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DeadOnArival

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  1. I give my ideas1 bump and then I let it disappear into obscurity. While I love my idea, it is doomed to drift down the forum into "forum limbo" or archives likely to never be seen or heard from again. P.S. I do wish people could consolidate the 10 or so threads complaining (why are they in the suggestion box if it is a complaint?) about the slot machines....
  2. I specifically choose these classes for the fact that they would be a lot easier to implement than a lot of others that I have seen mentioned. Because the Trooper and the Agent are both military(ish) adding another military type would allow a lot of crossover conversations for the regular missions. Using existing dialog for the planetary missions that are not class specific would greatly reduce the trouble it would take to implement a new class. In addition there would be no need to develop new stances or new actions for the classes as they already have an arch-type in the opposite faction. Basically I wanted it to be as easy to implement as possible and thus provide Bioware a way to see if developing brand new classes would be something they would want to do in the future. (Something I would love to see)
  3. The only way to fix this particular problem is to make any gear irrelevant in pvp. Not going to happen because people that aren't as good want to have some way to get an edge over someone that is just better than them. So gear is introduced to give you that edge, only problem it give the better person an edge that they use to make your life more miserable. They also use gear to keep score of who is L33T and who is N00b. My suggestions, have unranked pvp gear irrelevant. Basically the naked guy is given the same stats as the fully dressed guy. Now you earn coms so that when you do ranked pvp gear is now important. It won't stop well oiled teams with a voip from stomping a pug, but it will give even the odds a little bit for unranked and you can learn how to be better.
  4. First thing I would like to suggest is that if someones idea is picked up and talked about - let that person and the community know that you are looking at it. Nothing kills motivation as much as silence. There might be people that could provide some amazing ideas but after 1 or 2 they go silent because they figure they haven't been heard. OK now on to what the title suggests, New new content. 2 New Classes added - The sniper SIS for the republic, and the Soldier for the empire. There are a lot of reasons to do this on your end. First and foremost is Bioware and EA will make good money doing this. How many people are going to buy another character slot or 2 just to be able to play the "new" class. That means Caretel coins for all... In addition I find it incredibly sad that 2 of the coolest weapons in this game are so limited. It would be nice to have the sniper rifle and the auto-cannon used by more toons. New operations with a twist. Its time to bring Galactic starfighters to the world of pve. 8 team members in starfighters are needed to destroy the enemy super weapon. You will need bombers that can heal, and protect the hyperspace beacon. Scouts that can fly quickly to reach and destroy a goal, Gunships that can destroy at range and just plain old dps. Require certain objectives to be met before they can destroy the enemy super weapon. (destroy 2 shield generators at the same time. to open the way. Seal the bay so no new enemies can join the fight. Clear the path destroying the stationary turrets protecting the target,,,,) New Companions - A unique companion quest for of the 8 main classes. Every class gets a new companion they can complete a quest to get. So far the additional companions have been singular as in every class gets the same one. It would be fun addition to the storyline to get a different companion for each arch-type. Suggestions for companions might be A Jedi joins the trooper as a member of havoc squad. A Sith apprentice is defeated by the smuggler and in order to not be killed by his master joins the smuggler that defeated him. An operative joins with the Jedi knight after he fails to assassinate him and sees the light. A thief steals an important datacron and the consular must get it back and gains a companion in the process. A Sith finds the world of the mandalorians to be the challenge he desires and so he seeks after the best one to defeat. A Jedi (could stay light or be turned to the dark) hunted the operative and the tables are turned. An elite soldier is captured then turned by the inquisitor to fight for the empire. A free droid (ala directive 7) is captured by the warrior and joins (voluntary or involuntary) during the quest. I figure 3 ideas is the most I should push in 1 post. I enjoy playing this game and just want to see it grow and become better.
  5. even the credit price is a bit out of wack. Treek cost 200k to purchase while hk is 1mil? makes no sence
  6. I use exit area enough now especially now that strongholds are part of the game that it would be nice to be able to bind something to open exit area rather than play the mouse run around.
  7. I am refraining from huge sarcastic remarks about how you are either too cheap lazy or cant figure out that you can pull and put in different mods in the equipment to make it suitable for your companions. On a side note, it was highly disappointing that all of the commando companions are aim, why can't they have a sniper with cunning, a big tough Wookie / Talz that use strength. But no they are all exactly the same. Boring
  8. bump because this just needs to be done. "if you want to really be good, make sure that any item you right click on will be singly searchable, but I know that is me just dreaming. Experience boosts however are something bought and sold so often you should make them different from each other)
  9. Can you please please give them have a different name. right now when you do a search for them you get every single boost in the game and you have to go through 40 pages to find one. Change it to Major Global Experience Boost or Minor Complete Experience Boost. Something so we can find them a bit easier
  10. This is the 3rd time you have made my pvp gear obsolete and I am really getting annoyed. I am a casual pvper and so I was only just now starting to get obroan gear when you went and made the rest of my gear mostly useless. You have a system for trading in gear for the next level why oh why did you not simply allow me to exchange my conqueror gear to obroan as a simple swap. I wouldn't feel like once again I am starting over from scratch.
  11. I am making a neutral character, basically I am choosing whatever I want and balancing it out doing diplomacy missions to keep my character neutral. One big problem is - I cant use any relics! (I am not referring to end game, my character is still leveling) I remember that a long time ago there was supposed to be stuff for being neutral. Being neutral is probably harder than getting max light or darkness give us something if we can pull it off, please
  12. I don't suppose you could add Threat as a category as in the most threat generated and how. I wish there was a way to show heals as well but that would be more difficult
  13. I really hate it when the say they are going to do something then just decided, nah we don't want to.
  14. Does anyone know if BW ever plans to finish the History they started back before the game went live. http://www.swtor.com/holonet/galactic-history I enjoyed listening to them and finding out about the past leading up to our timeline. (I know there are books out there with stuff, but I don't consider the EU cannon as it has too many inconsistencies. Movies, games and now the TV shows and certain "approved" books are the only ones that I consider cannon and that can be confusing just using those as sources) Basically is BW going to finish what they started? Feel free to add other things they promised lore wise that they haven't done.
  15. Now that you can gain affection with c2 does anyone know what his favorite/love/like/indifferent stats are
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