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gillen

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  1. I have found that one of the BIGGEST problems with the swtor guild system, is the lack of communication. The Message of the Day only has a small limit of characters you can type, and with the guild description, while you can type more into it, no one really sees it. So as of now, the only REAL conventional way to communicate with guild members is by in-game chat,( which only online players see) or by an off-game guild website. This has been extremely difficult to deal with, as i once was a guild leader myself, and i couldnt get messages out to all the players in my guild. I know several other MMO's have guild mail, such as LOTRO. I think that having this would be a HUGE benefit to the game. My thanks to everyone at BIOWARE for working extra hard on this game. Keep the updates comin! Gillen
  2. alright could someone tell me what they think of this idea? i know some friends who play swtor and they thought this would be a great addition to the game, and i know bioware sometimes puts in what the players like, so if we could get enough feedback maybe they would put this in... just sayin:)
  3. Thats "colicoid war games" not cadimimu, sry.
  4. I had an idea a while ago for a new warzone that focuses some on gear and how powerful you are, but also a bit on how skilled the actual player is, allowing new players that dont have as better pvp gear as some people do to have a fair chance This warzone will have 2 rounds like the voidstar does. Attack and Defend. Honestly i think this would work well if it were like at lord Grathans castle, but thats just me. so Pretty much, there are 3 walls that all have defenses. but unlike the voidstar where you plant a bomb, this one has a segment of wall that you actually attack. now i've thought about how much damage players deal, and i thought the first one would at least have to have a couple hundred thousand health. So the wall just sits there letting the attackers attack it, and each wall has increasingly higher health. So that was the gear part where it just focuses on how much damage you can deal out and how good your gear is. Now, on the defenders side, that's where the "how good of a player "you" are" comes in. I know that on at least 2 flashpoints, i think they were kaon under seige and cadimimu, there were turrets that you can get in to shoot creatures. they shot at a constant rate and you could move them yourselves. well i thought that if you could make it so that you can move them left , right, and up and down, then you could mount them on top the walls so that the defenders can mount them. so this focuses on how good of an aimer you are. this also brings the element of anticipation into play. the attackers healers have to predict where the defenders are going to attack next and heal them before they get demolished. then once the time limit is up, whether the attackers have knocked down the walls or not, the teams switch: defenders become attackers vice versa. Overall i think this would be a truly amazing idea, and would like to see it in to play. I appreciate all the hard effort everyone puts into making this game, especially the workers at this end of the game, reading every single message that anyone ever sends in, as i know this is what makes the game better and helps the players keep on playing. thanks
  5. hey, i was thinking, with all the new warzones coming out, this would be a great idea it would be a 2 round match like voidstar, one defending, one attacking. there would be a fortress with a jedi holocron inside of it or something, and there are 3 walls blocking the attacking team from getting to it. the idea is, that you have to attack the wall, not by planting a bomb, but by literally attacking it. it may have 500k life or something , and you would have to destroy it. there would be turrets on the walls like the ones on colicoid war games, and the defenders get in them, and try to repel the attackers. each wall has increasing health, and once you breach the wall, there would be a way for the defenders to get to the 2nd wall, and there are more turrets, etc.. until you get to the 3rd wall, and then once they breach that, they have to get the holocron. then it would switch, and the defenders would attack, vice versa just a friendly fan suggestion, several other people i know that play this game said it would be a great idea, so i thought i would just put the idea out there. ( it would be awesome to actually see this in the game!)
  6. hey, i was thinking, with all the new warzones coming out, this would be a great idea it would be a 2 round match like voidstar, one defending, one attacking. there would be a fortress with a jedi holocron inside of it or something, and there are 3 walls blocking the attacking team from getting to it. the idea is, that you have to attack the wall, not by planting a bomb, but by literally attacking it. it may have 500k life or something , and you would have to destroy it. there would be turrets on the walls like the ones on colicoid war games, and the defenders get in them, and try to repel the attackers. each wall has increasing health, and once you breach the wall, there would be a way for the defenders to get to the 2nd wall, and there are more turrets, etc.. until you get to the 3rd wall, and then once they breach that, they have to get the holocron. then it would switch, and the defenders would attack, vice versa just a friendly fan suggestion, several other people i know that play this game said it would be a great idea, so i thought i would just put the idea out there. ( it would be awesome to actually see this in the game!)
  7. i think we should have a new warzone in the upcoming updates, kind of like the voidstar. what it is, is there are two sides, republic and empire, or just random teams. there are three walls. the first may have 1-2 million life. the next wall may have 3-4 million life, and the last may have 5 million life. that may be too high, but considering that everyone will be lvl 49-50 in stats, i dont think it may be too high. ( but you may change it if you'de like) there are two 7 1\2 minute turns. the first is attacking, where the empire will attack the wall, try to destroy it while the repbulic is up on top of the wall, shooting at the attackers, or jumping down to fight them, and keep them from killing the wall. there could be turrets on the walls also, that are automated... that would be cool. if you kill all the walls, you may proceed to capture a data console, or an ancient artifact, or something else. then they will switch sides, and the republic will be attacking, empire defending. just thought you might like some new ideas for some warzones. LONG LIVE THE EMPIRE! Gillen
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