Spec - Concealment (3 Medicine / 31 Concealment / 7 Lethality)
1. How do you think your Operative spec is perceived by other classes?
PvE (Concealment) - "Waste of a spot", low sustained dps with too much risk for little reward.
PvP (Concealment) - This goes in two ways to extremes, you'll either get the natural hatred for stealth classes you find in every game "unfair, nerf them more" type of attitude or the one from those with more PvP experience, gear, or currently doing rateds at a bit of a higher level, "nuisance, non-factors." Most other classes seem to perceive us as the non-threatening stealth gankers.
2. How do you perceive your own spec?
PvE (Concealment) - Lacking, sustain dps is a large issue, even with practiced rotations it feels like there's a gap in our attacks, as if we were supposed to have another knife attack or something there, hard to explain. Energy regen is also a problem, I don't mean this to the extreme as I understand the pick and choose system, however when your opening rotation can destroy your energy pool, it's a bit much. There is also the problem with our positional attacks which can be effected by any server issues or problems in game; e.g. the mobs back is pointed at me but I can't use Hidden Strike or Backstab. I perceive it in PvE to be lacking, too much risk for little reward.
PvP (Concealment) - Once again lacking, opening rotation and energy management makes it so you can't be as flexible as the class can be. We provide a decent amount of utility, support and CC, for example; infiltrate, off heals and Pin Down with Sever Tendon. Positional attacks aren't always functional and are lackluster for what it takes to get them off when you weigh in other classes. It also feels as if way too much was tied into us getting into stealth and without the ability to do so with ease, group fights don't really allow this and the occasional combat bug. We also lack field control such as knockbacks, pulls, or gap closers; i.e. charge or sprint. I perceive us as a counter-class with damage and energy problems, I can counter most of what any other class can do, I just don't have the damage or energy to keep up with it.
Too much risk for little reward.
In total I perceive us as the Mordin Solus of this game - "Lots of ways to help people. Sometimes heal patients; sometimes execute dangerous people. Either way helps."