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Kophar

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Posts posted by Kophar

  1. Okay so Im not sure how I feel about the new 4 character slots. I guess its great that we get to have four more characters if we so choose, but I swear 12 is a worse number then 8. Why dont they make it 16? Then everyone could try a little of everything but we have to chose 4 classes to not play right now. What sucks even more is how, because of having characters on multiple servers, I have 15 characters. That sucks. Having to pick one trooper class when they both seem fun, and having everything else. Just sayin'

     

    Owh for the love of god....not even commenting on this freaking trollish post /ignore

  2. In PvP it might be the reasons that you point out, aye. But operatives in PvP have been since patch 1.2 the best healers around in PvP. Havent played my sorcerer in a while in PvP but i think your reasoning make sense.

    In PvE tho, thats a completelly different story and Sorcerers Healers have been the best healers around since launch.

    In terms of PvE all classes are pretty much well balanced in TPS/DPS/HPS.

    PvP is also about survivability and operatives there beat you but not only opers vs sorcs/mercs but also other classes vs other classes. Thats the problem when you make an MMO thats both centered in PvP/PvE end content game with the same trees.

    TOR has the most well balanced classes ive seen for PvE, in PvP it has its issues in class balance but thats a problem affecting every MMO outhere that uses same trees for both PvE and PvP, im afraid.

    Thats my 2 cents anyway.

  3. About us

     

    Uncharted is a semi-hardcore PvE empire guild. We founded this guild with the same philosophy that we had in WoW for 6 years, meaning that, uncharted is a guild made for all type of players. We support players that are casual, semi-hardcore and hardcore players alike. We will have a 5 days (Sundays till Thursdays) raiding schedule from 2200-0030 BST. We have guild rules that will backup the players that parttake in our activities by giving them item priorities, guild bank benefits and raid spot priority. We fair in a total social enviornment, where maturity and friendship will be our primary weapons towards sucess. Uncharted will only recruit +21's years old in order to try and maintain an adulthood enviornment.

     

    We are interested in how good you are but most of all we are after players that do love to be here and raid with us, reguardless of wipes. We are interested in players that above all are polite and friendly. We are after all those that are tired of extreme hardcore and unsocial guild philosophies. Uncharted is a guild made for all those that enjoy playing the game by raiding in a friendly universe reguardless of top premier sucess. If this is a guild of your liking, do make the sign up process at www.unchartedtor.net

     

    Currently Recruiting:

     

    Juggernaut DPS: Low

    Juggernaut Tank: Low

    Powertech DPS: Low

    Powertech Tank: Low

    Assassin DPS: Low

    Assassin Tank: Low

    Marauder: Low

    Sorcerer Healer: Low

    Sorcerer DPS: Low

    Operative DPS: Low

    Operative Healer: Low

    Mercenary DPS: Low

    Mercenary Healer: Low

     

     

    Uncharted Guild Rules:

     

    GENERAL GUIDELINES:

     

    - Any offense to a player race/creed or religious beliefs will result in the guild kick of the offending player(s).

     

    - Its not allowed to swear in any chat available on the guild with the intent of insulting another player. This will lead to the guild kick of the player in question.

     

    - We are an international guild and as a result we allways talk in english in all channels that involve guild players, including ventrilo when opping.

     

    - Putting a guildie on the ignore function will lead to a warning to the player in question. Subsequent ignore actions will lead to a guild kick.

     

    - We guide ourselves with a warning points system to every member. Anyone reaching 3 warnings will be guild kicked. Guild warnings will wane in 30 days, if after 30 days the member in question havent gained anymore warnings, the entire warning points of the affected player will be cleared.

     

    - Use of ventrilo is absolutelly mandatory in order for a player partake in an operation. Failing to comply having ventrilo instaled and working will put the player in question automatacly out the operation group. You dnt need a microphone, you just need to listen to the raid leader commands.

     

    - In order to maximize our operations leadership analisys, every member entering operations must have installed and functional, Mox Parser. Mox parser is an offline aplication that is used to count healing/DPS done on fights. Download Mox Parser http://memoriesofxendor.com/parser/desktop/MOXParser.zip and follow installation instructions in http://memoriesofxendor.com/parser/desktop/.

    Note: The combatlog folder they talk in the instructions page is located in My Documents/SWTOR/Combatlogs not inside the instalation directory of SWTOR itself. If you dont see a directory with that name is because you havent yet enabled the combat logging in SWTOR preferences ingame. Dont also forget that to see Mox parser properlly inside the game you must use SWTOR in windows mode (fullscreen) or normal windows mode, i recommend the full screen (windowed) tho.

     

    GUILD RANKS:

     

    Sith Overlord = Guild Master (Full member)

    Player in charge of Uncharted.

     

    Sith Master = 2nd in command (Full member)

    The sith master rank is awarded to a player trusted by the guild master. This player(s) rank will replace the guild master in whatever dutys he is supposed to perform. The sith master will not suffer demotions reguarding attendance unless the

    sith overlord does so wish it.

     

    Sith Lord = Officers (80%)(Full member)

    Sith lords will be the officers of Uncharted. They are in charge of dutys as raid leaders and even sometimes web admin. Officers will have to have the same attendance percentage as of the core members (see above), if they fall below this percentage they will demoted to the respective rank percentage. Sith lords will be invited by an officer council if he/she so wish it.

     

    Sith Loremaster = Core members (80%)(Full member)

    Also known as core members, they are players that will distinguish themselves from the remaining hardcore ranks through player skill. Core members have raid and item priority over sith elites. All core members will be promoted through dark council voting after they reach 80% of attendance on the last 30 days.

     

    Sith Elite = Hard-Core Raiders (60%)(Full member)

    Hard-core raiders are members that overpassed 60% percent of attendance on the last 30 days thus being automatically promoted to this rank. They will have raid spot priority and loot priority over the remaining ranks below them.

     

    Sith Knights = Raiders (30%)(Full member)

    Sith knights are most commonly known as members. Players with 30% on the last 30 days may be promoted to the full member status within the guild. Usually they are players deriving from adept ranks (trials) or acolytes (casual) after some percentage of attendance. Knights will have raid and item priority over acolytes and adepts.

     

    Sith Acolyte = Casual player (0-29%)

    Casual players also known as sith acolytes are players that have earned over the course of guild permanence the right to be inactive from TOR for 60 days and still remain on the guild roster. Players that have proper explanations on the why they are AFK will be able to stay in this rank for 6 months. Members that have over 30% of attendance over the last 60 days will adquire this right. They will automatically be promoted to sith knights when they reach 30% of attendance. They will have loot priority over adepts but not raid priority.

     

    Sith Adept = Trial members (0-29%)

    Adepts will be all the new members to this guild. They will become knights when they reach 30% percent of attendance in 30 days and pass the voting through the dark council.

     

    Sith Slave = Low level main chars

    This guild does take low level main chars to our ranks. A non 50 lvl main char will allways be inserted in this rank till he/she reaches lvl cap, when that happens they will be promoted to the adept rank thus following their rules (read above).

     

    Sith Clone = Alts

    Clones will be the alternative characters of guild players. There are no restrictions to the number of alts that a player can have however, only full members (every rank apart from adept's) can have an alternative character alltough there are allways exceptions. This rank will only be effective ingame, in the website there will be no chars on this rank due to lack of syncronization for guild websites mechanics.

     

    - All promotions/demotions will be updated every tuesday morning.

     

     

     

    GUILD BANK:

     

    - All BoE Crafting materials can be bought by guild players (full members only) by 50% of the actual GTN price and they are only sold to guild full members with the purpose of upgrading their gear. Whisper/mail GM or any officer to request these crafting materials.

     

    - Guild bank tab 1 (Consumables) is destined for consumable items (Stims, Adrenals and Medpacks).

     

    - Sith clones will have no bank privelieges whatsoever.

     

    - Sith Adepts will have no bank privelieges whatsoever.

     

    - Sith Slaves will have no bank privelieges whatsoever.

     

    - Sith Acolytes will be able to use the guild bank money for withdraw, make repairs and respecsing up to a value of 5000 credits per week.

     

    - Sith Knights will be able to use the guild bank money for withdraw, make repairs and respecsing up to a value of 10K credits plus withdrawing 2 items from the guild bank tab 1 (Comsumables) per week.

     

    - Sith Elites will be able to use the guild bank money for withdraw, make repairs and respecsing up to a value of 30K credits plus withdrawing 4 items from the guild bank tab 1 (Consumables) per week.

     

    - Sith Loremasters will be able to use the guild bank money for withdraw, make repairs and respecing up to a value of 60K credits plus withdrawing 6 items from the guild bank tab 1 (Consumables) per week.

     

    - Sith Lords will be able to use the guild bank money for withdraw, make repairs and respecing up to a value of 60K credits plus withdrawing 6 items from the guild bank tab 1 (Consumables) per week. Lords can also make deposits.

     

    - Sith Masters will be able to use the guild bank money for withdraw, make repairs and respecing up to the value of their attendance, meaning that if they have for example attendance as a sith knight than they will be able to use the guild bank money as if they were a sith knight. Masters do not have limits to withdraw items from the guild bank tabs. They can also make deposits.

     

    - Sith Overlord will be able to use the guild bank money for withdraw, make repairs and respecsing up to the value of their attendance, meaning that if they have for example attendance as a sith knight than they will be able to use the guild bank money as if they were a sith knight. Overlords do not have limits to withdraw items from the guild bank tabs. They can also make deposits.

     

     

     

    OPERATIONS:

     

    - Sith Adepts will have raid priority over Acolytes unless there's an issue with the operation class balance.

     

    - Sith Knights will have raid priority over adepts and acolytes.

     

    - Sith Elite will have raid priority over adepts/acolytes/knights.

     

    - Sith Loremasters will have raid priority over adepts/acolytes/knights and elites.

     

    - Officers will allways have raid priority over all ranks due to raid leading issues. As long as an 8 man operation have at least 2 officers in it, the remaining may rotate raid slots with loremaster ranks.

     

    - Officers include Overlord, Master and sith lord ranks.

     

    - Every guild member must have augments mk-6 installed on all of their gear. Failing to have mk-6 augments installed will make that player in question loose operation spot priority.

     

    - Every player inside an operation from difficult level hard mode and nightmare mode, must have at all times consumable buffs. Refusing to do so will lead to a operation kick to the player in question.

     

    - All SM operations are open for guild members to make them with PuG's, also, EV/KP HM/NM are also available for PuG's. Players that become locked in a pug operation not allowed will receive a guild penalty (see below).

     

     

     

    LOOT DISTRIBUTION:

     

    - Sith Clones if they are in an operation its only because there was a necessity for it, therefore, the players having the alt on the op will have the same item priority as his main.

     

    - Sith Acolytes will have item priority over trial members (adepts)

     

    - Sith Knights will have item priority over adepts and acolytes.

     

    - Sith Elite will have item priority over adepts/acolytes/knights.

     

    - Sith Loremasters will have item priority over adepts/acolytes/knights and elites.

     

    - Sith Lords will have the same item priority as the loremaster rank.

     

    - Sith overlord and master will have the same rank privileges that their % attendance is. Meaning if they are atm on the same % attendance than for example the sith knight rank, than they will have the same item prioritys of the sith knight.

     

    - All BoE Crafting materials will be for the guild bank. Read above on the how to get these crafting materials from bank.

     

    - All SM operations will be handled in a need/greed system.

     

    - Whenever by whatever reason it might happen we do have a player that doesnt belong to our guild, in our operations, than the loot system will change to need/greed system and no rank prioritys will be applyed.

     

    - HM/NM operations will be handled in a master loot system with rank item prioritys. Were waiting for SWTOR combat log gets more robust to fully switch to an EPGP system.

     

     

     

    GUILD PENALTIES:

     

    - Going with PuG's to not allowed operations: -20 attendance points + 1 guild warning

  4. Just have to say the changes to sith sorceror have nerfed it to the point of unplayability. I might as well walk around warzones with a cow bell around my neck and a big X on my back. What they need to do is give sith sorceror the same amount of armor as a tank to even balance warzones now

     

    Nerfs??? What... O.o, amazing, simply amazing...sigh

  5. Not my point. My point is that this wz was 99% complete by their own admission by the 19th of August. People played it. There are live youtube vids of it. So surely six weeks later, i.e. now, any bugs were worked out and it is good to go live. Hell look at all the bugs we have in 1.4. I'm sure Ancient Hypergates wasn't any worse.

     

    So if it was 99% done 6 weeks ago, then the only reasonable explanation is that they are purposefully holding onto it because they fear they won't have whatever else they are working on done by Nov. 7th and they need some finished content in their back pockets.

     

    Why do you people still trust these guys? Why are you still giving them the "benefit of the doubt" after 10 months of garbage service and constant screw ups. I love the actual game, but BW as an MMO provider has been a total and complete joke. And it's been even worse with EA's accountants breathing down their necks.

     

    There is no more "benefit of the doubt".

     

    Exactly that but if you also read the interview till the END they were having some problems on the final part of the WZ when all hell goes loose and explodes.

    Meaning that most probably it wasnt ready preciselly cause that 1% u said that is still missing.

  6. in wow u have always had at least 2 zones to level in after the noob zone

     

    and as u see the first content they added was levelling content,,not end game content

     

    and that levelling zone will keep players in game for longer than any warzone or raid,

     

    simply because most normal players will take all their alts through it

     

    Ok let me try to see the logic on this reply:

     

    1 - This post is about End content, wich is what majorly QQ'ers around here do claim TOR lack. Why they claim it, its really beyond me, either they only played TOR or i have no clue of what theyre talking bout. Sure the game needs a paralallel path of end content in terms of mini-games or whatever, so peeps have more diversity apart from ops and WZ's and the game surelly need WZ's built in for masses (coming Jan-Mar) but claiming that TOR is lacking end content is just plain and simple trolling around.

     

    2 - Are you saying what i think ure saying?? WoW has a better levelling experience?! Cause if you are, surelly you must be paranoid. Ive seen plenty around here complaining just about everything but complaining about the levelling experience of SWTOR...!! Now thats a fresh new one for me.

    I shouldnt be suprised really, since these forums are filled with naysayers that just complain about TOR for the sake of complaining. Really hope BW would be more strict on their forum policy, more than allready is.

    The only good thing in the near future is that all this QQ'ers that the majority arent even playing TOR will have their voice closed down on F2P.

    Perhaps starting from November this forums will become actually a nice aid for BW and a good place to be reading.

  7. Well If I was making an MMO, id certainly make a lot more content than any other MMO out there, and I wouldnt waste time and money on dialogue and cutscenes.

     

    For me, games without cutscenes with dialogue choices are not viable anymore. Specially MMO's.

  8. Such as server first for TFB and most kills in pvp etc. Are there any sites or can we have one started for this site?

     

    Not that i know off because plain and simple, it cannot be proved. So if there are any websites doing this job, they cant be trusted with the results shown.

    Heard somewhere BW would add this in time.

  9. All very true!! Let me say it now if this game is going to survive they need to add community tools and like i said some sort of board game some sort of time consumer. Lots of things to work with from Star Wars

    If not here is how its going to go... They will go free to play.. if they dont see the numbers they really want.. you can say byebye star wars I do not think i will be going down with this ship.

    My hope for this game was for it to be more like ktor if anything.... but its just stolen from a game design about a decade old.... What a shock when i turned on the game and saw the ui..

     

    shame on you for stealing what is not yours bio and EA and the gull right in front of everyone.

     

    Not surprising considering the low expectations and greed of people these days

     

    Yes your ship is the most epic place you will ever be.... it has the only working chairs in the Universe.

     

     

    What a bunch of whinners full of bullocks really!!

  10. Where is the new WZ/Ranked season 1? I mean, what have you been doing the past 3 months? What have you possibly been doing the past 3 months that made these not come in with 1.4. I'm really just trying to give you guys the benefit of the doubt; but it's extremely difficult.

     

    Owh dear lord, and this is a big part of our community, gg.... They really should ban this type of players from posting in our forum, honestly, sigh....

  11. Subtle difference between you and people like me: we've been on the PTS even before we had level 50 char and tested the changes with a range of various classes and different levels.

     

    Good for you, so have i been on PTS before i had my character copied over on 1.3, reached lvl 20-30ish with some chars there. I dnt have to test out the changes to know i like them. Its the same story with the changes that were made to sorcerers on 1.1. Everyone was throwing themselves from the 7th floor because of them and i said backhan that they were just and that we sorcerers just had to adapt to the mechanic change and guess what, were still the most OP healing class in PvE and ive encountered several sorc healers in PvP that are pretty hard to kill.

    I tell you even 1 more thing before i just unsub from this post and put you on ignore, in 1-2 weeks after 1.4 there will be raging posts to nerf sorcers to the bone, just watch and see.

    Every change outthere was well thought and I agree to them all.

     

    And guess you are also speaking about yourself, so how better is your feedback than mine or say all who took the extra step to write down their feedback on the PTS?

     

    The difference is that im expressing MY point of view and speaking for myself, i aint speaking for others and thinking my opinion is the reason. Since u insinuated that everyone felt like you, im telling you that i dnt, so u arent speaking for everyone that were on PTS, since ive seen lots of posts saying that agreed with the changes.

  12. I mean people who actually tested the classes and provided constructive feedback.

     

    Of which I saw none on the classes from you on the PTS forums.

     

    Eheh, just because u havent seen me it doesnt mean i dnt agree with the changes installed. Saw and read lots of post totally agreeing with the changes and also saw other posts disagreeing with the changes.

    As its usual with all class changes, some will like it and some others will not but that defenetly doesnt mean that you speak for all others around here.

    Ive been on PTS since i do have a lvl 50 there and i do have read all the changes reguarding my main, wich is a sorcerer healer btw and ill tell right now, i do like them, so since you dnt speak for me, im guessing that you arent speaking for all the others as well, so do us all a favour and speak for yourself.

  13. Thanks for all the hard work you have put into this patch your about to put out.

    I think maybe you may have glanced over a few things......

    Could i send a tell from the guild window sometime soon?

    Maybe we could put in that guild calendar that everyone thought was going to be out two patches ago.

     

    Im glad your taking the time to finish coloring the shadows in the game correctly. But really.... Maybe a few working chairs in the Cantina would have really gotten people talking....who knows maybe a pazaak mini game at the tables would be next...... a fools dream

    P.S

     

    Thanks for the cat people. But i was looking forward to the voss or trandoshans wookie... an ackbar.... I dunno bettter luck next time

     

    Im wondering, you just started playing now or....? Cause the features for patch 1.4 have been announced 1 month ago. Not seeing why ure complaining now really.

  14. Nightmare EC isn't coming in 1.4, they said it will come shortly after, which I presume is 1.4.x and won't (hopefully) interfere with the 6 week content update.

     

    Ok it might have been i didnt heard the "shortly after" in the interview :p

  15. It's not in the patch notes, fairly sure you're wrong here.

     

    I know ive heard it in the past somewhere and i know it was supposed to be released on 1.4, thats why i didnt even bothered to confirm it on patch notes., it seems it isnt, i apologise for my previous reply.

    They even said EC NM would drop the same gear that drops on TFB HM so...

    It was supposed to be released in 1.4 perhaps it wasnt working properlly yet and they removed it.

    Anyway, EC NM on June next year is just honestly not true since makeb might hit before or around that timeframe.

    EC NM is pretty much near.

  16. Uhmm, it might aye, usually when theres no maintenance on Tuesdays its because something is cooking on BW department :)

    The patch notes have been in smaller quantity on PTS, so you might be right but dnt expect too much. Its expecting too much too soon that makes all of the doomsayers in here creating all of those griefing postings.

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