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SithScapegoat

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10 Good
  1. I think the quest difficulty is appropriate, once your past Nar Shaddaa the challenges become more frequent and you can no longer just stride into packs of regs/strongs. Also make sure You & Khem are geared appropriately. Relics/Implants start becoming available at 20-21
  2. This ins't that hard, just takes a little bit of patience. In Beta I cleared it as a Madness Assassin, on live a Lightning Sorc. In beta I was Bio/Bio/Dip.. so I had access to a Prototype Bio-Enhanced Med Unit, Command Stim. This was post Khem nurf and I never dropped below 60%. Live I'm synthweaving, so I purchased a couple Bio-Enhanced Med Units and a Command Stim from the GTN, then just healed Khem as a dps'd. The stuff on the GTN is cheaper then the stim vendors, and is of a higher quality.
  3. More importantly, Reserve Engineer your created works - you will unlock better versions of those items.
  4. Force lift just screams.. hit me I'm helpless. Had a couple epic fights during Athiss cause some noob broke CC on the pathing Siths.
  5. Your crew trainer will show the level up icon over their head (green star in the V) if they have recipes to offer.
  6. I hope the first expansion brings all the fun that J2L did to SWG. /
  7. Lame Ducks gonna love it. I had a Inquisitor on a Heroic +4 claim they wanted there tank companion out. I'm Powertech, I told him to despawn for Mako to spot heal so he can dps more, heal less. His reply.. Noooob, we need tank, my companion will tank.
  8. Not at all, what is wrong with it? Every item I have looked for, or filtered for. Worked.
  9. Every class has them, so no. If your dying to CC's you need to learn to adapt more.
  10. Plain and simple, why is there no server forums? I'm really surprised by this as it is a great way to build community, recruit and get to know your fellow Imperial/Republics.
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