Why complicate an easy system? This is how I thought the gear system would work when I first heard about it and I thought it was brilliant:
All gear is customable. the gear is empty shells when you first recives them, you then have to mod them to gain the stats you want. Changing mods is free, gaining mods takes alot of effort (for good mods while green qullity mods drops, often). EASY. Bioware needs to seperate cosmetics from stats. It should cost to make your characters stronger but not to change its apperance.
I would like to see Bioware make all gear orange and let only mods have different qualities. I'm so tired of finding green/blue quantity gear that is awesome and have to sell them to the vendor.
OR keep green gear but let crafters RE them to Orange quality. Make the blue gear orange aswell.