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mrharris

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Everything posted by mrharris

  1. So you have zero experience in rated battlegrounds? Then please stop answering to me and discuss your random warzone stuff with players that plan to stay on random.
  2. I'm not asking to change sprint. Not asking for a nerf at all. Where did you read that? I'm asking for the mobility of ball carriers to be reduced. When you are carrying the ball, stuff like sprint, pull or charge should not be allowed. You can still sprint to a place and receive a pass, but not sprint while carrying the ball. See the difference? and I'm asking for this because of RATED warzones, not random. My fear is that scores will happend too quickly and professions like mercenary, operative and sniper will have a hard time making it in a team because they lack utility.
  3. Are you playing rated warzones? no? so yea, I'm talking about it. Not random stuff. Right now, I farm badly geared ppl in middle all day.
  4. I'm talking about rated warzones, not your ****** 4-man premade killing undergeared players in middle. It is possible to farm people in random warzones, but rated will be a whole different story. I dont care about force users carrying the ball now. But everyone will care when rated warzones are in the game. If you ever played rated battleground in WoW, you understand how difficult it is to actually kill people, specially tanks and healers. So, in my opinion, controlling middle will not be possible, it will always be contested and scores will all happen lightning fast, because of force users carrying the ball.
  5. Control the center? lol. Did you ever play with a team of force users focused only in scoring (meaning zero farming)? Center means nothing because you can't kill them. They take the ball and in a few seconds after are pulled, or charge someone, or sprint away...after that, good luck trying to catch their focused effort. Actually, the only way to pseudo-counter this, is to stay near your end line, hoping to knock them down. I'll say it again. Force users ball carriers will be nerfed...but not soon enough.
  6. This discussion is pointless. Most people (who play force users) and Bioware will only understand the need to reduce force users ability to run the ball *after* rated warzones are in the game. Just wait for it and take a look at the team's compositions. In Huttball, you dont need to kill anyone to win. Try to stop a full team of battlemaster force users to score when you cant catch anyone fast enough with all the immunities, pulls, jumps, sprinting and passing. It will be insane. Hutball will be a miserable experience for professions like Mercenary and Operative...if they ever get in a team. Sadly for all of us, the nerf will come too late. Mark my words.
  7. I know. But WoW's default interface doesn't have that, only a crap shade effect that barely gives any useful information. WoW does it, so it must be the better solution, yes?
  8. Imo, until they add a real cooldown counter (number showing on the button), its not good enough. With a number, there would be no need for flashing, shading, or any other crap like that and people would be able to tell exactly how much time is left on the cooldown. I know that displaying a number over the button is against the WoW Holy Book of MMO Development, but is the best solution in my opinion.
  9. I'm too disappointed with my mercenary in pvp. I feel hopeless in 1v1 and a waste of raid spot in warzones unless I'm healing because I bring nothing to the table except damage. I've been trying to figure out a way to deal with melee other than staying rooted in place and spam my highest damage rotation non-stop hoping to kill before I'm killed...but with little success so far. Competent melee players give me no chance at all. I wish I had rolled Powertech, but I dont like to play melee...it is disappointing to be a class with so few tools to work with. Probably going to quit PvP with my mercenary and roll something else...
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