TOR's environments are too linear. Even in areas such as Tatooine, it feels as if I'm boxed in. I think this is because instead of using the common zone-next-to-zone formula, they opted for traveling to different planets instead. I wouldn't have a problem with this, except for the fact that each planet is the same size as your average zone in WoW. If the planets were bigger, and had multiple zones, this problem would vanish. Although it would be difficult to do this, as planets in Star Wars usually only have one "setting" [e.g., Hoth (all snow), Mustafar (all lava)]. I'm not looking for another sandbox game, but I'd appreciate it if they made the planets in the next expansion much more expansive. WoW's continents made it feel as if I was part of something bigger, and although you're traveling through space to get from zone to zone, TOR seems much more compact. I would suggest they add zones to the current planets instead of making new planets, but that would be much more of a hassle because they would have to rework the questing system. I know WoW did something similar to this with Cataclysm, but Cata mostly just reshaped the environments and switched around the zone's factions. Agree with me or not, I'm still convinced a more open feel to the game would make for more of an immersible experience.