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preechur

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  • Location
    LA
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    Gamer
  • Occupation
    Carpenter
  1. Lately guild websites like Enjin and Guildlaunch seem to have gotten more complicated. An in game calendar would be a great addition to the interface and help make operations management much easier. Motivating people to visit websites in order to sign up for ops seems to be a difficult task. Gamers lazy? Whodathunk?
  2. I propose adding a bar similar to the dark/light side gauge that increases metachlorian / tenacity by a percentage. Tenacity or metachlorian count boosts main stat in PVE and expertise in PVP up to 15 – 20 %. The bar would be filled through collecting data-crons and discovering lore items. Hopefully this will increase the amount of people actively searching for these items. This post is in the hopes you will consider the idea. I would love to be forming groups inside my guild to do things like this and I believe it would encourage people to do certain conquest objectives on their search.
  3. First let me start out by saying that the guild flagships are an amazing idea, however i believe the concept can go further. Its understandable that you do not wish for the Republic and Imperial fleet stations to appear barren, but i do suggest the addition of certain ameneties to the guild flagships. The idea is to allow many of the comforts of the fleet to be available in the guilds flagship. I suggest that as guilds unlock decks and rooms on those decks that they unlock certain useful aspects of the game ( example: unlocking the command deck allows access to PVE mission terminals, the rooms would allow access to target dummies and other PVE oriented utilities ). My guild and others I'm sure have spent countless hours and credits unlocking and upgrading decks, I’m sure many others like my self feel the disappointment every time they have to go to the fleet to grab some flux( a vendor I wouldn’t mind having in my personal stronghold as well ). In short here's an idea that would make having these comforts available to guilds that have worked for and earned it. This should keep the fleets fairly active and make the people who spent massive amounts of credits not feel as though their time was wasted. Hopefully we will see some form of this in game soon I do believe it would help greatly as well for those who don’t enjoy the commotion on the fleet. Here's a list of how I assumed this could work. Restricting access to certain decks and utilities would be necessary. Command deck: middle room-mission terminals left room-PVP vendors right room-PVE vendors forward mid room-target dummies Crew deck: 1st left room- cantina 1st right room- med bay 2nd left 2 rooms-crafting/gathering trainers 2nd right 2 rooms crafting vendor/companion gifts vendor ( if guild leader has it max rep buys the rep vendors for one of these rooms) Hangar deck: Left hangar gives access to daily planets and the right hangar gives access to gav daragon or to the fleet departures area. Engineering: Unlocking this room would be crucial for guild on guild flagship battles, housing access tunnels to turrets would allow you to man specific types of artillery to participate in guild on guild or even SF cross content. ( refer to another post in this forum by a guy in game named Twine ) Officer deck: Obviously restricted to the officer rank this deck would allow more convenient access to certain of these utilities ( bartender with stims and possibly mission terminals. Nope I'm not forgetting the bridge, since it has some pretty decent functionality to it already my only suggestion is to have a bulletin board that my guildies can click and read, something I could possibly post links into. Hope my ideas are considered and everyone who reads this enjoy and support my idea.
  4. This is a great idea very well thought out and i would love to see Bio implement this. The guild Vs. guild combat would bring much more usefulness to the flagships as well as bring some functionality to the strongholds. Don't brush this one under the rug Bioware. Your players have a lot of good content suggestions that should be considered more.
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