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SilasPelt

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  1. That's a fair point, thanks for the tip!
  2. Well shoot... I have the deluxe version, I was going for the vendor. Thank you for the info though! I'm mainly trying to find a set of orange gear that I can stick on my new sniper and make him look better than the rag-tag gear agents get pre 20... I'll post this on the forums but, does anyone have a line on a database with screenshots of the gear that I could peruse? Just asking...
  3. Is it possible to upgrade from a lower version of the game to Collector's Edition by paying the difference? Or do I have to purchase a whole separate collector's edition? I'm gunning for the Orange Armor in the vendor...
  4. I really dig defense-type stuff as well, especially in X-Wing. I know I was always stressed during the fight but when you fight off that final wave by the skin of yer teeth it's always massively satisfying
  5. Awesome! Yeah I don't mind the rail part perse, I mean I don't know how they would do it without a joystick... I forget whether SWG had it so you could use the mouse... I like free-roaming star wars flight sims, I really hope that comes into play at some point... Some of the missions have scripted moments where the crew shouts "Are we supposed to kill that thing?!?!?" And the total time you get to pot-shot the behemoth cruiser, or space station is either one pass or such a small amount of time that you can't POSSIBLY do any damage to it.... That just SCREAMS for free-roaming space combat ;D
  6. I was wondering which of the space missions everyone chose as their favorites... I'm trying to find ones that are the most worthwhile for EXP and cash, etc. I guess reasons for why it's your fave would be extra helpful, I'm finding them sort of repetitive although they ARE awesome breaks from the hack and slash of PvE and the Warzones (Although, I can't say I get tired of THEM, it's just hard to find queuing after a certain hour in the morning). Don't just say "STUPID MISSIONS!" that's kinda useless. Info such as "this mission grants the most exp" etc. is what I'm after. Also, on a side note... Why can't I destroy the space station in Cartel Listening's lower spire? It's shielding is seemingly invincible! Do I need torpedoes for that part? I don't have em yet is all I'm asking, and I KNOW Concussion Missiles and turbolasers don't do the trick.
  7. If ya think about it, it can't be that you attain the 23rd rank schematic from crafting the 22nd one over and over like the other progressions. It isn't the case for 22 ranks, why would it be any different for the 23rd, right?
  8. I've been looking around myself and I don't seem to find much in-depth info about endgame crafting. Torhead has given info about the 23rd Might Hilt, for instance... It shows a Sell price of 585 credits. Whether that's just Torheads need to fill every field with info or you actually can buy the highest level hilt schematic in the game for a quarter of the price of the previous one (22) I'm not certain. Maybe I'm reading it wrong and the schematic linked above is actually an item that a previous poster eluded to being dropped in an instance or during some point in the game as a world drop, as that item may very well have a credit value. I'm still trying to learn this crafting system myself... I have to admit though, I like it loads better than WoW!
  9. Awesome, thanks. Btw, I realized I made a mistake, only one earpiece slot, but I am glad you knew what I meant, I was meaning the implant slots. Thanks for not flaming me.
  10. Can I equip two of the same pvp earpieces, for instance?
  11. Does that affect how others view you as well? Or is it just on my end that they are hidden?
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