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Kharvok

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Posts posted by Kharvok

  1. I think a lot of MMO players want the tools to make their own story. Not be told what to do and what you are.

     

    That said I haven't found the story in SWTOR to be that good. After about level 13 I figured out that my dialogue choices had virtually no effect on the story arc or the environment.

     

    Given the choice I think I would have rather had KOTOR3. This seems awkwardly placed between MMO and single player.

     

    I think this will end up being a niche game for Bioware fans, I don't think it contains the features or scope to retain the larger MMO crowd.

  2. It has lightsabers.

     

     

    Other than that I think the single player story premise ultimately will cripple the game long term and make it a niche game. You can't have individual epic story arcs when you are constrained by MMO play. The two are hindering each other.

  3. Most people in this thread are mistaken. Mainly because most of their gaming experience only comes from World of Warcraft. You are concerned because you saw how Warcraft Arena play panned out.

     

    Balancing the game around PvP is absolutely fine. Balancing the game around 1v1 , 2v2, and 3v3 small scale situations is where you run into trouble.

     

    Games do not have to keep up the constant balancing act if they balance PvP around group play. This means balancing overall class mechanics and how they play in a full group for PvP, not how they play against every single other class. I would assume this is going to be the route that will be taken considering DAOC and WAR did this and are Mythic games.

  4. Sure, some of the daily grind and the go and kill x creatures missions are pretty much the same.

     

    But . . .

     

    SWTOR: Five companions to pick from and gear

    WOW: Some have pets and some can summon things, but

     

    SWTOR: Companions that do crafting and gathering

    WOW: Um, no

     

    SWTOR: Space battles (sure to be expanded and improved)

    WOW: Ohh, pretty stars

     

    SWTOR: Legacy systems connecting all your alts and family trees

    WOW: All my characters start with the letter "A"

     

    SWTOR: Hey, I really like this armor and can upgrade it to make if viable the whole game

    WOW: Must get next tier of armor or be left behind in stats

     

    Are there similarities? Sure there are. But are there things that set SWTOR apart, definatly!!!!

     

     

    All this is fluff. The crafting is still pointless. Putting voice acting in an MMO isn't innovative. it's just fluff. I could care less about story. I just want to raid and have massive pvp battles

  5. The easiest way I know to sum it up is this.

     

    The planets do not feel so much like a "world". They are far more like static "maps". They are highly restrictive. This is not a feature of modern MMO's. They really missed the mark with this part of the game.

     

     

    I would kill for World of Warcraft or Darkfall world design in this game. TOR just simply plays too much like a single player game. The single player elements are then half-done because of the restriction of the game being an MMO (ie. character dialogue choices not having effect on the game enviorment) This is why once I level to 50, I most likely won't be sticking around.

     

     

     

    EDIT: Also, I absolutely abhor "sharding".

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