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Waterush

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    12
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Personal Information

  • Location
    On Thyton Twacking Jedi with a stick
  • Homepage
    http://www.edreborn.com
  • Interests
    Sniping
  • Occupation
    I'd have to kill you after I tell you.
  1. I'm slightly confused. Why did Bioware only allow the unification of the player armor and not the companion armor as well? It's kind of dumb to not add that as well don't you think?
  2. What if you already have character on the fatman and you want to transfer your others to the server? I hardly see how adding your other characters effects the population on that server? It's still the same amount of users on the server it's just more characters.
  3. Where one leaves another 50 will take their place. True math. Plus, people are leaving for dumb reason anyways. Low pop server? that's over used. I was on one, deal with it. Reroll on a new server, wait for char transfers and just enjoy playing with friends. Can't make friends? Too bad for you. While the several players make their rants at BioWare on the forums the rest of the community continues to play the game. 75% of the large gaming base doesn't even use the forums here except for updates maybe?
  4. The issue you all seem to neglect is that having the freedom to place your stats anywhere leads to more imbalances in the game. Most players will just buff one or two stats and then have an OP build. The armor and datacrons were an excellent idea to stay by. The game is more balanced with that than the freedom of stat choices.
  5. Obviously, but the argument the guy made was a joke. If a 4 hour maintenance is a game breaker for you, then how do you even play MMOs? Please return to your Xbox so you don't have to deal with the downtimes. lol
  6. Oh yeah! Those 4 hours IN THE MIDDLE OF THE NIGHT are just killer! In my opinion this is the first company I've ever played games with and they're maintenance schedules are a god-send. They do their maitenance as scheduled, and they if they don't complete it, they move it to another day. Most games will just say, "Hey, we have a 8 hour maintenance today in the middle of the day where everyone wants to play." Then 8 hours later, "The Maintenance has been extended a full 5 hours. Sorry for the inconvenience." Pfft. Nexon. So seeing you complain, is laughable in the very least. Let's everyone leave the game now even though we're most likely asleep during the down time. Edit: To the post above me. BioWare did mention that they planned to advance the Space Combat area in the future. It may not be open space (which I would freaking love btw) but I expect advances in the rail system if not more.
  7. Exploring an area gives you roughly 1k exp... I highly doubt 5k exp(5x normal amount) is a more than the majority of quests; well, maybe if you're a newbie, but hey the newbies would love the experience too.
  8. I love how players who have a sense of adventure get EXP for discovering tons of areas. But I'm quite sad about two aspects. 1. We should be rewarded double or triple the normal "new zone" exp when we fully discover an area. 2. We should be rewarded 5x(Alderaan, Tatooine, etc) the norm exp for fully discovered large planets, and 4x exp for medium sized planets (Dromund Kaas, Balmorra, etc.), and 3k for small and starter planets. Let's just say when I see, "You have surveyed all of Alderaan!" I expect a nice reward...
  9. I was wondering where you can retrain your skill tree, I have a sith inquisitor level 32 and I'm slightly annoyed by my skill tree at the moment. Any help would be great.
  10. I have to disagree with some of you about the SI storyline. I assume I'm still in Chapter 1. I have a female Rattataki SI-A and it's fun manipulating everyone around you. Even your companions. One con to the SI questing is the planet hopping. Not only do you have search for your relics(which is more fun) you have to deal with war story. Personally, if we're not supposed to indulge in the war effort as much anyways, why should I be forced to do the side quests war storylines when in fact, I really don't mind being detached to the effort. The point of the Sith Inquisitor is self-empowerment(big shock there) and the fact that it's about you spinning your own little twist to the plot and making everyone realize in the very end that you're the one in charge.
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