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Petrifriar

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  1. I'm not trying to be argumentative, but this actually doesn't make sense to me. How can 28% be the same net effect as 40%? A chance to crit reflected in a percent is a statement of certainty. A given ability, unmodified by ability points, will crit 40% or 28% of the time. If the latter, how can that be anything other than a reduction in effectiveness?
  2. I'm not sure any of these arguments actually reflect what is happening in the game. I currently have 9 out of 14 possible slots upgraded to the intro tier level 55 pvp gear. I am absolutely NOT regaining my lost crit/surge %. At level 50 I had around 40% crit. I now have around 28%. There simply does not appear to be any explanation for this other than the crit/surge curve getting nerfed as you level from 50-55. I consulted with some guildies who are also level 55 and they reported the same. They also agreed that there does not appear to be a gear path that can return our crit/surge percents to where they were at level 50. If any of you have managed to do this, please explain how you did it.
  3. Every level since 50 my character's crit/surge percents have declined. Is this due to premature aging or does BW intend for level 50 to be the peak of our skills and to be inferior at level 55? My scoundrel has lost about 10% crit just from leveling to 55 and it seems there is no way to recapture it. The curve for crit/surge does not seem to have been modified so there appears to be no path to regaining what my character could already do at level 50. So, someone explain this. I buy an expansion with a level cap increase and spend the time to reach the new cap so that my character can be...weaker? It does not seem possible to me that this could be the intended result...
  4. My brother and I are growing a bit tired of the randomness of pick up pvp'ing and would like to find a guild that can offer more consistency. What we're looking for is a guild that takes gear and tactics seriously, can communicate well, and can facilitate a decent pvp group at most times of the day. We sometimes play in the morning, sometimes in the evening, so having active players at varying times is important. We do not require the guild to be ultra competitive or the "best." However, we do want to be with folks more interested in wins than individual stats and hopefully players that spend some time on their gear and do some research on how to best play their class in pvp. Our MMO background (apart from SWTOR) is primarily EQ2, where we were active raiding members of a WW top ten guild. So we take gaming seriously, but also like it to be fun. Pick up level 50 pvp seems to generally be neither He has a level 50 Scoundrel (dps) and Commando (heals), with a Sage (dps) around 45. I have a level 50 Vanguard (tank), 50 Sage (heals), and 50 Scoundrel (dps). We've been primarily playing our Scoundrels recently. I'm open to playing whatever class, as long as I'm enjoying it. If you look for me in game, I'll probably be found on Raeyel, Hotep, or Arsinoë. If you are a recruiter for a guild that matches what we're looking for, please reply to this thread or mail/find me in game. If you have suggestions on a guild we can contact or other advice, please do likewise! Thank you!
  5. I didn't see anything in 1.2 notes about this being fixed. How is that possible? This isn't some minor bug.
  6. My sub is cancelled for now as well. Please revert these changes and re-evaluate your approach to tweaking healing in this game.
  7. I cancelled my sub for now as well. I encourage others to do the same until it becomes clear the devs will fix this. Thanks for making the suggestion forum post.
  8. My brother already cancelled his account due to the Combat Medic nerfs on test at the moment. He won't reactivate until they're changed. Since he's the only reason I play this game, my account will end up cancelled as well (although I've got 2 months left on it). I hope the developers realize how ridiculously hard they just hit commandos and retreat a bit on that. We were enjoying this game and looking forward to many of the other changes in 1.2 until this nerf was divulged. /sigh
  9. Yep, this is definitely a major problem. I had a group excited to complete this flashpoint last night. What was supposed to be an enjoyable evening playing your game with some friends ended in frustration. First, the three droids encounter bugged out and one of them became permanently immune to damage and we had to wipe and reset it before winning. This Interrogator encounter was the final straw. Every time our Commando (main healer in the group) was chosen, a ton of Sith adds would spawn out of the other side and wipe us. It's completely ridiculous if this has been known since beta and hasn't been fixed. Not a good sign for how this game is being run going forward.
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