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divbyzero

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  • Location
    Stockton, CA
  • Occupation
    Civil Engineer
  1. My defense is at 30%, which is the only thing that will prevent you from losing a charge of Kinetic/Dark Ward. Since you only get 8 charges, at 1 slap every 1.5 seconds, statistically you would lose all 8 charges on the third attack at 4.5 seconds, not counting the additional attacks you receive, like slams from the other tentacles, etc. Kinetic Ward has a 12 second cooldown, I think?... so you'll only have it up around half the time.
  2. We kill this boss, like I said, it's not a big issue, but it is a stupid mechanic to trivialize the value of Kinetic Ward like that. Shadow tanks start 10-13% lower on overall mitigation, Kinetic Ward is one of the ways we make up for that. I understand you thought I was looking for advice. I was just confirming what OP stated and why, thanks for the response though.
  3. It is slapping 5 hits at a time: [20:27:08.324] [Tunneling Tentacle {3025271884087296}:9210001450544] [@Toxxen] [slap {3025808754999296}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -parry {836045448945503}) <1> [20:27:08.324] [Tunneling Tentacle {3025271884087296}:9210001450544] [@Toxxen] [slap {3025808754999296}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (354 kinetic {836045448940873} -shield {836045448945509}) <354> [20:27:08.325] [Tunneling Tentacle {3025271884087296}:9210001450544] [@Toxxen] [slap {3025808754999296}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (354 kinetic {836045448940873} -shield {836045448945509}) <354> [20:27:08.325] [Tunneling Tentacle {3025271884087296}:9210001450544] [@Toxxen] [slap {3025808754999296}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -parry {836045448945503}) <1> [20:27:08.325] [Tunneling Tentacle {3025271884087296}:9210001450544] [@Toxxen] [slap {3025808754999296}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (354 kinetic {836045448940873} -shield {836045448945509}) <354> In this case I parried 2, shielded 3, thus losing 3 charges of Kinetic Ward all within 1 thousandth of a second. This is a fairly stupid mechanic.
  4. I've noticed exactly the same thing. Can't seem to keep Kinetic Ward up at all. I agree there must be multiple attacks happening, but seems pretty crappy as it makes the fight harder on the Shadow Tanks. I've completed it hard mode, so it's not impossible, just more taxing for the healers. Would be nice if the developers would take a good look at Kinetic Ward and make sure it's where they want it to be.
  5. We cleared both HM and SM last night, chest was broken in both cases.
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