Hi,
I've noticed that the conquest system has some big limitations. Looking at even the low reward system, we have a massive guild with hundreds of millions in first place. The next contender is in the tens. This system is pointless for the vast majority of playsers, so I'd like to propose a revision that makes the system more accessible and rewarding for the majority of players while still encouraging competition:
1. Keep the 3 system tabs
2. Within each system, have 3 reward levels: Bronze, Silver and Gold
3. For each system at the start of the conquest period, initialise each "target" variable ie: Top System Gold/Silver/Bronze 3m/2m/1m. Bottom System 3k/2k/1k. Display for each system: Gold - CURRENT Target, Silver - CURRENT Target, Bronze - CURRENT Target.
4. You already track guild progress towards each system, so periodically (ie hourly?), calculate the 25th, 50th and 75th percentile for all guilds WITH progress on EACH system (individually) over a cutoff amount (ie non zero or > 1000). Set the Current target for each tier on the system to those percentiles. This means 75% of all guilds should be able to achieve a reward. Obviously, reduce the lower reward amounts. A very small, weak guild may focus all their efforts in the lowest tier system, making almost any guild able to unlock at least one reward.