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Ssuspriina

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Everything posted by Ssuspriina

  1. So I was doing a little bit of guild admin this morning, clicked to remove a toon & somehow booted the whole guild. I am certain I only had 2 toons highlighted because i was aware of this bug & was been very careful. So be warned edit the guild at your peril. Lucky for me its my old guild & had hardly any active players so was not a huge problem but be careful about removing toons from the guild.
  2. I am interested in purchasing a guild ship with guild bank on either faction. Additional room unlocks not required but would be nice extra. Please post offers below or contact via the forum private message system.
  3. Having an official Schedule would really help, I belong to one of the biggest guilds on my server & to be honest we win nearly all the time, but every now & again when another guild has had time to prepare we get really pushed for the win & that is when it becomes the most fun, two guild fighting it out over one planet isnt that what conquest's are supposed to be about so come on & help us out & give us a schedule please.
  4. GTN for me was broken on Fleet & Flagship but worked fine in my stronghold
  5. Seems to only reset after the first instance, I got as far as 2nd instance on first toon & it bugged out & I could not reset. Tried it on a 2nd toon, reset it 3x after aric appeared naked in the first instance & it finely worked.
  6. What do you mean no testing, I thought all us with early access were testing it for those that don't have it lol.
  7. It wont let me reset the commando mission, got as far as vantage point. Tried it on shadow, reset it 3 times as soon as Jorgan appeared naked & finely worked after 3 resets
  8. Same here, is it just trooper affected because he's in our unavailable characters or is it all classes?
  9. I have been the leader of several raids this week & have never failed as long as people do the following, Burn Pearl down to 15%, Swap to Coratanni burn he to 20% stop all Dot's, slowly take her down with direct damage only until she runs, the second she starts to run stop all DPS, swap to pearl & finish her. I have tried most of the work arounds & this one seems to work the best for my groups, does appear that any damage or taunt to Coratanni when she runs does bug it out.
  10. We ran DF HM on Friday & struggled with that as well but at the time we put it down to the healers not healing as well as they used to, it wasn't till the tank who was normally quite sturdy was dropping in seconds to the adds on Ix that we decided to really look at the logs & see what was going on.
  11. Hiya, Last week I ran TFB HM on my tank & we pretty much walked through it no problems, not a single death in raid, this week after early access we went through with same group except 6 of us were level 60 in improved 186 armour & the other 2 were 55's still. Now we didn't struggle too much till operator Ix where the 2nd tank who was still 55 kept taking massive damage from the Regulators. After we both looked through our combat logs from this week & the week before we noticed the regulator Fragment damage was almost double what it was the previous week.. Example: the whole log was like this. 1 Week ago 20:19:27.744 Regulator hits you with Fragment for 6,323 kinetic (shield) (absorbed 302) damage 20:19:40.476 Regulator hits you with Fragment for 10,109 kinetic damage Tonight 20:37:08.729 Regulator hits you with Fragment for 17,368 kinetic damage 20:37:27.984 Regulator hits you with Fragment for 17,368 kinetic damage So why do I take so much more damage now I am higher level & in better gear that I did 1 week ago?
  12. as for UI's there are hundreds to choose from at swtorui.com, Tip I would give that helped me would be to increase the size of the debuff's in the group & ops window making them a lot easier to see.
  13. Hi, I have all 3 healer classes to 55 & heal with success all game content up to NiM op's so I feel qualified to give you my point of view on this subject. Sage / Sorc Best area healer in game, the sage bubble is a huge advantage especially when mobs cast multiple dots & you have to cure 3 or 4 people the bubble absorbs a lot of the damage giving you more time to cure. Down side to sage is they are not very mobile can only cast 1 heal while on the move. Commando / merc Probably the best all round healer in the game, can do a bit of everything & do it well, area heal affects 4 people rather than the sages 8 but with skill tree can add aftershock which will heal anyone in the area. can cast a buff that stacks 9 reactive heals on the target which go off when the person takes damage, great to cast on every group member before a big fight as it last a while. Scoundrel / Operative My personal favourite of the 3, Very highly mobile, nearly all heals can be cast on the move, slow release medpack offers a heal over time & whenever a heal is cast has a chance to proc upper hand which allows you to use 2 healing abilities that are power free basically keeping you at full power at all times. All healers have there plusses & are better at certain fights than others so find one that fits your play style rather than which is the best healer as they are all great
  14. Well Levram wouldn't you have even better gear if you used Your arcanian boots for set bonus but placed in mods & enhancements from the 180 set, for instance shadow tank head piece sucks on arcanian ( Alacrity for tank ) but you keep the set bonus from armouring & put in the mods & enhancement from 180 shadow tank gloces & gain a lot more shield / absorb. That's what I use my Ultimate's for. But your also missing the point, my guild prefers to do 8m Ops & our reward for doing those ops has been halfed where as the reward for doing a 16m ops has almost doubled. So why are people been punished for preferring 8m over 16m.
  15. The point is to get a decent reward you have to do 16m , 72 ultimate comm's for a 16m S&V, 66 ultimate comm's for TFB V's 12 ultimate comm's for each of the 8m versions of these ops. Its a joke, yes I agree 8m is more for guild runs but why should it take a guild 5 times longer to get the ultimate comm's than someone who pugs the same ops.
  16. Hi, I would like it express my concern about taking 8m SM Op's out of groupfinder, plenty of people prefer doing 8m SM Ops. You learn the tactics better in 8m as almost everyone has a role to play where as 16m people can get away with slacking a lot easier, Lag for those with lessor computers is always better in 8m. Yet now you have changed the groupfinder ops to 16m & taken 8m completely out of groupfinder people will not want to do 8m anymore as the rewards as so much less, 70 ultimate comms for a 16m S&V run V's 12 ultimate comms for a 8m run. I have talked to a few people in my guild about stepping up from our usual 8m Op's to 16m ops & have been told by 2 people if we do that there computers wont be up to the task & they will be forced to quit the game. So we either carry on with 8m for a pitiful reward or lose & quarter of our raid force.. I am sure if the 8m & 16m rewards were the same you would get ALOT more people doing 8m as there easier to put together when servers are quiet, so please Bioware don't screw the people over that love 8m ops & put them back into Groupfinder. The point is to get a decent reward you have to do 16m , 72 ultimate comm's for a 16m S&V, 66 ultimate comm's for TFB V's 12 ultimate comm's for each of the 8m versions of these ops. Its a joke, yes I agree 8m is more for guild runs but why should it take a guild 5 times longer to get the ultimate comm's than someone who pugs the same ops. Before the change a 16m S&V was 40 ultimate comm's & an 8m was 32 Ultimate comm's. Slightly more for 16 man which I always felt was a little unfair but hey not a massive difference so didn't mind too much, but now the ration is 72 to 12 it is totally unfair, even more so when you can get 10 ultimate comm's for a daily HM FP, so a Weekly Op is only worth 2 more ultimate comm's than a daily HM FP how is that fair & balanced? Not to Mention after just 2 Weekly 16 man Op's you will be just about at the Weekly Cap for ultimate Comm's
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