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kianandersen

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  1. sorc/merc/ops are healer classes... Powertechs, have kolto overload, and thats kinda useless compared to Enraged defense... Warrior class don't have a Function as healer, but the jugg/guardians have the strongest self heal of all classes???... don't make sense to me.. and thats on top, of the best defense in the game..
  2. And why exactly should a pure tank/dps class have self heal?? there are medpacks for a reason.. and with the dmg output on juggs/guardians, + the highend defense they have, Enraged defense is over the top...
  3. Maybe u just need to l2p?? i think pt's are way over the top.. and yes i play 1
  4. imo sorcs/sages arent op compared to those 3 i mentioned... they are fotm yes... but more cuz its cool to fire lightning on ppl
  5. 1st.. Shadows/assassins: Shroud, when this ability is used, the shadow/assassin cant do any form of attacks for the duration, Heals recieved are reduced with 50% It's a freaking defense ability, not a mean to be immortal, while u attack.. Juggs/guardians... Enraged defense. put this ability on the same way as Kolto overload... except for the tank tree.. Pt/vanguards shoulder cannon.. can be fired every 2 sec. and when depleted its on a 1.5 minut cooldown... imo, these 3 classes, are the most Op in the pvp game.. And i see less and less other classes played than these.. give ur 2 cent, about other means to balance...
  6. Had 2.1 mill on my sorc not long ago, but i often see 1.5+ total dmg.. on my own and others..
  7. when u stand stunned for 10 consistent seconds, and use ur ability to break free just to get instant stunned again, there is something wrong.. Besides... Dev team, clearly love pt/jug/guardian/vanguards... cuz its pretty much the only class u see..
  8. U must be playing a Jugg/guardian... they are the only ones that cant see the Op in that class..
  9. Well first of all, how will u play 8v8 with ur friends? hence u can only Q as a 4 man... ad if u are 8 in 2 grps.. well u have a chance on playing Areana against eachother.. Leave the arenas for those who want to play as a group... and the WZ for those who want to q as solo... making the Wz groups a hell of alot more balanced, than this premade crap over and over..
  10. In my opinion, they need to alter the lvl for low7mid range pvp... Lets say 10-39 and 40 to 59
  11. May i suggest, that when you que up for a WZ as a group, you will only get arena fights?, starting to get very boring, all the time fighting the same Premades in Wz on a constant base... Put some diversity in the Que, so when you q as a solo, you actually face others that qued up for solo Wz.. Leave the arenas for those who want to fight as a group with their guild.. And leave the Warzones to those who Solo que..
  12. Power augments... give u like 11 more DPs over all in bonus dmg... not worth it imo..
  13. There is no pont in playing Mara/sents anymore.. They have boostet Jugg/guardians to a point where its the primary dmg dealer, and not the cannon fodder, as its supposed to be.. Jugg/guardians were never ment to be other than secondary dmg dealers, but the dev. team ruined that with 3.0
  14. #juggs vs 3 sorcs... ill bet the juggs win... simply higher numbers on burst dmg, and better surviablility..
  15. Ummmm how about they start with scaling down jugg/guardian dmg... they do just as much dmg.. as sorcs, and are a hell of lot harder to kill.... they need to remove enragede defense, from the dps. ive been hit for 16k+ with just 1 hit from a jugg.. i come no where near that dmg on my sorc... so no sorcs arent OP... jugss/guardians are..
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