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DarthPilatus

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  1. Alright, but what if they aren't necessarily "lightsaber-only" forms? The critical rating, for example, could also apply to force attacks. Same thing with the force cost reduction. On a side note, lightsaber-wielding companions also need lightsaber forms. Kira Carsen, for example, should get Shien and Juyo as a replacement for Perforation and Exsanguination, respectively.
  2. bump because i really want to see what people think
  3. (for inquisitors and consulars) I think this may have been suggested before, although quite a very long while ago. So, here are up-to-date suggestions: Niman Instant Enters a balanced lightsaber form, increasing your melee and ranged defenses, critical rating, alacrity, and accuracy by 1%. Makashi Instant Enters an efficient lightsaber form, increasing your movement speed by 5%, your accuracy by 3%, and reducing the cost of all force abilities by 2%. These forms shouldn't have to adhere to a specific spec, and would therefore be good for cosmetic and RPing purposes. And what more of a perfect RPing tactic than to play as a force-user who utilizes these forms? Palpy and tyrannus (both sith who extensively used force lightning and telekinetics) used niman and makashi, respectively. Again, I know this was posted here a while ago, but I just wanted to share my thoughts and, more importantly, share the suggested effects that the abilities would have. Thoughts?
  4. Thank's Bioware! You've kept me entertained for over 2 years, and I'm very grateful for that.
  5. At this point, should I just submit a ticket (or make a post in customer service)?
  6. I'm currently doing my Ilum story quests. The macrobinocular mission offers Fortified weapons, not Masterwork. This is quite a tough find...
  7. I went there as well, and the quest rewards included a vibroknife and a pair of gloves for Gault. I also checked the Hoth bonus series. No Masterwork weapons.
  8. I've done the Corellia storyline, and the last area of side-quests gave me rewards that were a tier down from the weapon I'm looking for.
  9. My BH is Level 53, but torhead says that the weapon I'm looking for should be obtained by level 48. http://www.torhead.com/item/b7vOT9s/gaults-masterwork-carbine
  10. The moddable greens. Where can I find them? Specifically "Gault's Masterwork Carbine". I've looked all over for them.
  11. That reminds me of the Battle of Dantooine. Imagine a Sentinel running around a WZ and killing everything in its path. It would need a very long cooldown.
  12. Alright, how about this? Activation Time: 2 seconds Range: 35 m Energy: 20 Cooldown: 1 minute Loads your rifle with an armor-piercing power cell, dealing X weapon damage and reducing the target’s armor by 100% for 3 seconds. (low-mid damage, a little bit more than Shatter Shot) Better?
  13. Minus the cast time, this reminds me of the Commando/Mercenary Kolto Bomb/Missile. That heal is probably the only one I ever use outside of heal spec. With that being said, this suggestion is actually a very good idea. Just lower the healing and cooldown a little bit, and remove the cast time, you have a heal that I would frequently use. That is, if I still had a Sage/Sorc.
  14. How about a single-target channeled stun and a knockback at the end. Y'know, to set the mood.
  15. How about: Electric Judgement Plunges saber into the ground, with the effect depending on the charge Surging charge-electrifies the ground, causing all those in radius to tick x damage over 4 seconds (could be less) Lightning charge- defiles the ground, causing the targets to get more and more stacks of x dot per second in the radius Dark charge-plagues the ground with dark side energy, reducing the amount of damage all enemies deal within it by 10%. And maybe the Jedi Shadow variant can have an orange/red lightning color. Google "Electric Judgement".
  16. Here are some suggestions (or at least ideas that I would like to share) for abilities that could possibly be included with the next expansion. Most of them are borderline ridiculous, but useful in some situations. If any adjustments seem necessary, please say so. Sith Assassin Spinning Barrier Channeled: 4.5 seconds Force: 50 Cooldown: 2 minutes Rapidly twirls your lightsaber, dealing X damage every 0.5 seconds and making you immune to all melee and ranged attacks for the duration of the ability. If the ability is fully channeled, your melee and ranged defense will be increased by 5% for 3 seconds. (low damage) Jedi Shadow Protective Whirlwind Channeled: 4.5 seconds Force: 50 Cooldown: 2 minutes Spins your lightsaber around in a whirlwind of defense, dealing X damage every 0.5 seconds and making you immune to all melee and ranged attacks for the duration of the ability. If the ability is fully channeled, your melee and ranged defense will be increased by 5% for 3 seconds. (low damage) Jedi Guardian Protective Strikes Instant Focus: 4 Cooldown: 8 seconds Range: 4m Strikes the target twice, with each hit dealing X weapon damage. This ability increases the amount of threat you deal by 25% for 5 seconds. (mid damage) Sith Juggernaut Distracting Strikes Instant Rage: 4 Cooldown: 8 seconds Range: 4m Strikes the target twice, with each hit dealing X weapon damage. This ability increases the amount of threat you deal by 25% for 5 seconds. (mid damage) Jedi Sentinel Surprise Strike Instant Focus: 2 Cooldown: 12 seconds Stabs the opponent with both weapons for X weapon damage and causes the target to receive 5% more damage from your DoT effects for 15 seconds. (very low damage) Sith Marauder Deceptive Slash Instant Rage: 2 Cooldown: 12 seconds Delivers an upward slash with both weapons for X weapon damage and causes the target to receive 5% more damage from your DoT effects for 15 seconds. (very low damage) Gunslinger Perfect Shot Activation Time: 5 seconds Range: 35 m Energy: 100 Cooldown: 2 minutes Lines up both of your blasters for the perfect shot, dealing X weapon damage and reducing the target’s armor by 100% for 3 seconds. Only usable on targets with less than 30% health. (very low damage) Sniper Assassination Activation Time: 5 seconds Range: 35 m Energy: 100 Cooldown: 2 minutes Loads your rifle with an armor-piercing power cell, dealing X weapon damage and reducing the target’s armor by 100% for 3 seconds. Only usable on targets with less than 30% health. (very low damage) Commando E-WEB Instant Ammo: 32 Cooldown: 2 minutes Deploys an E-WEB turret at your current location, which deals X energy damage to up to 5 targets in front of it every 2 seconds. Additionally immobilizes each target for 0.5 seconds. Lasts 30 seconds. (low-mid damage) Mercenary Probe Droid Instant Heat: 32 Cooldown: 2 minutes Deploys an imperial probe droid at your current location, which deals X energy damage to up to 5 targets in front of it every 2 seconds. Additionally immobilizes each target for 0.5 seconds. Lasts 30 seconds. (low-mid damage) Vanguard Bayonet Instant Ammo: 16 Cooldown: 1 minute Attaches a bayonet to your rifle, causing your next Stockstrike to deal an additional strike that damages your target for 50% of the original damage. The second strike reduces the amount of damage your target deals by 10% for 5 seconds. Powertech Foot Knife Instant Heat: 16 Cooldown: 1 minute A small blade emerges from your foot armor, causing your next Rocket Punch to additionally make you to kick the target for 50% of the original damage. The kick reduces the amount of damage your target deals by 10% for 5 seconds. Scoundrel Fragmentation Round Instant Energy: 15 Cooldown: 3 minutes Loads a grenade round, causing your next Shoot First or Back Blast to deal 50% of the original damage to up to 3 targets within 4m of the original target. Operative Rapid Strikes Instant Energy: 15 Cooldown: 3 minutes Your next Hidden Strike or Backstab causes you to cleave up to 3 additional targets within 4m of the original target for 50% of the original damage. Jedi Sage Kinetic Storm Instant Force: 150 Cooldown: 1 minute Releases a massive wave of force energy, dealing X damage to up to 5 targets in front of you and increasing all damage and healing you deal by 5% for 20 seconds. Sith Sorcerer Unlimited Power Instant Force: 150 Cooldown: 1 minute Unleashes a large storm of electricity , dealing X damage to up to 5 targets in front of you and increasing all damage and healing you deal by 5% for 20 seconds. Again, these are just ideas that emerged out of curiosity. Let me know what you think.
  17. As of the current patch, will a shield generator work while I am using the Vigilance tree and Shien Form? P.S. I wouldn't be surprised if the loading screen tip "Soresu activates shield generator" is out of date.
  18. Akaavi Spar... Uses a double-edged weapon Has no hair Has a facial tattoo pattern EXTREMELY similar to Maul's Is generally not talkative Am I the only one who has noticed this?
  19. Un-equip your primary weapon. Start a conversation which involves you drawing your weapon and/or killing someone with it. If you have no weapon equipped, it will be a white-colored lightsaber. Don't believe me? Try it.
  20. Is it possible to reach level 7 without getting a lightsaber, and then being able to use one? One more question: Is it possible to message an item from one character to the other on the same account?
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