast top 3 vs lvl 40-50 BHs and Sorceres

     

    cant imagine this class at level 50.... geez

     

    50 Vanguards are definitely not squishy.

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