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Mcra

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  • Location
    Wisconsin
  • Interests
    Gaming
  • Occupation
    Computer programmer
  1. and what makes you the expert on what people want to see? If you watched it then you wanted to see it. He didn't force you to watch it.
  2. I'm not opposed to working on it, but I want to piggyback on you're point about the skills actually working. The game is broken, There is lag spikes that make people look like they fell when didn't, my hiddenstrike will knockdown multiple people, abilites like vanish and the sorc absorb shield will not cast, and worst of all ability delay. If all of these were magically fixed would operatives be overpowered? if a sorc could actually rely on their abilities to work every 1.5 seconds with 1 press of the key? they would not need to give 50 percent of their attention to whether the ability went or not and actually just KNOW that it did, giving them "time" to kite while their dots tick for more distance to start to cast again. The time wasted on combat delay is ample. In my opinion the classes that use channeled spells are at a disadvantage to the classes that don't use channeled spells because of combat delay. Regardless of whether you agree with me or not (because I don't know anymore than you, and you don't know more than me) you should still agree that we demand fixes to the things that allow us to PLAY THE GAME before we start to demand class balance issues be resolved when we don't even know if its the classes fault or the way the bugs affect some classes more. (Even if you still think that operatives MUST need a nerf now, you don't know what the implications would be before these issues are fixed) Please don't be the forgetful gamer who just starts to accept the things Bioware doesn't give us and demand these things sooner so the game can be done right.
  3. I'm talking strickly about pvp gear, where I only use 2 rakata for the set bonus. and I have itemized my character to have ideal stat weights by using duplicate champion items to take out their mods/enhancements to replace accuracy mods with more crit surge. It isn't that hard, but few have done it before me... I regret the use of the word few. I didn't mean a few players in the world, I just meant a few by the relation to the number of players who play operatives. probably 5-10 percent of operatives and scoundrels out there (which is probably a handful of players per server) I have never seen a dodge/deflect/miss on any of my kinetic attacks (hiddenstrike; backstab; shiv; lacerate) ever in this game... operation boss or pvp. but i have seen it on attacks that do WEAPON DAMAGE which is only my gun attacks (rifle shot; overload shot; other shots i don't use ever) Also any operative here can tell that when you use evasion you still die... why? because only weapon damage can be dodge... i dodge snipe and i dodge some sin attacks... but not tracer missle, and not other operatives. Even though I never miss I would appreciate a source on the 110% for bosses. I've spent some time looking for hit/accuracy information and never found any info from the only place that actually knows.... from BioWare themselves.
  4. How do you know you're good? how do you know I'm not bad? I disagree with you so now I must not know what I'm talking about. You disagree with me and you must not know what you're talking about. We need data. We need a combat log. Show some humility and rather than DEMANDING nerfs first DEMAND data. Demand the answer to questions; not you're poorly found conclusions. how do I know they are poorly found? because you have no data. Do you know if kinetic attacks being undodgeable/deflectable is intended or a bug? i know you don't because I don't and I've been looking the only places you can look too. what if these nerfs go in and then all of a sudden now they can be dodged... that'll change the game and perhaps operatives will need to itemize for accuracy rather than straight pwr/crit/surge. I ask all players to put down their nerfbats and demand features in the game that allow us to play at a high level before we start to tweak balance. We need more data before we call for nerfs. I play an operative and while i can't conclude if or how overpowered operatives are (I'm confident they aren't underpowered ). It does make me wonder how many sorcs run around without their absorb shield up as much as possible (which absorbs about as much as a hidden strike) they can and have the 2 piece healing set (even if they arent healing) for reduced CD on their absorb shield... if you take this tip, notice a postitive difference, and you posted that operatives need nerfs, maybe you will put down you're nerfbat too. P.S. you don't even know how much the shield absorbs because I don't either, When it goes away and I hit for carryover (I don't always break the shield either) dmg of any number IDK if it was a crit or not because we have NO DATA! I am Mcra on sword of ajunta pall and I am a 63 valor operative in with 700 bonus damage; 40 crit with 2 piece rakata set bonus (+15 crit to backstab); 90 percent surge; and 434 expertise; and sub 100 accuracy because its worthless. There are going to be very few operatives as geared as me.
  5. please dont talk about balance anyone until the large number of bugs and user interface changes are here. Please do not distract from what is really important.
  6. acid blade + hiddenstrike faceplant... game over
  7. I'm currently 1 for 16 so the pity can be delivered here
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