Jump to content

DarkSaberMaster

Members
  • Posts

    2,228
  • Joined

Posts posted by DarkSaberMaster

  1.  

     

    One of the few things Sony Online Entertainment did right was JUMP TO LIGHTSPEED. It was a totally separate game within the MMO. Here are some highlights:

    2 new species, one of which is the Ithorian.

    4 new professions - Shipwright, Pilot, Imperial Pilot and the Rebel Pilot.

    Lots of space sectors to explore including the space around the current planets.

    Fly X-Wings, Tie Fighters and even Correlian ships akin to the Millenium Falcon.

    Real time space combat

    More than 100 new missions

    Decorate large ships that you and your friends could take into PvE and even PvP combat

     

    Shipwright crafted ships and ship parts. RE loot and make yo4

    Shield

    Engine

    Reactor

    Weapon

    Missile Launcher

     

    We could really customize the fighters. Everything have a weight limit, energy consumption rate, Regen rate and energy use rate. Ships had different weight limit. 5 teirs of ships and parts. RE parts improved stats and lowered energy use, weight, Regen rates.4

     

    Basically the ships were another character you could gear out for PvE missions and PvP content.

    I had some great times with jtl. Load up the game, hit the starport and get on the Saitek X52 HOTAS and never touch the keyboard again. I'd fly for hours. Grind out a pilot in 8 hours and re the mission rewards for sale or build up a ship. Pilot was on farm if I wasn't out collecting player bounties.

     

    SWTOR could do this if they would listen to the community let alone paid attention to what came before it. I'm not the first to mention jtl. Many to include me had hoped GSF was going to be similar. Starfox rail shooter let us down. GSF was the punchline no one asked for. It let every JTL fan know BW didn't care about the game And it's community.

    4

    So to logon the forums and see these threads feels like BW trolling. I can't take it seriously. Not after the multi-year-long NGE from patch 2.7 through 5.3. 2.7 was the patch that merged, removed and made abilities passive. The start of the dumbing down the game to a more simple minded casual playerbase. It's SWG CU/NGE wrapped up but spread out over years of time and chaptered expansions.

     

    HOTAS = Hands On Throttle And Stick

     

    This too. You would basically have to do this in order for me to play GSF. But I know it will never happen, so......no GSF for me.

  2. Reasons I don't play GSF:

     

    1.) It's not really legacy wide. I have over 20 characters.

    2.) It NEVER pops on Harbinger. Maybe I'm missing out but I don't ever see it pop.

    3.) There is no PvE aspect to it. No exploration. No missions. No free flight. No transportation, etc.

    4.) The ships don't have interiors that I can walk around in and explore. Invite friends, etc. (See JTL).

    5.) There are no multi-player ships with turrets like JTL.

     

    Space is supposed to be BIG. A little exploration would go a long way. Multi-player ships. PvE missions. You got me.

     

    My answers also.

  3. The ability for Jedi and Sith classes to choose between using a single or double bladed lightsaber no matter what their class is. And for non force users to use whatever ranged weapon they want. The ability for all classes to dual-wield if a person chooses.
  4. She'll/ he'll never admit it, but we're opposite sides of the same coin.

     

    ;)

     

    But I think in light of the improved feedback and that excellent article by Raph Koster, we all should be trying to do better than we all have been. Fresh start and all that.

     

    You won't ever get that answer. Myself and plenty of others have asked him/her that over the years. Not one reply.

  5. Would love to have Phase Walk back. It was a kick in the nuts to take it from us and give it to Sorcs, who already had everything going for them. I want my Force Lightning back too. And I would like for Maul to not have positional requirements.

     

    Give me this and I'm happy.

  6. Hey everyone,

    I've stared at my comments and your reactions, read every post in this thread, and came to realize how wrong I was yesterday for making that post. I'd love to chalk it up as a newb action, but that'd just be an excuse for underestimating the impact from our words, our comments, our reactions, and for the time being, especially mine.

     

    I just finished the articles recommended by Deewe:

     

     

    I really liked the outline of the Criticism article and for those who haven't had a chance to read it, here's the bullets:

    • Everyone who dislikes your work is right
    • The criticism that is useful is that which helps you do it better
    • Nothing’s perfect
    • You often have to choose between your ideals and your message
    • You have to dig to get the gold
    • Good feedback is detailed
    • People who tell you you’re awesome are useless. No, dangerous
    • Someone asked for feedback will always find something wrong
    • Good work may not have an audience
    • Any feedback that comes with suggestions for improvement is awesome
    • If you agree with the criticism, say “thank you.” If you disagree, say “fair enough,” and “thank you"
    • You are not your work

     

    It's a great guide for me and the entire SWTOR Team and I'll do my very best to ensure all of us follow the advice offered.

     

    What I find the most humbling is the outreach from many of you, in these forums, and in personal messages. You've told me how you feel and provided me with insightful guidance and suggestions for the future. You didn't lash out, as I honestly believe everyone knows I was not trying to be vindictive or suggest you cannot criticize me or the Dev Team. Yet, that's exactly how I came across, and I apologize both for my comments, but also for the thought processes that led me down that path.

     

    Thank you for your continued patience with me and I promise to continue making mistakes while learning from them and doing what I can to make things better.

     

    Respectfully,

     

    Keith

     

     

    It takes a good person to humble themselves and can admit when they are wrong. Even though I didn't take what you said as being dismissive of the fan base. I can understand how it could have been construed that way. I think you will do great things here, Keith. Being open to feedback, criticism and actually responding to it is a major milestone for this game.

  7. To all the people making these claims that PvPers would get bored from not having a gear grind, just stop. Seriously because it is obvious that you do not frequent this board or encounter PvPers in game. If we wanted a gear grind so much, why the hell did we beg for WZ/RWZ coms to be legacy wide? Why did we beg for them to raise the cap on said coms? Why did the forum jump for joy and praise the dev team for actually listening and raising it to 250k? So seriously. Stop the bs. We loved the fact that when a new gear tier was introduced, we had the coms on day one to upgrade our gear and get into the action immediately from having those banked coms.

     

    PvPers get bored in this game because we are tired of playing the exact same maps everyday. We get bored because we are tired of every season having to deal with the new FOTM. We are especially tired of the lack of frequency of fixing blatantly OPed specs that are allowed to fester for 2+ years. That is why we complain on these boards. Not once have I ever seen anybody who is a PvPer complain about not having a gear grind. And I have been on these boards since beta.

     

    So devs. Keep the progression raiding gear grind with the PvEers. That's what they do. That's what they like. Us PvPers just want fair and balanced (As fair and balanced as possible) fights. Offer cosmetic rewards that give us bragging rights. And offer us more maps a year instead of the one map every three. And fix the blatant OPed abilities you introduce into the game in a timely manner and you will hardly ever hear from us again.

  8. I don't think they were saying you possess skills that you said you don't. They were saying that tech support in ISPs probably don't possess the skill you think they do.

     

    'Twas a joke.

     

    Thank you. You actually got what I was saying. The people you call at these ISP's have no clue about troubleshooting. They read off a placard that goes "If you have this problem, go here. If not, go to this page." More akin to the Choose Your Own Adventure books that kids read.

  9. I wrote that before making coffee, and seeing I enjoy reading, I usually don't think about adding a TL;DR option to my posts. More so not when I didn't have coffee yet. I usually don't miss them on other people's long posts either. I get why people like condensed material, but I simply don't. That often makes me forget adding something.

     

    I'll keep it in mind for future use though. My point, however, still stands.

     

    No need to condense what you wrote for the few people who are too lazy to read. It's an indication of a poor attention span, not on your ability to provide a "TL;DR". It's why this generation relies on emojies and "lols" to communicate. Personally. I think it's a tragedy.

  10. I'll have to chim in here. I'll preface this by saying that I don't want this to escalate into a "I'm here since XY". I've been around since pre-launch, sometimes silently, sometimes registered. I've been playing since early access and probably have 10,000+ hours logged between my 20 characters. We would never reach a satisfying ground by arguing around that in circles.

     

    What I will point out, however, is that your reason for disagreeing is weak. I'm not saying that you have a "wrong" opinion, but I am going to question your argument for holding that opinion.

     

    I'm mostly an English major, so argumentation and writing is key to my education and my future vocational activities. My minors are in economics and American history, which means the former requires me to work with statistics beyond just what I, subjectively, or a few others want to think. And therein lies the problem.

     

    You state that you have to disagree because "some people like the KotFE and KotET story" and that "a taste for whether a story is satisfactory or not is subjective." I agree, but these things do not factor in how much the story was disliked by people to begin with. I can see this argument as reasonable when we're talking about games that have a "critical" reception. Mass Effect: Andromeda is a good example. It's a "love it or hate it" game, so to speak. There are people who love it, people who hate it, people who think it was alright, people who think it was weak but not terrible. The entire spectrum is pretty much there, and it's often spoken about and mentioned on the Mass Effect subreddit.

     

    For KotFE and KotET, it's not that simple. While there were people who genuinely liked the KotET story, and I know a few who do, the criticism and unappealing attitude far outweighs the positive and acclaimed reactions for it. I'm on The Progenitor - EU, which means I probably have quite a few friends who like playing story due to the roleplaying nature of the environment. There are more people wherever I am online (Fleet, my guilds, my friends) that dislike KotET than there are people who genuinely enjoy it. The reception of that story is "luke-warm" to be precise. It's something you do once, but it doesn't stick. Let me ask you a genuine question here: When was the last time you heard someone say the sentence: "I can't wait to replay KotET again!"? Everyone within my guilds is constantly playing alts for the class stories. Many of my friends will occassionally go "I think I should replay the XY class story again." Nobody during the past six months has said the same about KotET. I've never heard it. That doesn't mean it won't exist. Some might do it.

     

    A wall of text for a minor point: Arguing that the game or the story isn't missmanaged because some people like it is a terrible argument. I'll be ripped to shreds for this, but to heck with it, I'm German. I can do it: There are probably some people who loved and genuinely liked the Third Reich. At no point, however, was the Third Reich a good idea. Zilch. Never. :rak_03:

     

    This is a hyperbolic example to illustrate the point: When looking at feedback like the kind that KotET and RNG gearing received, the issue is quite apparent. If for every single person who liked it, nine people dislike it or are completely indifferent to a new story in a story-driven Star Wars game, something is off. Of course, we might all be wrong. People might we running KotET in droves behind the scenes, doing it all day. I don't know. But the overwhelming majority of people who voice their concerns simply don't like it.

     

    And don't come with that age old "but people who like it won't write it! They'll play the game!" Lots of people who dislike the changes and direction don't write it too. They can't be a*sed to do it for whatever reason. And that's fine, I totally get it! But using the silent majority as a shield isn't always helpful or warranted.

     

     

     

    No, we can't. Nobody can. But when you look at Twitter, reddit, this forum, the ingame general and PvP chats and all other available media, and the genuine image that's painted is that people hate or dislike something, then it's not really all that favourable for the receiving end of that criticism to play the "but there are tons of people who are silent and probably like the changes!" card.

     

    If so many people liked the changes ever since 4.0, we wouldn't be looking at more empty servers and longer queue times. There were tons of posts on every medium that disregarded the KotET story, and there were even more posts genuinely telling why RNG gearing is a bad idea.

     

     

     

    Yes, they count. As much as the next player. But the fact remains that you can't just put ten players up as a defense and say: "They count for me! The rest is irrelevant! They are still around! They liked it!" In the grand scheme of things, your guild is probably very unimportant. If thirty big guilds leave, and your guild stays, is the game well? Or has it been missmanaged? Because if the total amount of guilds and active servers/players decreases, but only a few players stay, then the game has been missmanaged. You might still enjoy it. And you're well within your right to argue that your guild matters most to you. It does to everyone. But they're not a good, objective gauge of whether the game is missmanaged.

     

    I don't know who the Influencers are. I genuinely don't. I've been around for years, and this is the first time I'm hearing about this. But if these Influencers saw the RNG box changes and thought they were a good idea, something might be off. I'm not insulting them. I am genuinely just saying: If you saw these changes and thought people would like them, you made a big mistake. It happens. However, it was apparent people wouldn't. There were so many good analogies, explanations, posts and reasosn this was a bad idea, all posted on these media I mentioned earlier, yet it went through. If that was green-lit by the Influencers as a "good idea", then gods beware. It was a bad idea. It was horrible missmanaged. It's human. It happens and it's completely alright. It doesn't invalidate the countless changes Bioware made to the system either. They are greatly appreciated and were necessary. But as credit is due where credit is due, so is criticism: The RNG gearing was a bad idea par excellence. It was missmanaged.

     

    That's my opinion though. I don't claim to hold the entire and undisprovable truth. However, this is all we can do on this forum. Argue based on our opinion.

     

    Two thumbs up. Upvote. All of that.

  11. This. I can call my internet provider with a problem I have but I do not have the experience or knowledge what they need to do. They have the experience and knowledge on what they need to do to fix my problem.

     

    Lol. Ok. Sorry that you actually believe that.

  12. You're only assuming that Sorcs cant meet the DPS requirement. Either Sorcs can meet the DPS requirement or Bioware is deliberately designing encounters that exclude all but the highest DPS specs. Skill has nothing to do with it.

     

    I always find it funny that every time there is a change or a change coming that is negative to the game, there pops up somebody like this guy who has never posted before who defends the changes tooth and nail, even if it defies all logic and reasoning to, against the people who have been here for years who actually know what we are talking about. Then after a month or so, you never see their posts again. At least with Andryah and the others, they are consistant and will always be here, for good or bad.

     

    But this guy? Lol. I'll be surprised if I ever see a post from him/her in six months time. This is what makes people believe that the company sends paid posters to their forums.

  13. There is a thread in the PvP forums, don't think the posters agree, most PvPers want expertise back.

     

    The devs reasoning for taking it out, that people would not need 2 sets of gear, was false.

     

    All the current system is doing is giving PvP advantage to PvE raiders.

     

    Pretty much because the attributes you need in PvP are different than PvE. You don't need accuracy in pvp while you need it in pve. Then you have the classes that are part healer and part tank. They use totally different attributes. Even the pure dps class Mara needs two different sets not just from pve and pvp. Because you gear Fury different than you do Carnage.

     

    So yes. The whole mantra of getting rid of expertise so you don't need two gear sets is a cop out. The only people who think that are those who don't care about gimping themselves or have no clue how this game works.

×
×
  • Create New...