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Salion

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  • Location
    Colorado Springs
  • Occupation
    teacher
  1. I see that in your spreadsheet, the Level 41-48 mission "Finding our Way" has only 1 datapoint. I'd suggest running some more of those - I've run it 21 times since the patch, and it's averaged me 3563 credits per run, for a 55 credit p/ minute profit. Then again, as with any of this data, I may have just gotten lucky on those runs. There are some slicing missions I wonder about - Data Race, Delivery Failure, The Fly on the Wall, The Automated Saboteur, & Sullustan Conspiracy. Out of the 171 total slicing missions I've done since the patch, I check for those about every 3rd mission, and I've never seen them. Are they Empire-only missions, or rare missions learned from items? Or is the RNG just that strange?
  2. I have a gripe about the Datacron farming. Most of them require platforming - jumping from object to object. However, the controls of the game are not set up to encourage success at these mechanics. When I press the spacebar to jump, 5 different things may occur. In order of likelihood: 1) There is no jump at all - my character just walks off of the platform. 2) She jumps a short distance with a short height. 3) She jumps a short distance with a high height. 4) She jumps a long distance with a short height. 5) She jumps a long distance with a long height. I don't get to pick between these options. My testing has revealed that the option is sometimes affected by whether you are standing still or running, but it is inconsistently affected. Having sprint active makes the distances a little longer, but still has all 5 options. If the jump distances and heights are going to be variable, please allow me to actively choose between them, and please remove the 1st option, which happens most of the time, when the game just ignores my jump command. A 2nd problem is that when I move forward into a raised platform that is connected to my current platform but the jump achieved is a short height, all forward momentum is changed to sideways momentum, and I end up moving sideways off of the platform I am on. A 3rd problem is invisible walls in midair. I'll jump forward towards another platform, when suddenly, halfway there, my character changes direction and moves sideways at full-speed. A 4th problem is changing strafing speeds. If I switch from left to right or vice versa, sometimes I'll suddenly go at twice the speed and fall of a platform. Spending an hour on one datacron repeatedly falling off of the same platform is not fun. Edit: I've now spend 90 minutes on a datacron without anything to show for it, I give up - until the controls are improved, it is not possible to grind out these datacrons.
  3. I agree with this. I just did "Fall of the Locust" on Taris. Myself as tank and group leader, a genuine healer, and 2 dps. The quest level is 16; we were all level 19. Although none of us performed perfectly, we made use of CC and target marking to determine kill order. After 2 hours and 3k in repair bills, we made it to the final boss. Each of the bosses was a pushover, but the trash packs of 7 mobs with instant summons on pulls were crazy hard, with incoming spike damage of up to 75% of my health pool. Honestly, I crave this level of difficulty. Very satisfying on an adrenaline level (although the self-rez cooldowns eventually hit 10 mins, which slowed down the pacing). The problem was, after all of that work, all I got from the quest was the choice of a low-stat blue item or 1 Taris Commendation. Honestly, at this level of difficulty - just short of bleeding edge, Hard Mode raids - I'd expect 2 purples or browns to drop off of the last boss.
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