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Everything posted by CountOryansen
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I am a huge fan of this game. I was there for beta, launch and raided like crazy for a few years. Life got a little weird and I had to put the game down to get myself on track. I’m at a place now where I can at least play casually again. Maybe raid once a week. My question is this, when I left scum and villainy was the top operation. Now that I e come back, so many things are different and new. I’m not talking about content, I’ll catch up. I’m talking about just how the game works. Everything is so different. So many rules aren’t even there, gearing, leveling and so many things are different. Where do I begin? I tried reading the patch notes but that didn’t help. I’ll be getting into my old guild so I guess I’ll have to rely on them? Thanks in advance for help. This game is great and I hope it stays around and grows for da other 10 years.
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I heard this from a few others I ran with for ECHM, that a "double" double distruction is a sign of a problem. One of our few problems on the Fire and Storm is the 2nd double D falls too close to defensive systems and auto quick drops the first lightning bubble on the tank hitting the dps with no defensive systems cast bar. Can u take down storm and fire while getting two double D's per phase? Are there other successful methods other than the 4 and 4 split? What has worked for others doing HM storm and fire? P.S "getting another guild" is not a solution
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thanks again for the reply, i think i said it wrong. We are hitting the hard enreage at 12-15% which usually happens 30 seconds or so after the 4th male (5:15 for male). Here is how our scenario is playing out. 4th male spawns and boss is at 20% or so (5:15), we get him to 15% while still trying to finish off the male and adds and he enrages with all adds and male still up at 5:45. Group wipes. My main question is what strat for male and add downing is most efficient and gives most time on boss? 4 on adds 4 on male? 2 on adds 2 on male?
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thanks for your reply. At 15% we are still working through the last bit of the third male and adds. The WH turns red and hard enrages. This is confirmed by the buff in red "enrage 200% damage increase. Again the loss is the dps somehow, but where? It's not gear. Fine tuning and advanced mechanics me thinks.
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Here is another question. I have seen many different strats regarding dps splits. Is the best one still all 4 on adds and than all 4 on male? We also tried 4 on adds, 2 on boss 2 on male which gave us our best results at 12% ENRAGE. I have seen others go 2 dps on boss at all times, 2 on adds than those 2 on boss, tank on male by himself. What are others doing for this? Is everyone running 4 dps on adds than 4 on male than boss for all males?
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Thanks for taking the time to reply. To clarify, are you suggesting the 2 swap stat only until the second male and than doing the 4 dps on adds and 4 dps on male strat? Or doing the 2 on boss whole time 2 on 2 adds and male whole time? I also think that a new guild or replacing the dps is silly. If others can do it, so can we. I don't want to take the impatient route. It can be done. The whole run can be done one shot with BH unaugmented.
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My guild and I are running HMTFB regularly and getting stuck at 13% with the writhing horror. We are running the strat from dulfy.net and doing everything to a T. We all have full BH augmented and even a few 27's here and there. Did anyone else while learning the fight seem to hit the enrage here too? What did you all do to pick it up just that little bit ?
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need help with end game jugg tank gearing
CountOryansen replied to CountOryansen's topic in Combat Styles
Thanks all so much for your help and input. So what i am hearing a lot of is give up some HP and shield stats for some more defense. Would it be better to swap mods around for that or swap augments around? Both, or straight one way? If i am thinking through this right, if i swap some augments around i will be able to keep my 26k health and switch my augments around to get my near 30% defense chance. i could easily shift things around and instead of 22,52,52 go 30, 45, 45. Seems to be the consensus from all y'all. Our guild has TFB and EC SM on farm status and is currently working on locking them down on HM. Many of us have easily worked through most of both as pugs with other guilds but are still working on it in our core group. As you all know, they are quite challenging when you are trying to get the whole group to get all the small nuances down. The mechanics are going well but the small things that make it smooth seem to be the hard part. Very unforgiving runs. Side question, when the 5 level cap increase comes do u think that stat increase that comes with it have an impact significant enough to noticeably make those tough runs easier? -
Look for any advice on end game gearing for my jugg tank. Just want to see if there are any ideas out there that would help me as a tank gear wise. BH head, boots augmented. Campaign chest, gloves, pants and bracers augmented. Rakata shield augmented MH is mostly 58, stil working on mats for 63's Dread guard imperiling serenity/ shield amplification augmented BH MK-1 and MK2 implants augmented BH MK1 ear piece (all stats are fully buffed) Health 26259 Armor 7970 Damage reduction 48.46% Damage chance 22.43% Shield chance 52.76% Shield absorption 49.95% Strength 1430 Endurance 2350 I did a small amount of mod swapping so that all accuracy mods were replaced with endurance ones. Ideas?
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We are consistently hitting the enrage timer on HM . The WHOLE group has full BH augmented. Melee dps are backing out during Toth's frenzy, tanks are tank swapping, no one is getting hit in the red circle phase, cleanse is going off immediately, bosses are far enough apart, fearful debuff is under control. WHAT IS GOING ON!>!?!?!?!?! My reason is if we constantly get to 10% on both and hit the enrage every time we are missing some dps. ideas?
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LI hm changes?
CountOryansen replied to Kleriuszero's topic in Flashpoints, Operations, and Heroic Missions
I am having the worst time at this. I have only got to Lorrick once in the dozen times I have ran it. The droid is the big problem for me. Just yesterday I ran it with A healer who had 2 BH, one rakata and all columni. both ranged dps full rakata and I have full columni with 2 BH as a tank. I interrupted every single incinerate with almost no stacks, we moved around the room well with hardly no one standing in the blue crap. Still 20+ wipes over and over near 35%-5%. I personally saw the group move well outta the blue crap. And, always near 20% he is dropping arcs on me with full aggro. what is the deal? why is this so hard? it was made to be ran with a full group with less than full columni let alone rakata. How are people constantly one shoting LH-5? HELP PLEASE!>!?!?!?!?!? -
Hello trusted and experienced friends. I just recently hit lv 50 and need some help. I am loving the HM flashpoints and operations but my party members are not. I currently have the best gear comms and creds can buy from the GTN and corellia vendors. When I run the HM FP's, the healers hate my guts. I can't tank to well with the gear I have but I need to run them to get the gear I need. I have not tried any OP's yet since this was tough enough. I got through a few HM FP's but only because the DPS was really holding it down. What can I do to make this transition easier for myself and the unfortunate others who randomly get partied up with my on the dailies? Thanks