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lorylke

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Posts posted by lorylke

  1. Just reading these forums brings you into understanding that bioware doesn't know how to carry this game any longer, their absolute lack of comprehension of what needs to be fixed and what doesn't, what the root of the problem is in certain areas and what they need to do has caused me to lose faith and, once my sub expires in a few days, I will not be re-subbing.
  2. ( Quote isn't letting interject so I'm numbering this)

     

    1) Don't stand in the middle. Stand near the edge. Be aware of the enemy players, and where the ball is. I am almost never seen until it's too late. Stay WAY over until a teammate is getting close with the ball.

     

    2) Run? Heal yourself? Make it 10 yards and dump the ball off on a teammate?

     

    3) Use the ramps. Flash grenade is ranged (slightly). If they're coming in on the top, be on the middle ramp, and vice versa. Yes, they will see you eventually. Yes, when they do you will die. Play smart and you'll take out at least a few before they get you.

     

    4) Stay farther away, you can pass the ball a pretty good distance. Most dps will focus on the ball carrier. If they don't, they're not doing their job.

     

    5) Save your Break Free. Use the top ramp, time your run to avoid the first fire, drop to the lower ramp. If your get stunned on the last fire pit then use Break Free.

     

    6) Don't let them see you until it's too late. Stay behind them. Basic stuff here.

     

    Or just, you know, get stunned and knocked off cause it's a fair and fun set of mechanics.

     

     

    Stop trying to convince me with your arguments, they're flawed. The map is inherently inbalanced, favoring classes with charges and pulls. I got neither, I got no way to stop either, I can't even restealth on that damn *********** map, what the **** do you know about how hard it is to play on it?

     

    Do damage? Yes, I can do damage, but not when I can't stay within melee range of anything because a single knockback puts me essentially 100m+ away from my target rather than normal 10m. I try to attack someone, they shift slightly and knock me off, boom, suddenly I'm once again a nonfactor.

     

    Bioware is horrible, this is probably the worst *********** map design I've ever seen. It would've been somewhat fun if it wasn't for the plethora of pulls, knockbacks, charges and other gimmick abilities that people abuse to no end. I've seen people cap in huttball in under 10 seconds because they did a chain of pulls and hops from the ball to the cap zone and nearly nothing could be done to stop it because anytime you try to interrupt it they just knock you off. You spend 90% of the time running back up to attempt to stop it again.

  3. 1) Stealth near enemy goal line. Now your team mates can forget about getting over the ramps and just run close to the goal line and throw you the ball. Also, while they are getting in range, you can heal them.

     

    And get pulled into a spawn by some powertech or assassin and get oneshot or just simply get ran over by the spawning people.

     

    2) Stealth near the ball spawn. As soon as the ball resets, grab it and go.

    And get killed cause you're squishiest class in the game.

     

    3) Hang out on the ramps near your teams respawn, stun people in the fire. Nothing like dropping a flash bomb out of stealth when a mob of enemy players are crossing a fire pit.

    Or just get stunned and knocked off the moment they see you.

     

    4) Get ahead of the ball carrier, throw heals and try to get in position for a good pass.

    Or just get stunned and knocked off the moment they see you.

     

    5) Put up defense screen, throw some HoT's on yourself, and run the ball. If there are only a few people playing defense, I can easily keep myself up with all instant heals and score about 30% of the times I get to run the ball.

    Or just get knocked off and killed because you have no way to bypass flames like marauders/juggs do and have to stand there like a moron for 10 seconds waiting for the fire to end while you get your *** kicked.

     

    6) Spam Tendon Blast. Enemy players are much easier to kill when they move very very slowly.

    Or just get stunned and knocked off the moment they see you.

  4. Anytime you have some aspect of the game that clearly benefits some class and shafts another, it's extremely poor design. This isn't a single player game, you can't have someone getting an unfair advantage that other people can't get. Bioware clearly has no understanding of that concept when they built in advantages in mechanics for one faction over the other and thought that would fly.

     

    I can't see how you can consider that ball of failure a good warzone at all, there's absolutely no fun in being knocked around or down into the pit nonstop or have the ball handler of the other team just straight up leap away from you at 10% health because he can and you can't do **** about it.

  5. I don't think I could **** this **** up anymore than they did.

     

    If you got a pull or a charge you basically dominate that warzone, if you don't... well... you get to not do **** as you get knocked around and can't hold your footing whatsoever. You know how you nerfed ops/scoundrels? They're basically the only class that have nothing to offer in that warzone. Huttball pisses on ops/scoundrels, you're lucky to have any use in that warzone at all. It's not only that, because of how much you screwed up with combat system, dropping combat for restealth is nearly impossible in huttball, let alone any other warzones. And that class that 90% of people play, Sorcerers I mean, they're gods of that warzone because of how poorly you designed the resolve system as well as knockbacks and slows.

     

    Bioware, you have disappointed me deeply. I have loved every single game you made up until now, but this **** is just garbage, a 5 year old kid could brew up something better and more enjoyable and balanced than your game, let alone this specific part of it.

     

    You don't have a damn clue how to design a multiplayer game on any level. You screwed up classes, you screwed up gear, you screwed up stats, you screwed up leveling, you screwed up level design for all the leveling areas, there's just so much damn FAIL in this game I don't understand how you managed it with your (alleged) 200mil budget that you more than likely dumped into voice overs for no good reason. Your priorities are all screwed up, you have bugs that have been here and reported since July, you were clearly warned about faction imbalance way ahead of time, BUT YOU CHOSE TO DO NOTHING.

  6. would you prefer them to take another 3 years to release the game so everything that 'you' want at launch can be in it?

     

    the problem is that games (especially mmos) have to be released in order for them to get the money to be continually developed. You have to prioritize what is most important to have in at launch and what can be added in later patches.

     

    If you took the time to have every single 'standard' feature that all mmos 'should' have, they would all take 10 years to produce.

     

    You know this game did take at least 3 years to make (from official announcement), and if they didn't spend all their time and money doing voiceovers, this game would've been several times better.

  7. So after nerfing the only class that even remotely held sorcerers in check, you now have to start nerfing sorcerers.

     

    You know how you said how operatives/scoundrels can 3 shot people? So can sorcerers. You know how you said operatives/scoundrels get you down to <50% health within a stun? So can sorcerers.

     

    You know something that sorcerers have that the other two mentioned don't? Survivability, knockbacks, decent heals, spammable slows, spammable roots.

     

    So why aren't sorcerers nerfed?

  8. Not a damn chance. Morons will abuse the hell out of it. Report the person and shut up, don't even dare giving Bioware this idea. Imagine if a team of people joins into warzone with a slot and they don't like you for some reason and boot you, happened in every other team game with votekick option, going to happen here.
  9. Sorcerers are like totally overpowered. They can 3shot you with their force lightning thing and stun you until you're at 50% and then slow you so you can't do anything and then heal and prevent any damage with their bubbles. Nerf Sorcerers, they're too OP, if you don't, I'll unsubscribe!
  10. no they didn't gabe confirmed today in an interview that the formula used to calculate power and strengths of a class was not calculated right for the op/scoundrel and that were some factors were not taken into account. With new data were able to plug in missing variables and discovered *gasp* they were doing to much damage to fast. Thus are being brought in line with other classes.

     

    Where did you hear that, can I see the source? Also Gabe just happens to be dumb as a bag of bricks and I wouldn't rely on his design whatsoever. He's the man that came up with the retarded concept of expertise in this game, a stat that's here for no good reason at all.

  11. That's a fascinating theory. Where do you get those statistics that everyone complaining were sorcerers?

     

    I suppose the fact that vast majority of the people playing this game are sorcs/sages, and that info is provided by the consolidated guild registration info, which was public, where people were saying which class they were gonna play which mostly showed that vast majority of players were going inquisitor.

     

    You could also add personal experience to that(warzones being mostly taken over by those classes), as well as occasional /who sorcerer 50, /who sage 50 compared to /who 50 of other classes.

  12. OK, I'm sorry, but there's no way they should be taking that long to kill on their own. This is a case of you either need to try other classes for something that suits your style better, or there's something you're doing that you're not thinking through. No healer should be difficult on their own for a burst class in this game.

     

    Yes, should, but in practice healers are extremely hard to kill right now. I admit that you force them to stand in one place and spam heals on themselves, but they have plenty of spell variety to work around interrupts and stuns aren't long enough to matter, especially against heavy armor healers.

     

    And I know the class I'm playing (scoundrel) very well to tell you that there's no way a scoundrel can currently kill an equally geared healer off the opener, best you'll do is 50% and then the healer will just either keep themselves at that number, or top themselves off depending on the state of their cooldown, all this regardless of how hard you're trying to dps them (which once again shows that operatives/scoundrels have horrid sustained dps and burst is all they have).

  13. well operatives vs a commando healer is the most ridiculous bunch of bull crap ever....there should never be a class in pvp that can auto kill you....that is why the buff is incoming. if i am straight heal specced (which i am) i should be able to keep up with at least healing myself as much damage is coming in but....i can't. i can't even get away with my 2 crappy escape moves that sometimes don't even do anything...which is annoying with such a huge global cooldown on EVERYTHING!!!

     

    Then you're *********** undergeared as hell. Currently equally geared healer commandos/mercs take around 2-3 minutes for me to kill, and I should definitely be able to drop a healer 1v1 if he's not getting any outside help. Throw in a guard/taunt, and I'll definitely never be able to take one of you ******es down.

     

    And what global cooldown are you talking about? Global cooldown is same for everybody. And why do you think you're entitled to always survive against another class just because you're A HEALER. If someone's sitting on you and disrupting you and nobody's there to peel stuff off of you, you should eventually succumb, I do not see any reason why you shouldn't, as it is right now you're nigh-immortal.

     

    Lol you people are pathetic to think that your thought or idea is better than the masses, the only people i see hindering the game as the moment is people like you, who think that balancing your class is a personal attack on you. The truth of the matter is that if there was a need for the change it wouldn't have happened BW is far to busy atm to be making unneeded changes to the game.

     

    Trust me more than 5 minutes of thought went into this, unlike your post.

     

    And you're pathetic to think that masses know what's best for them. It's been proven by the U.S. to be entirely false more than once. And so far Bioware hasn't been striking me as the company that thinks a lot on their changes, at least concerning this MMO.

  14. I'll put it simply, if bioware goes forth with this nerf, they will have effectively eliminated my will to play this game, and because of that I will unsubscribe the moment it happens and add this game to the shelf of high-potential mmo failures next to AoC, Aion and Warhammer.

     

    But not only that, I promise to not buy a single product from you ever in the future. If you were to check my bioware account, I happen to own DA:O, ME, ME2, DA2 with all of their add-ons, which sums up to easily 300+$, I'd be more than willing to spend more than that in the future, but if you're gonna show this kind of poor judgement, this will be the last penny I will spend on you. And to add to that, I'll try and make sure that same goes for every single one of my friends.

  15. There is so much whining about this it's ridiculous.

     

    "We're completely impotent without our huge burst!"

     

    That is utter nonsense. You have, in no particular order:

     

    One on-demand stun

    One proc stun

    An immobilize tied to a snare

    AOE 8 second CC

    Evasion

    Absorbs

    A FREE high-damage positional attack

    Two heals

    A 100% uptime small HOT

    Sap

    Vanish

    AOE group Vanish

    in-combat res

    DOT removal

     

    You have all this, and complain that you can't spend five globals and kill someone anymore. It's utterly mind boggling.

     

    Where the **** did you pull all this out of? AOE group vanish? DOT removal? 100% uptime hot?

     

    You do realize that smuggle doesn't work in combat, right? that it's a 3 min cooldown, right? That dot removal only works on tech dots, no mental/force dots whatsoever, so sorcerers get a free reign there. 100% uptime hot? are you talking about the 1% regen we get from TALENT for pugnacity that needs to be cast off a retarded secondary resource system that we have? In-combat res is shared by 2 other classes (every healer-capable class, in short). Also do you realize that our "proc" stun is shortest stun in the game that also maxes out resolve bar in one go?

     

    Let's do the same for a sorcerer class:

     

    Aoe knockback

    Friendly pull

    Strong spammable absorbs

    10 second 30m cc

    4 second on-demand 30m stun

    30m strong slow

    2 30m strong dots

    2 heals

    aoe group heal

    large aoe channeled spammable damage

    large aoe low cooldown heavy damage

    aoe blind every time your bubble explodes

    high damage channeled 30m slow

    spammable long-range nuke

    AND... in-combat res

     

    OMG THIS IS JUST RIDICULOUS, YOU GUYS NEED A TOTAL NERF. get the **** out.

  16. They nerfed the buffs as well, but some of this insanely fast killing was happening despite that, and they've flat out said they don't want ANYONE being able to accomplish that kind of thing at all.

     

    Where was it happening, I'd like to see some proof of equally geared Scoundrel vs any other class doing that, cause as it is right now, my best targets are unbubbled sorcerers and marauders, and even they, at worst (for them), get out of stun at 50% hp.

  17. Those 7-8k crits that were mentioned came from a video. If you look at the buffs the guy had, you will see that those dont happen often in most regular gameplay

     

    So... WHY NOT NERF THE BUFFS INSTEAD, OMG, THINKING IS HARD.

     

    I'm thinking they're badly jumping the gun and I hope they regret it or not do it, cause this is utterly stupid and retarded and completely unwarranted.

     

     

    or... just nerf expertise, OMG *** BUT EXPERTISE IS IMPO... no it's not, all it does is separate level 50 pvp players from pve players in a game that doesn't even have stabilized playerbase yet, which is utterly moronic.

  18. I felt like Ops needed a nerf in 1 respect only... their knockdown was ridiculous. Their damage output wasn't a problem except for the fact that stunned on the ground for 3 sec you can't knock them away to recover. Even this wouldn't need to get nerfed if resolve wasn't so horribly implemented.

     

    Their knockdown is a joke, it's a 3 second stun that maxes out resolve in one hit, meanwhile any other 4sec stun in the game does 2/3 at most, is ranged and/or can be applied outside of stealth. Yes, our stun is attached to an ability that already does stuff, but a. it's a talent, b. it's only 3 seconds, c. it can be trinketed and then you're immune to stuns for 20 seconds.

  19. So they completely butcher operatives/scoundrels in both pvp and pve for no good reason, meanwhile completely ignoring the 1000000000 sorcerers/sages and 5000000 mercs/commandos that are spamming heals while being nearly unkillable themselves.

     

    I'm sorry, but when I'm running around the warzone with 300k damage done and only 10 kills, no matter how bad I am, this warrants some discussion. Healers and tanks are breaking this game, and it's not even so much their classes themselves as much as the broken unbalanced stat that Bioware decided to introduce without any thinking or reasoning into this game just to copy WoW's resilience, and they copied it extremely poorly (resilience is there just to prevent damage, not increase healing done or damage done, the way expertise is now is stupid, all it does is make newer pvp players hate their life as older ones shred em to pieces while emerging from combat unscathed).

     

    Yes, I'm ranting, but seriously, why did they nerf scoundrels/operatives when neither class is all that good, and all they do is burst and then die if they failed. And to add to that, who's bull******** here saying that operatives/scoundrels can do 8-9k crits in one go, top I do without expertise buffs is 4.8k, and that's on people that have nearly no expertise themselves, and I have 300 expertise (not a lot, but enough to give you an idea of how ******** 8-9k hypothesis sounds, at least on same gear players)

     

    P.S. Bioware, if you're gonna be like this, I'm not buying anymore of your products, Mass Effect 3 included.

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