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chelate

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  1. So I rolled Guardian with the intent of tanking; however it then turned out my guild and all its groups are full on tanks. More tanks than can even be placed. I then thought well I'll give DPS a shot. DPS is fun and I like it, but I have no idea how well I'm doing. I watch streams of co-raiders and I see them putting out bigger numbers, but less often. With the lack of damage meter or even a combat log, I can't tell if Guardian DPS is a waste, and if it is, that means I'm wasting my time gearing him and doing ops instead of leveling a new class. Any thoughts? I wish Bioware would just give us back a physical combat log so we could settle these questions. At this point it's not a question of "who is the best and who can we shame," it's a question of "which DPS are worth taking to space-limited 8 man Hard/NM ?"
  2. The exploit to allow more than the limit into a WZ has existed since release, if not before, and this isn't being fixed. I am tired of it and I am tired of losing to the same people and the same guilds doing the same thing and winning by sheer numbers. Whatever systems in place DO NOT WORK. Is the plan to let this continue and call it "creative gameplay" or is this going to be addressed? It's pointless to PVP now because it's such junk.
  3. I rolled a Vanguard initially because I thought I wanted to tank with it. After to mid 30s I decided to see how Guardian tanks instead; the whole idea of hitting someone with a guy, along with the energy regen mechanic, kind of bothered me. I found I liked Guardian tanking more, but now I'm stuck with a level 30 char that I don't want to tank with, and I don't necessarily want to be tank-level DPS either. So what am I to do, just delete him and start over? I would love to make him a Commando so I could heal or be a real DPS class. The problem is you're not a different class depending on your AC. You're the exact same class, you have access to different talent trees and some different skills. I'm just wondering why people are so mad that this is a possibility? Does it affect you? Are you being forced to change? I don't honestly care if you see releveling as a real and fun possibility; if the system is put in place and you'd want to change, then YOU can do that. I'm just not going to play my trooper, which shuts off a reason for me to play, having an alt. I don't see the fun in doing the exact same story again. /edit: If they were totally different classes, I would NOT make this argument. However, Bioware saved time, effort, and money by making 8 classes out of 4, because they decided that every piece of inconsequential dialog just had to be voice acted. If they were 8 separate classes, I would not want a class change, but they're not. I don't want to be punished for Bioware's cost-saving measure.
  4. No, I'm saying that if it's changed to usable while moving, it will still have the downside of being unstoppable, and I'm hoping that would balance it out.
  5. I like it's damage,it's fine in PVE against targets standing still..but in PVP it's nearly useless unless the target is stunned or dumb. In AOC, the worst part about being melee was the combo system, where a lot of abilities worked like this...they would have wind-ups as regular, instant hits, but when the ability went off, you would be rooted and just slowly swinging wherever you were facing. It didn't work then and it didn't work now. All I ask for is for Master's Strike to continue swinging while we move. "But if that's changed, how does one cancel it?" Then that's it's downside, that it can't be stopped while it runs its course. This downside is probably requires much more thought to use while making the ability still useful, since you wouldn't want to hit it and then see the target cast a big heal (whoops).
  6. Actually, it does say Defense Rating > Shield Rating > Shield Absorption But does say Dim returns exist (without given an actual formula, guess we dont have that yet) Also: "So When you have ~30% defense chance, start augmenting/modfying defense and shield stats on a 1:2 basis, that will decrease the likelyhood of you recieving a full hit, without inflating your stats. " He has not hit that 30% yet so that is not his problem. I am assuming they got that 30% as the point where each point of defense provides less protection over time than every point of either shield spec. OP: is that 24% with Blade Barricade and Soru form, or just form, or even just gear?
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