Here are some suggestions (or at least ideas that I would like to share) for abilities that could possibly be included with the next expansion.
Most of them are borderline ridiculous, but useful in some situations.
If any adjustments seem necessary, please say so.
Sith Assassin
Spinning Barrier
Channeled: 4.5 seconds
Force: 50
Cooldown: 2 minutes
Rapidly twirls your lightsaber, dealing X damage every 0.5 seconds and making you immune to all melee and ranged attacks for the duration of the ability. If the ability is fully channeled, your melee and ranged defense will be increased by 5% for 3 seconds.
(low damage)
Jedi Shadow
Protective Whirlwind
Channeled: 4.5 seconds
Force: 50
Cooldown: 2 minutes
Spins your lightsaber around in a whirlwind of defense, dealing X damage every 0.5 seconds and making you immune to all melee and ranged attacks for the duration of the ability. If the ability is fully channeled, your melee and ranged defense will be increased by 5% for 3 seconds.
(low damage)
Jedi Guardian
Protective Strikes
Instant
Focus: 4
Cooldown: 8 seconds
Range: 4m
Strikes the target twice, with each hit dealing X weapon damage. This ability increases the amount of threat you deal by 25% for 5 seconds.
(mid damage)
Sith Juggernaut
Distracting Strikes
Instant
Rage: 4
Cooldown: 8 seconds
Range: 4m
Strikes the target twice, with each hit dealing X weapon damage. This ability increases the amount of threat you deal by 25% for 5 seconds.
(mid damage)
Jedi Sentinel
Surprise Strike
Instant
Focus: 2
Cooldown: 12 seconds
Stabs the opponent with both weapons for X weapon damage and causes the target to receive 5% more damage from your DoT effects for 15 seconds.
(very low damage)
Sith Marauder
Deceptive Slash
Instant
Rage: 2
Cooldown: 12 seconds
Delivers an upward slash with both weapons for X weapon damage and causes the target to receive 5% more damage from your DoT effects for 15 seconds.
(very low damage)
Gunslinger
Perfect Shot
Activation Time: 5 seconds
Range: 35 m
Energy: 100
Cooldown: 2 minutes
Lines up both of your blasters for the perfect shot, dealing X weapon damage and reducing the target’s armor by 100% for 3 seconds. Only usable on targets with less than 30% health.
(very low damage)
Sniper
Assassination
Activation Time: 5 seconds
Range: 35 m
Energy: 100
Cooldown: 2 minutes
Loads your rifle with an armor-piercing power cell, dealing X weapon damage and reducing the target’s armor by 100% for 3 seconds. Only usable on targets with less than 30% health.
(very low damage)
Commando
E-WEB
Instant
Ammo: 32
Cooldown: 2 minutes
Deploys an E-WEB turret at your current location, which deals X energy damage to up to 5 targets in front of it every 2 seconds. Additionally immobilizes each target for 0.5 seconds. Lasts 30 seconds.
(low-mid damage)
Mercenary
Probe Droid
Instant
Heat: 32
Cooldown: 2 minutes
Deploys an imperial probe droid at your current location, which deals X energy damage to up to 5 targets in front of it every 2 seconds. Additionally immobilizes each target for 0.5 seconds. Lasts 30 seconds.
(low-mid damage)
Vanguard
Bayonet
Instant
Ammo: 16
Cooldown: 1 minute
Attaches a bayonet to your rifle, causing your next Stockstrike to deal an additional strike that damages your target for 50% of the original damage. The second strike reduces the amount of damage your target deals by 10% for 5 seconds.
Powertech
Foot Knife
Instant
Heat: 16
Cooldown: 1 minute
A small blade emerges from your foot armor, causing your next Rocket Punch to additionally make you to kick the target for 50% of the original damage. The kick reduces the amount of damage your target deals by 10% for 5 seconds.
Scoundrel
Fragmentation Round
Instant
Energy: 15
Cooldown: 3 minutes
Loads a grenade round, causing your next Shoot First or Back Blast to deal 50% of the original damage to up to 3 targets within 4m of the original target.
Operative
Rapid Strikes
Instant
Energy: 15
Cooldown: 3 minutes
Your next Hidden Strike or Backstab causes you to cleave up to 3 additional targets within 4m of the original target for 50% of the original damage.
Jedi Sage
Kinetic Storm
Instant
Force: 150
Cooldown: 1 minute
Releases a massive wave of force energy, dealing X damage to up to 5 targets in front of you and increasing all damage and healing you deal by 5% for 20 seconds.
Sith Sorcerer
Unlimited Power
Instant
Force: 150
Cooldown: 1 minute
Unleashes a large storm of electricity , dealing X damage to up to 5 targets in front of you and increasing all damage and healing you deal by 5% for 20 seconds.
Again, these are just ideas that emerged out of curiosity. Let me know what you think.