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JettZor

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Everything posted by JettZor

  1. I imagine theoretically it would, but the launcher passes stuff to the game that you don't know about, which means you can't just launch it by double-clicking the game.
  2. The Orb is already confirmed to aggro the Hateful Entity. I'm not sure it would have two purposes.
  3. v0.8.9 released! - SWAP v0.8.3 A new tab, By Target, has been added, which shows stats by player/mob Ability Breakdown View: Now includes healing and threat Renamed to By Ability [*] Raid View: Connection type (T/L/R) is now hidden by default. [*] Application icon changed to one submitted by Darith (@The Bastion)
  4. You know you can already get a White Lightsaber crystal legitimately in the game right?
  5. Nibbon, 1) Do you use adrenals when you parse? If so, how much of a DPS difference do they make? 2) How long do you parse for? 3) What's the best solution for someone who is not Biochem? To not use adrenals, or just stack up 30 every day?
  6. Question for Nibbon: Say you have 0.4-0.5 seconds for WM to fall off the target, so you can't cast Turbulence, do you cast Disturbance or do you wait and hit WM?
  7. v0.8.8 released Added Operative, Shadow, and Assassin disappear ability support Added application icon
  8. Are you not able to update your thread title? I update my thread's title but it just stays the same, and when I edit the post again the title is correct in the Title box but not when actually viewing the thread.
  9. v0.8.7 released Enhancements made to historic fight selector: Added boss mappings, so if the parser sees Heirad, Ciphas, or Kel'sara it will automatically call that fight "The Dread Guard" instead of calling it Heirad if it sees Heirad. * Fights which are not deemed boss fights (not found in the boss map or boss list) are now styled differently to more accentuate boss fights. The historic fight selector control is now a drop-down list box instead of a combobox. * We use the "priority targets" of the fight, those are the enemies that have been dealt the most damage/threat, if no damage has been dealt to that enemy it won't count that enemy as a priority target at this time.
  10. You can pop out the overlay out to take a look before you even join a raid. The overlay consists of a list of the colors (Blue, Orange, Purple, Yellow) and to the right a name, and a number. The name is one of the people with a shield (which you can use as the next person to take the deletion), the number is how many people have their shield. The overlay does not predict which color or person will be called, it simply shows you a person you can use next for deletion if each respective color is called.
  11. Good idea. I may add this in the next version. For future reference, sometimes dulfy.net has the enrage times. For example, HM Writhing Horror is 345 seconds, NiM Writhing Horror is 300 seconds.
  12. Haha, yeah, I'm aware. Chrome does reputation checking for exe's so it may think it's malicious because of not being downloaded much yet.
  13. v0.8.6 released Fight history added Enrage Bar added: Enrage Bar is an overlay in Self that shows the time till enrage and a HP-bar-like progress bar (set enrage timer in Tools) (an enrage bar was my brother's idea)
  14. SWAP (Star Wars Analyzer & Parser) is a new open-source peer-to-peer combat log parser. It's currently in alpha. It's written in the Python programming language and utilizes a custom peer-to-peer connection library. Features Raid Mechanics overlays: TFB HM Op-IX Color Helper - organizes deletions, showing the amount of orbs per color and the next person for deletion per color. Enrage Bar overlay Disappear grace period: For you to enter back into combat and not lose your stats. Peer-to-peer: One person in the raid is automatically set as a server for the whole party. Self overlays: Damage, Healing, Damage Taken, Healing Received, Fight Timer, Avg. DPS, Avg. HPS, Rolling DPS, Rolling HPS, Threat, Enrage Bar Raid-wide overlays: Damage, Healing, Damage Taken, Healing Received, Avg. DPS, Avg. HPS, Threat Vanity key support: Keys like "redteam_44500" Overlay click-through option: Enable to make any clicks pass through to the game instead of the overlay Current Caveats Occasional duplicate/stale players in raid Please note this is still Alpha-state software. GitHub: http://github.com/TeamSWAP/swap Download v0.8.9: http://j.mp/getswap Please leave your feedback, opinions, and suggestions.
  15. Yeah, it would be accessible by non-elitist guilds, because if HM drops the new tier, SM could drop underworld and KD, so it would be easy to get KD geared.
  16. The problem with HM dropping KD is that a new tier is supposed to be coming out, and since NiM won't be out right away, it has to be in HM or SM, which suggests it will be in HM.
  17. Yeah you can already see all the boss names in the lockouts tab.
  18. We we're assuming, since NiM won't be out right away, that SM will drop Underworld and Kell Dragon, and HM will drop Kell Dragon and the new gear.
  19. Docmal -- Me and my Brother are currently writing our own open source parser. Recently I was notified that MoX handles the Scoundrel's Disappearing Act. I reversed engineered it and basically MoX watches for Disappearing Act and then sets a grace period (the period in my parser is set to 15 seconds) for you to enter back into combat, else it starts a new fight. If you want to take a look at my implementation for the handling of Disappearing Act, I can PM you a link. I might need to change the requirement of the exit event being 100ms prior to DA though, if that's ever out of order.
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