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Hoodling

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Everything posted by Hoodling

  1. Yeah, I tried taking the ship to Quesh (figured that was the lowest possible populated planet at any given time), and it was still the same. Unfortunately.
  2. If it had anything at all to do with my ISP, my PC or anything else at my end... then why is everything perfectly smooth when I'm out questing or doing FPs/Ops (with combat logging enabled)? The lag I'm speaking of is only present on fleet and on my ship. I'd understand about the fleet, but on my ship too? It's odd. It's like the bandwidth per person is lowered in those zones. I dunno. I have no idea how that stuff works. I just know my character responds really sluggish in those zones, and it's messes up certain skills (especially channeled abilities). Strike and Master Strike are good examples.
  3. That's just mad dribble, man! The lag is there whether or not I have combat logging enabled. It's there whether I'm on my ship or on the fleet. I can run around all over the galaxy with combat logging enabled, whether I'm questing, doing flashpoints or operations, and there is no lag what so ever! This is an issue with the ship and fleet. Furthermore, I don't use any 3rd party applications. I upload my logs directly to TORParse when I'm done, just like everyone else who knows a bird's fart from parsing! Do you honestly think anyone sits around reading through a combat log with their own 2 eyes and does math? Really, I'd like to know. It would help me diagnose your disorder. My god, man. Also, I don't really care what BW wants or intends for me or anyone, nor do I care about your oppinion on the matter. I want dummies and I want a lagfree environment in which to test my DPS. BW needs to wake up and give people what they want or SWTOR will never reach the heights of any notable MMO. I say this fully realizing it might strike a fanboy's nerve, but we all know it's true. I'm not looking to kick up dust in the old addons-debate, I'm just saying they went as far as to give us the dummies and the combat logging... why not do it properly, yes?
  4. I simply cannot get a good parse on the ops dummy (on fleet and ship) during the day/evening because of lag. It's so bad that animations get cut off and abilities don't actually activate (yet the global cooldown does). Add input lag to that as well. Why does it lag this bad even on my ship? I'm so incredibly sick of hearing people say they don't have the same problem. I dunno, maybe they don't know what they're talking about, or maybe they've got better ping than me. I usually have about ~66 ping. I live in Norway, the servers are in Ireland, 750 miles away. When I'm out questing or in a Flashpoint/Operation, there's no such lag. But if I want to get a good parsing session going with the ops dummy, I'll need to get up before the birds fart in the morning.
  5. This is exactly how I feel. When I read the patchnotes and saw that they were going to lower the population per instance I thought "finally, they're doing something about it" and then I get ingame and it's the same old crap. Typical. It seems like such an easy thing for them to fix, but for some reason they choose not to.
  6. Fleet has always been worse than other zones because of the fact that the instances are overpopulated and the game engine can't handle it very well. I'm running the game on a Intel Core i7-3770K, ASUS Radeon HD 7970 DirectCU II TOP and 16GB of Kingston HyperX memory, and the difference between Very High and Very Low settings is like 10 FPS. There should never be more than 50-100 people in any instance in this game. 250 is ridiculous. I guess Bioware just wants to show of the fact that there is life on the fleet. All MMO's have these type of places where people gather, like capital cities, the action house, bank, etc. Then again, most MMO game engines can handle it. Then again, I'm just going on what I've heard. I'm not a programmer.
  7. Didn't the patchnotes mention something about limiting the amount of people per instance on fleet and some other places? I logged on last night and the first thing I see is staggering lag and fps issues, 250 people on fleet as usual. What exactly got changed here?
  8. I completely agree. It couldn't be simpler. This would be the easy way of going about it. The proper way of doing things would be to implement a whole new naming policy. They should make legacy names unique rather than character names, or allow long names with spaces. GW2 had it right. I noticed someone talking about how there are still room for making new and creative names or somesuch... yeah, that's about the dumbest post in this whole thread. There are so many stupid names floating around these days, and some of them are impossible to spell, like Nïncømpòòp. Names like that makes the game look stupid rather than epic. I don't mind silly names, I mind stupid L33T and gibberish names. The current naming policy was never intended for a superserver population and something needs to be done about it. I see people whining about how there might be legitimate reasons for being away for a long time. I really don't care. If you're not subscribing and you haven't set foot in the game for 6-12 months, yeah.. it's time to let them go, whatever the reason. We're here, they're not! I've been actively playing this game since the beta and early access, I preordered the collector's edition, and I still lost all my names through the server merges. I'd like to get a chance to get some of those names back. Better yet, new naming policy and everybody's happy.
  9. I don't need to produce evidence here. It's broken and ugly and if you can't see it then by gawd... have another look. It's clear as day.
  10. Genius like that is why I use these forums.
  11. Nah, man... this is worse. Just check it.
  12. Get the armor-set, run around for 10 sec and then get back to me.
  13. Then you must be seing the skirt part clipping through the legs, yes? It's obvious, terrible, horrible and bad.
  14. "Just my 2 cents"... has got to be my favorite expression. If you can't see the polygons clipping, then you must be blind. Then again, maybe you're just a fanboy. And as we all know... love makes you blind!
  15. Clipping? Yes, clipping! Darth Malak's armor set is BW's worst concoction yet. It's a rush-job, it's bad, it's tragic... 'nuff said. This is one of the most epic and coveted armor sets introduced to the game yet, and it's a complete fail. Thanks for living up to the legacy, BW...
  16. Good point. I also liked the Diablo 3 system.
  17. I didn't much like Blizzard's Real ID system because I don't wants random blips on the interwebs to know my real name (for obvious reasons). The unique ID system like in GW2 was much better. Players could choose whether or not to share their unique ID with their friends without having to give up their real name. I keep coming back to the GW2 naming system because it was simply perfect. I'd much rather have the opportunity to pick full name for each individual character. Bioware's entire concept of having a family tree feels like playing with a dollhouse or somesuch. I find it weird and unusual.
  18. Yeah, we're in the same frame of mind about that matter. The thing is, if I wasn't the GM of a big and active guild, I'd be gone a long time ago, along with my wallet. I'm sticking around over a sense of "civic duty" to take care of the people in my guild, which is why my resentment in this matter with being screwed out of all my names keep growing with time, rather than fading. I consider running an active raiding guild as being something I do for the community. It's upaid work, and there's a lot of work involved. I'm not asking for anything but a fair shake in return from Bioware. Our guild was completely annihilated by the first merge. We remade the guild on Nightmare Lands, but we lost half the people in the process (granted some we inactive). The people we had left mostly had new names and we barely recognized eachother anymore. The next merge was relatively painless. A few people lost a few more names, but it was nowhere near as bad as the first merge. Our guild has survived a lot, and I'm not giving up on them now. lol Besides. Maybe Bioware will wise up and implement a new naming system if we just get loud enough in the forums for them to notice that there's a problem here! Considering the structure with super-servers and 12 character slots per account (or more), they need to do something and they need to do it fast. The names people are running around with these days makes me wanna cry. It takes me several minutes to figure out how to spell some of them when trying to invite people to a group/raid.
  19. Got it in one. Guess there's a first thing for everything.
  20. Either you're not getting the point or you're not even trying to. The fact remains, everyone on the low-pop servers got completely shafted.
  21. I've only had experience with classic type MMOs like WoW and Rift where you only had the 1 name, until I got GW2 (which I played for a day). The one thing I liked about GW2 was the naming system. My account was something like "Hoodling.4231". I just typed in Hoodling and then their system added some unique ID numbers to it using the .XXXX forumla. On the character-creation screen I was able to long names with spaces. So, not just "Random", but "Random Name". Even multiple spaces, like "Random Awesome Name"! EDIT: Oh, btw... ingame, people would only see your character name, not the unique ID. You'd have to share your unique ID to add people to your friends-list etc. When /whispering people, you could either use their full name or their unique ID, like /w Hoodling.4231. It's a bit cumbersome, but I'm sure a proper UI with an contact-list where you could just double-click a name to start chatting with them would make that more tolerable. I also like the concept Terin is talking about, with having unique Legacy, rather than the first name. With everyone having 12 character slots on a single superserver, the names you see on people are just getting dumber every day. It ruins the immersion and experience a player gets from playing the game. Add to that the fact that lots of the veteran players got completely shafted and screwed out of their original names during the server-merges. Adding a whole new naming system to compensate people for losing their original names and to better acommodate the insane amount of players/characters on these super-servers is the only thing that makes sense here.
  22. WOW... seriously. You really must have read this whole thread to come up with that one. I mean, you didn't miss a thing. You're done here so you can move along now.
  23. I've been discussing similar topics with my friends in the past. With all the time and money we invest into our accounts and playing these games, there should be some kind of basic protection for the players. I've never even heard of a company taking such insane liberties with their users' accounts as Bioware did. I mentioned earlier that one of the things Bioware could have done is to set up a new server and let everyone get a second chance at the "first come, first serve" policy, but instead they chose to completely shaft us. I've only ever asked for a fair chance here. Nothing else. Between all the nerdrage in this post, it's a miracle that someone still manages to come in here and understand the issue at hand.
  24. Glad for ya. Or sad. Depending on whether or not you were hoping you'd get to rename. I'm sure some people did. But come on, there was no informed decision made there. Had I known... Had they told me that I could have a chance to keep my names, even if we're talking about a snowball's chance in hell I still would have stayed on Bao-Dur. After they realized how badly they screwed the pooch, they finally put in the effort of making a priority system for the second transfer. But, by that time, it was too late for most of us from the low-pop servers.
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