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OldManRelic

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Everything posted by OldManRelic

  1. Nah. The problem with fighting 50's is all the expertise they tend to have. I don't mind fighting 49's at all. I can win against them, if I play well. 50's with Expertise? Forget it. I litterally /sit if I'm on a sub-45 toon. No reason to let them enjoy smashing a struggling puppy's head. They'll have to stomp a sleeping one instead.
  2. How can a class be FOTM when the game's been out for 3 weeks? Doesn't a full month have to pass? Also, I suggest you look at the Sage/Sorc population, speaking of FOTM.
  3. I know what happened in the video -- irrelevant. A stealth class, buffed to the gills, did what its spec line is designed to do. How is this news? All I see in this thread is people advocating a nerf so that the spec line becomes useless. That's fine, nerf it -- just make sure the spec line is viable outside of stealth. I'd love to go back to Concealment spec. As it stands, concealment is a one dimensional, glass cannon spec where you die to equally geared/leveled toons, outside of 1v1s.
  4. This thread is dumb and non-specific. You're not talking about Scoundrels/Operative -- you're talking about one specific spec line. The suggestions I've seen in this thread border on inane, in some cases. The very clear lack of understanding shown in comments like 'don't let them use their cc from stealth' pretty much disproves any idea that the posters did anything other than die once in a WZ (probably to a fully geared and buffed Concealment Operative) and then come here to complain. Let me clue you in: Concealment Oprative damage is based around Acid Blade and Hidden Strike -- the knockdown is something you spec for with Hidden Strike. Once the Op/Scoundrel is in combat, he or she cannot re-stealth, outside of a 2 minute timered ability. What's this mean? Pretty much, the guy who kills you is going to, in turn, get smashed by your buddies, assuming you have them. This is why I don't spec my Operative Concealment -- it's all about killing one person, then dying soon after in any sort of group scenario. I prefer adding something to the team besides killing stupid people that wander around alone. Basically, this thread will continue for the life of this MMO (unless Concealment is nerfed so hard that no one uses it). I don't care either way -- I'm specced Lethality and loving it.
  5. I like Lethality. The concept behind it is cool, and it's both fun and considerably different playstyle-wise from Concealment. Instead of a ninja, I feel like a skirmisher/light combatant. But. The lack of a TA-generating ability that is usable at range SERIOUSLY hampers this spec. I either have to spend 2 seconds healing in order to do damage (and have spent 2 spec points in the healing tree), or get in close enough to use Shiv. If I have to be that close, why even go Lethality at all? I'm better off sticking to 31 points in Lethality if I have to get that close.
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