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Daecarus

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Everything posted by Daecarus

  1. OMG SUE! You've been missed lol. Let's get together soon and pwn some more Imps.
  2. Yes, we are. You should have a response in your inbox
  3. http://www.swtor.com/community/showthread.php?t=534220 You can check out Force Induction if the other guild doesn't tickle your fancy. We are on a massive recruiting drive until the end of the month. Check out the link and our website. You don't have to currently fill out an application but ultimately should join the website as we continue to expand our raid schedule.
  4. Yeah, right now it sounds like a super soaker with silly string when it hits.
  5. Still open to mergers with other guilds. Check us out and message me in game or on this site if you'd like to discuss the possibility. If you want to keep it hush hush until the merger is official, I can honor that
  6. As a ranged class, it was. That's why so many people flamed ranged Vanguards. It wasn't a popular spec combined with the ranged play style so it must be "bad", right? /sarcasm
  7. Yeah, I considered rerolling to a Commando but aren't most of the abilities channeled? I always liked the amount of instant casts that the Vanguard had. Mobile long range with super nice melee abilities was fun. Still debating on what to do for my ranged DPS class.
  8. Right. Because being 1 or 2 in damage in LvL 50 PVP every match with just BM gear is a baddy. Don't hate because you aren't innovative enough to rock a spec that is less used and still be an utter bad***** with it.
  9. It used to be completely viable to be a Ranged DPS with the Assault Spec. The recent changes have destroyed that. If you aren't being melee now, you're doing it wrong. http://www.swtor.com/community/showthread.php?t=554398 I discuss it here, and how it's strictly a melee (<10m) class now.
  10. Ok, first of all, this will not be a "WHY DID YOU NERF ME?!" QQ fest. I understand that if an ability is deemed to be too powerful, it is only logical to lessen the amount of damage that it does. When the ability is cut too far, people complain it was "nerfed". Nerfing is a common practice and necessary evil for developers to balance the classes. As I usually say, learn to play your class and give it time. Most nerfs are overblown. HOWEVER! What happened to the Assault Spec Vanguard DPS was not a nerf. It was a total rewriting of the way the class plays. When spec'd properly in the past (Assault Spec), the Vanguard DPS was a completely viable MID TO LONG RANGE class. And yes, for the record, it was the only way to spec a Vanguard if you wanted to play it that way. The other specs kept you strictly 10m or less. However, Incendiary Round, Plastique Explosive, and Sticky Grenade were all instant cast 30m abilities and the Assault Spec also buffed your Hammer Shot & Full Auto. For those who think it was an OP spec, keep in mind that the Vanguard Assault Spec was still a glass cannon. Even if you disagree with that last statement, you could have simply LESSENED THE DAMAGE OF THE ABILITY! Not rewrite the way the spec plays. Why change the behavior of the ability? Nerf me, fine - but do NOT change the total role of the spec... I rolled this class and spent countless hours on it because I wanted a PvP Class capable of doing damage from afar that would be rare (not a Sage, Gunslinger, or Commando). I also liked the fact it had better mobility than those classes (i.e. less channeled abilities). I've played a lot of MMOs and I've never had a class's role (under a specific spec, granted) be completely changed . They basically threw away what was my favorite character. It doesn't even fill the ranged role anymore. It's truly mind blowing to me... SUMMARY The spec was a mid to long range DPS. Now it's pretty much melee.
  11. I know there are small guilds out there forming that sadly will come to realize running a guild is not always it's cracked up to be. When you understand the time it takes to make these things sustain is too much, come to us. We've got the cure for your sickness and will honor your previous leadership with an appropriate rank
  12. Force Induction www.ForceInduction.guildlaunch.com We are seeking smaller and medium sized guilds that are having trouble surviving alone. We offer favorable terms and prominent positions for your GMs & Officers. Many guilds have disbanded in recent months but there's no reason for you to break off in separate directions. Keep your core group together and join us. We will even allow you to keep half of your women . We support weekly Ops, Guild PvP, Ventrilo, Guild Bank, & a website. Please reply in this thread, in a PM, or in game to discuss your situation and how we might relieve your burden while finding a workable solution for us all as we expand our reach on the server. Benefits of Merging: Maintain your prominent position without the stress of having to be a 'one man band.' Instant respect and perks as a former guild that has merged into a growing, winning atmosphere Active, Experienced Guild Leadership who know how to sustain a successful guild Organized Rank Structure where loyalty is rewarded Guild Bank with appropriate access dependent upon rank Ventrilo available 24/7 for game or personal use to guild members Growing active website with Guild News & valuable "How To" Information Our Operation Atmosphere: While we stand by the claim that we are a 'casual' raiding guild, we encourage our members to focus on being successful in Operations. People in the guild who fail to improve will NOT be booted from the guild or anything silly like that. However, in an effort to have an enjoyable successful experience, people who are dedicated to improving their skill will be chosen to participate over those who aren't. There is no reason we should make the same mistakes 3 times in a row. PvP: We have some skilled PvPers but we are always looking for more so we can start building consistent ranked PvP Teams. We have an entire forum dedicated to it's discussion on our website. You can always check out our full recruitment thread here ---> http://www.swtor.com/community/showthread.php?t=534220
  13. The new server is definitely popping. Come check us out!
  14. "The Immortals" were forced to be renamed. We are now "Force Induction". Turbo reference - get it?
  15. People doing the whole movie "Insert Jawa Reference here" can be a little annoying at times but it's a lot better than some of the racist, hateful, vulgar, stuff I got used to seeing in Trade chat in WoW. Also, there is so much inane chatter on our general chat these days that I'm not bothered by a silly Jawa game. My point is perhaps we should lighten up a little. General chat has tons of ridiculous chat - why focus on the Jawa movie reference? I don't think people who get a little kick out of those jokes are as "dim witted" as some of the "mature" people I see in PvP who have no idea what they are doing and get offended when you try to help them.
  16. I quietly cry in the corner during Huttball.
  17. Check us out as well ---> http://www.swtor.com/community/showthread.php?t=534220
  18. We raid at 9pm ET, but if that works, feel free to check us out. http://www.swtor.com/community/showthread.php?t=534220
  19. Force Induction Republic PvE & PvP Guild in a Casual Environment www.ForceInduction.guildlaunch.com Mission Statement: We are a Republic guild on The Shadowlands server (formally "The Immortals" of Giradda the Hutt) founded days into the official pre-launch of SWTOR in December 2011. While we are a social and laid back group, our gaming focus will be on PVE & PVP end game content. However, you do NOT have to be a raider to join us. This is a safe haven zone tolerant of all ethnicity, cultures, & non hateful backgrounds. We feel that the guild's identity flows through our name, colors, logo, and members as we maintain our friendly & helpful atmosphere. As we always have - we value loyalty, respect, and discipline. Benefits of Membership: Active, Experienced Guild Leadership who know how to sustain a successful guild Organized Rank Structure where loyalty is rewarded Guild Bank with appropriate access dependent upon rank Ventrilo available 24/7 for game or personal use to guild members Growing active website with Guild News & valuable "How To" Information Operation Atmosphere: While we stand by the claim that we are a 'casual' raiding guild, we encourage our members to focus on being successful in Operations. People in the guild who fail to improve will NOT be booted from the guild or anything silly like that. However, in an effort to have an enjoyable successful experience, people who are dedicated to improving their skill will be chosen to participate over those who aren't. There is no reason we should make the same mistakes 3 times in a row. Current Op Progress: note* Most of our progression was completed on our original server. We are currently rebuilding our Op Teams. Karagga's Palace SM 5/5 Karagga's Palace HM 5/5 Karagga's Palace 16man SM 5/5 Eternity Vault SM 5/5 Eternity Vault HM 5/5 Eternity Vault 16man SM 5/5 Explosive Content 4/4 PvP: We have some skilled PvPers but we are always looking for more so we can start building consistent ranked PvP Teams. We have an entire forum dedicated to it's discussion on our website. How to Join! Check out our website for more details, http://www.ForceInduction.guildlaunch.com, and register there. We feel we have something for everyone as we strive to be the most fun & successful guild we can.
  20. Under Promise, Over Deliver. For those of you who don't understand the Trek reference . Either way, it's a sound business practice.
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